People really trip over the word 'game' don't they? If it were a movie, they'd be no problem at all.
Are you also forgetting other war crimes...such as...I don't know...Hiroshima?Malygris said:albeit for very different reasons. "The massacre carried out by American and British forces in Fallujah in 2004 is amongst the worst of the war crimes carried out in an illegal and immoral war," spokeswoman Tansy Hoskins told TechRadar [http://www.techradar.com/news/gaming/iraq-game-amentary-under-fire-590737]. "It is estimated that up to 1,000 civilians died in the bombardment and house to house raids carried out by invading troops.
"There is nothing to celebrate in the death of people resisting an unjust and bloody occupation," she continued. "To make a game out of a war crime and to capitalize on the death and injury of thousands is sick. There will never be a time when it is appropriate for people to 'play' at committing atrocities. The massacre in Fallujah should be remembered with shame and horror, not glamorized and glossed over for entertainment."
While I agree, I'd like to emphasize the point that we know next to nothing about this game. Hopefully it won't glorify war, but we can't be sure of that.L33tsauce_Marty said:Does it feel good Ms. Michael Moore that you are fighting something? This isn't a Guantanamo bay simulation it's called fucking war. Was it bad to kill thousands of civilians? Erm, yeah! Are we going to 'glorify' that? NO.
Dont be so sure. Atomic is unusually dedicated to realism. They're still the only dev that gave soldiers free will and realistically depicted the Sherman's uselessness in going head to head against panzers in an RTS, and they managed to make it really fun and competitive in multiplayer while they did it.Ray Huling said:Sure. But it's not going to happen here.L.B. Jeffries said:It isn't about time someone made a game that dealt with this stuff?
This game will be G.R.A.W. with Arabs.
The soldiers will be involved only in the marketing of the game, and a good number of people will be taken in by the atmosphere of authenticity this will provide.
I mean: what stuff do you think this game could possibly deal with? What are the odds that this game will put a player in the position of having mistakenly killed a civilian?
"You blew up the wrong house and crushed three young children to death! Don't you want to kill yourself?!?"
Fighting insurgents amongst civilians and killing a whole lot of both is what Fallujah was all about. There's not a chance this game will deal with that issue.
If not this massacre, then which one? If the game fails, then it will fail instructively. It will give people guidance on how to handle the topic in a better way that induces a more appropriate player experience. Games taking place in relevant settings and dealing with current issues has to occur somehow and this is as good a bet as any.Ray Huling said:Sure. But it's not going to happen here.L.B. Jeffries said:It isn't about time someone made a game that dealt with this stuff?
This game will be G.R.A.W. with Arabs.
The soldiers will be involved only in the marketing of the game, and a good number of people will be taken in by the atmosphere of authenticity this will provide.
I mean: what stuff do you think this game could possibly deal with? What are the odds that this game will put a player in the position of having mistakenly killed a civilian?
"You blew up the wrong house and crushed three young children to death! Don't you want to kill yourself?!?"
Fighting insurgents amongst civilians and killing a whole lot of both is what Fallujah was all about. There's not a chance this game will deal with that issue.
thats the real problem.Musicfreak said:Survival Horror Game??? It does seem a little too soon for a game about the Iraqi war but hey I'd buy it. Unfortuanetly I can see this game being horribly biased, either portraying US soldiers as being horrible evil invaders or the other extreme of them being the ultimate patriotic good guys fighting against the heartless Insurgents.
Movies and TV and Books about war are different then games about war. They have the ability to not be "fun" experiences and still be good so they can handle war in a mature light. Games can do that too, but they don't. I read somewhere that the game director says the first priority is making it a good entertainment product, not any sort of commentary on the Iraq war. Mind you this is going to be a Call of Duty clone with an Iraq War skin. That's offensive. It would be one thing if the game doesn't have auto-regenerating health. It would be one thing if your soldiers couldn't fire their machine guns while running backwards. It'd be one thing if their wasn't infinitely spawning enemies.nilcypher said:People really trip over the word 'game' don't they? If it were a movie, they'd be no problem at all.
L.B. Jeffries said:If not this massacre, then which one?
Again, this is a strange question. It's not a matter of failure. What would failure be? Failing to deliver the experience of shooting a little girl in the stomach by accident?L.B. Jeffries said:If the game fails, then it will fail instructively.
No; they really don't.L.B. Jeffries said:Games taking place in relevant settings and dealing with current issues has to occur somehow
You read a great deal into a very short comment.dcheppy said:Movies and TV and Books about war are different then games about war. They have the ability to not be "fun" experiences and still be good so they can handle war in a mature light. Games can do that too, but they don't. I read somewhere that the game director says the first priority is making it a good entertainment product, not any sort of commentary on the Iraq war. Mind you this is going to be a Call of Duty clone with an Iraq War skin. That's offensive. It would be one thing if the game doesn't have auto-regenerating health. It would be one thing if your soldiers couldn't fire their machine guns while running backwards. It'd be one thing if their wasn't infinitely spawning enemies.nilcypher said:People really trip over the word 'game' don't they? If it were a movie, they'd be no problem at all.
The fact remains that video games trivialize war. They turn the loss of human life into a fun diversion. That's fine when it's a fictional war, or a fight versus aliens, but in a real life war, that has not resolved, that is not fine. Movies and Books don't do that. They merely document and/or dramatize war.
So yeah, people trip over the word 'game'. Because there is a big f***ing difference.
For the record I find World War II games borderline offensive, and I find dramatized stories about the Iraq War do be in poor taste. I am in the minority on those points, but World War II was a real war that does not deserve to be trivialized and people need perspective on the Iraq War before making blockbuster Hollywood movies exploiting it.
That is very, very true. I actually wonder how this game will handle the achievements for the 360 and trophies for the PS3. I imagine that there will be six achievements, one for each day. You'd probably get it at the end of the day. I really hope they don't have "shoot four people in the head in a row" like CoD4.Cliff_m85 said:I think we won't really know if the game is appropriate until we see the achievement list.
"Ultimate Fallu-re +10" You gots pwned.Fire Daemon said:That is very, very true. I actually wonder how this game will handle the achievements for the 360 and trophies for the PS3. I imagine that there will be six achievements, one for each day. You'd probably get it at the end of the day. I really hope they don't have "shoot four people in the head in a row" like CoD4.Cliff_m85 said:I think we won't really know if the game is appropriate until we see the achievement list.
Got to give Andy McNab props for sticking up for this game.
From Joystiq:nilcypher said:You read a great deal into a very short comment.
The point I was making, which you have effectively echoed in your reply is that there is no reason that a video game couldn't examine difficult and sensitive issues in a mature way, but people stumble over the word 'game' and get it into their heads that it has to be like Pac-Man.
Everything I've read about Six Days in Fallujah suggests that the developers goal is not to make another Call of Duty, but to try and present the conflict in a much more realistic light. Whether they succeed or not remains to be seen, but just because the medium is a video 'game' does not automatically mean it will be shallow and disrespectful.
How about, just for once, we try giving a developer the benefit of the doubt. If they make some gung-ho, jingoistic shooter, then they're fair game, but don't go on the offensive before they've released even a single screenshot.
I think the difference is that I highly doubt the game is going to just be another shooter. Depending on how far they intend to take the game, it will probably be incredibly disturbing to play. There have already been games that explored tragedy, Super Columbine Massacre RPG comes to mind, and if that game convinced me of anything it's that most forms of media which this topic is "available" to don't even come close to expressing it.Ray Huling said:for games.
No; they really don't.L.B. Jeffries said:Games taking place in relevant settings and dealing with current issues has to occur somehow
Look; I know we're getting into a fundamental difference between us: you approach games as a critic; I approach them as a cultural reporter. You see games as part of an artistic tradition; I see them as a platform for play.
This brings me to agree with dcheppy above: the play of a shooter is just not commensurate with the weight, not only of this particular theme, but of a whole host of themes available to other media.