trooper6 said:
Andronicus said:
So you never think that maybe if the multiplayer wasn't there, the single-player might be even better? You genuinely think the single player is absolutely perfect? It can't be added to, or refined, in any way? You don't think the lifespan can be expanded by more single-player? I haven't actually played Brotherhood, so I don't know how well that plays.
There are plenty of single player games that don't have multiplayer that aren't "absolutely perfect." I don't think it is useful to blame multiplayer for your dissatisfaction with a single-player game.
If I feel dissatisfied with a game, I (generally) don't just say "Oh, it's crap, must be MP's fault". However, you have to agree, MP takes up developer resources, time and money. Who's to say that couldn't have been spent adding just a little bit more to SP? I try not to dwell on it too much, but it constantly lingers in the back of my mind, more so lately, due to the increased penetration of MP into, well, everything.
Andronicus said:
Another problem I have is that I genuinely think multiplayer gameplay is so jarringly different to single-player gameplay, that it ruins the single-player by being there. It just amazes me that the devs can build up this beautiful single-player experience, with a great story and fantastical world. And then they go and add fucking multiplayer ("HEY, YOU LIKED ALL THAT SINGLE PLAYER SHIT RIGHT? RIGHT?! WELL NOW, YOU CAN RUN AROUND IN THAT WORLD AND BLAST THE SHIT OUT OF YOUR FRIENDS AND RANDOM STRANGERS ON THE INTERNET! WHOOP-EE!"). It's just degrading, pointless, unnecessary and anti-immersive; whatever the opposite of immersive is, multiplayer is it. It ruins single player for me.
Whatever great work the devs spent on the single player, it becomes redundant by turning it into just another box to shoot your friends in.
This just makes no sense to me. Why should the very existence of multiplayer ruin your enjoyment of a single player game? I am almost exclusively a single-player person...but the existence of a multiplayer mode on a disk doesn't effect my single player run through at all.
What I'm saying is that you've built up a certain amount of knowledgability and respect for the world and the story that the developers have crafted, that it feels almost as though it
could be real, but knowing that the MP function is there makes everything feel... unreal. Dilute. Incidental. Okay, I know it's just a videogame, yeah, but isn't 'immersion' one of the main features touted in videogames these days? That's what you come to expect, but I don't get that from MP. It's like you've spent half and hour admiring the Mona Lisa, speculating on her desires and thoughts, and the master who painted it, and then you turn it over and found out that da Vinci used the back to write about a nice sandwich he ate last week. It really spoils the effect. I mean, it was probably a
great sandwich, and it's probably fascinating for renaissance culinary historians, I appreciate that, but... really? You had to put it
right there?
It could just be me, but well, it just makes my forehead throb every time I see a menu with:
Campaign
Multiplayer
Settings
etc
I just don't play the multi-player mode and move on. People really loved the multiplayer in Splinter Cell: Pandora Tomorrow...that's cool. I'm very happy that Pandora Tomorrow contained an option that made so many people happy. I stuck to the single-player and I enjoyed it very much. My single-player experience was not effected in any way by the existence of multi-player on that disk.
If you don't like it, you don't have to play it.
Don't assume if the multi-player weren't there the single player would have been better...it probably wouldn't.
Don't begrudge multi-player players their fun too.
We're all gamers, let's live and let live.
Well, yeah I just don't play multiplayer either. Thing is, I
paid for that fucker. Good money, too. Why am I being required to pay for something I
don't want, in order to get something I
do? That could be said for numerous things in the SP campaign anyway, but hell, at least it's all part of a cohesive package. MP has
nothing to do with the SP, except for context and control scheme. Suppose I want to play just Modern Warfare's SP (without pirating it, obviously). Do I seriously have to pay $100+ just to play something that the devs obviously place below MP on their list of priorities?
And I don't begrudge MP players their fun, but there are already so many other MP games out there (invariably clones of each other, but hey, who's judging?), why do they
need to have their fun in a game that was obviously designed for a single-player audience?