Skarin Reviews: Trine

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Kaboose the Moose

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Platform games for the most part have a very simple recipe for success. Developers usually combine the obligatory jumping and swinging from place to place with various forms of interactive puzzles to create the core gameplay elements for most of the old school games of the genre. However, in an attempt to keep pace with the rapidly developing mainstream games, platform developers are increasing an emphasis on originality and plotline depth in their products while utilizing every scrap of technology available to make the new breed of platformers; a hybrid of the old and familiar with the new and captivating. One such example was unveiled on the 3rd of July 2009, by Finnish developers Frozenbyte (creators of the PC game, Shadowgrounds) who released their latest platform project, Trine.

Trine is a side-scrolling 2-D fantasy-action, puzzle-platforming game which combines the unforgettable elements of classic platforming with a boot full of clever modern physics and jaw dropping visuals. The gameplay itself is very much reminiscent of the Lost Vikings where the usage of different character skills is required to get past obstacles but Trine makes the addition where there is a strong emphasis on using physics based gameplay in order to further ones progress through the game, a feature that is quite reminiscent of Little Big Planet. Indeed the game is a hodgepodge of various other titles, the charm and presentation of the game is reminiscent of Fable II and the side-scrolling action reminded me of the original Prince of Persia game but with a Diablo style hack-n-slash combat element. This mixture of gameplay elements combines brilliantly with the overall story and theme of the game and it brings out a truly unique experience that will have you grinning like a madman by the time you're done playing it.

The game's fantasy storyline is not very original but it is surprisingly well written considering the nature of the game, and as far as indie games go, the sights and sounds presented in Trine are second to none. The story is brilliantly conveyed via beautifully rendered cut scenes and a narrator who speaks with an endearing and omniscient tone that is befitting the storybook-esque theme. This combination functions brilliantly when it comes to immersing the players in what feels like a journey through the pages of a fantasy tale, complete with undead army, dungeons, castles and hidden treasures. Make no mistake though, the game isn't all cosmetics, it is a true platformer spiced with a helping of combat and awe-inspiring physics based chaos to keep things interesting along the way.

http://i716.photobucket.com/albums/ww161/Skarin_2009/Trine3-1.jpg
The journey begins with a simple tutorial that elegantly explains the basic control mechanics involved while introducing the players to the three protagonists; the thief Zoya, the wizard Amadeus and the knight Pontius. These three adventures, for their own personal reasons find themselves drawn to a mysterious artifact which upon contact, fuses their souls together into one entity. This three-way soul fusion emerges in the gameplay as the character swapping system which allows players to swap characters at will and to use each of their abilities to tackle various obstacles including the undead army that threatens the realm. Along the way they also seek the means to untangle their three interwoven souls so that they can become individual entities again.

To better understand the unique play styles on offer I think it best to have a closer look at the main characters to see how they operate. The thief for example is a ranged fighter with her bow and arrows and can use her grappling hook to traverse great distances and swing across difficult terrain with ease, the knight on the other hand is your melee warrior armed with a sword (further weapons can be unlocked) and shield, he can make short work of enemies but ask him to cross a river and his metal armor will leave him dead in the water. Lastly there is the wizard who cannot fight his way out of a soggy bag, but he can summon objects (boxes and planks) and move them telekinetically or levitate them at will, perfect for crossing pesky spike pits and other hazards. All three characters can improve and learn new abilities as the game progresses via a basic skill tree and apart from adding a RPG element into the game it also serves to vary your options when facing a particularly inventive puzzle.

http://i716.photobucket.com/albums/ww161/Skarin_2009/Trine-1-1.jpg


Unlike the puzzle-platforming element, combat does not take a center stage in Trine. While the combat mechanics (aiming, throwing and the hack-n-slash element) work perfectly the combat itself feels contrived and unexceptional. This is not to say that the combat element is boring, quite the contrary, some of the physics-based chaos is quite a treat to watch and it is overall an enjoyable experience but players looking for more of an action-based role will be disappointed with this title. This is partly due to the lack of variety with the enemies, because killing skeletons and bats is something that will get old really fast and also because combat tends to get a bit repetitive from the near endless stream of enemies that will come out from re-spawn points located throughout the levels. In general though, the combat is satisfying enough to keep you interested in moving on with the gameplay but not diverse enough to give you the sense of accomplishment that is proportional to the mayhem you can create.

http://i716.photobucket.com/albums/ww161/Skarin_2009/trine_screenshot_2009_05_wizard_-1.jpg
Beneath these few flaws though there lies a solid game that exploits every facet of physics-based platform gaming, including that of a local drop in co-op option that can support two to three players at a time. This co-op mode is obviously going to be an issue for PC users unless players opt to use console controls/gamepads that connects to the computer and possibly a larger monitor because having three players, play three characters at once can and will get quite hectic. However, it is so much worth the effort because Trine is based on the perfect co-op concept one can hope for; teamwork, and nothing exemplifies teamwork more than a bunch of friends who have to work together to overcome a common goal. Conversely, as was my experience with Little Big Planet, nothing can be as fun as causing mischief for your teammates by being the rebellious sod who throws everyone off the platform to their untimely deaths. Regardless of how you chose to play the game though, the co-op will always be priceless fun; if you can find the option for it that is! (it's hidden in the controller option menu).

Trine's biggest boon by far is its breathtaking visual artwork and landscapes. While the gameplay takes place in 2D, the graphics are undeniably 3D and they will captivate you from installation to end credits. The graphics may not be in the same league as games such as Crysis, but as far as independent platform games go, this is the best looking release that has ever come out from the genre; sporting some brilliant soft lighting effects and some truly vibrant environments. Your screen will literally be bathed in the soft glow of the moonlight as it cascades through the lush jungle canopies, the mushrooms that litter the forest floor glow in translucent colours, the glow of dancing fireflies that dart across crumbling ruins and the light smoke that wafts from lit torches will combine to leave you mesmerized in the world of Trine. Don't be surprised if you find yourself spending more time ogling the resplendent scenery than actually playing the game.



The music is another element that deserves its own mention because it works hand-in-hand with the visuals, each reinforcing the other to immerse the player into the world that is been presented. The theme-befitting music flows through this fantasy tale without emerging as obtrusive and the overall voice acting between the three heroes keeps in line with their character and the narrator excels remarkably in tying the events of each chapter together. The combination of this audio-visual paring alone makes this game worth playing through.



My only major complaint against the game is that it isn't very long, the single player storyline will last you about eight hours without the co-op element and that is about all that you can expect in terms of longevity. Still, despite this and the game's minor flaws, Trine remains in my mind a truly fantastic game. I just fell in love with the charm and the atmosphere that surrounds it because it made me feel like I was inside a storybook acting out the chapters. The game has this uncanny ability to instill a sense of drama and theater into the adventures that take place, while gently massaging your retinas with impossibly beautiful visuals and soothing your soul with magical music. More importantly though, Trine, is mindlessly fun!. It may be a short ride but it takes you on an incredible journey while it lasts and that is a rare combination to get from a game, from any genre, and it more than makes up for the minor annoyances that resides within the game.

Bottom Line: What Trine is, is a game that is greater than the sum of its parts. Like all puzzle/platform games it has its flaws as well as its shining moments. What really matters though is the end product and the experience of the gameplay itself, and in that respect, Trine is a pure joy. It's a classic platforming soul with a modern face and it's definitely worth your time.

Recommendation: There is a free demo that is available on Steam if you wish to experiment with the game before making a commitment. Otherwise, it is available for download on Steam for $ 29.99. The current PC dvd retail price for Trine varies somewhat around the 35 to 40 EUR/USD mark but if you hold out long enough, and presuming you have a PS3, you can purchase the game for $20 over the PSN when it become available (The PS3 release is TBA and plans for a XBLA release is under talks with Atlus). The price difference is something that has confused me, but if you're willing to overlook that, I say it's a buy!

http://i716.photobucket.com/albums/ww161/Skarin_2009/Trine-2-1.jpg


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Mass Effect: Pinnacle Station [Xbox360] [http://www.escapistmagazine.com/forums/read/326.134802]

Death to Spies: Moment of Truth [PC] [http://www.escapistmagazine.com/forums/read/326.134495]

Trine [PC] [http://www.escapistmagazine.com/forums/read/326.132012#2966560]

The Path [PC] [http://www.escapistmagazine.com/forums/read/326.131763]

Psychonauts [PC] [http://www.escapistmagazine.com/forums/read/326.127811]

Overlord II [Xbox360] [http://www.escapistmagazine.com/forums/read/326.127136]

Tales of Monkey Island: Launch of the Screaming Narwhal [PC] [http://www.escapistmagazine.com/forums/read/326.126361]

Star Wars: The Force Unleashed [Xbox 360] [http://www.escapistmagazine.com/forums/read/326.126157]
As always, comments and criticisms are more than welcome :)
 

Spicy meatball

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Awesome review again dude. I was on the gaming forum a while back and noticed that someone had talked about how little recognition Trine gets, and yeah, surprisingly the game is only known to a handful of gamers. From that trailer and your review though it does look like a sweet offer and those visuals are FRAKING amazing!!. Only issue I have is the price. Why does the PSN get it cheap and not the PC users?.

Totally unfair! I was planning on buying a PS3 in a few weeks though so hopefully by then the game would be released. Looks hella fun.

Can't wait to read more of your work.
 

Mikela

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I got linked here from another discussion thanks to the poster above me and....wow!. I am a huge fan of platform games like you wouldn't believe and I find this game to be pure epic in a non-button mashing way. I really want to play LBP but seeing that I don't have a PS3 that's a bit of a problem but since this is out on the PC I will definitely give it a try.

Sorry if this comes as a random post but I felt like commenting because there is only one comment for this post and it's just awesome. The game and the review made me :)

The trailer is kick-ass as well :O
 

Kaboose the Moose

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Mikela said:
I got linked here from another discussion thanks to the poster above me and....wow!. I am a huge fan of platform games like you wouldn't believe and I find this game to be pure epic in a non-button mashing way. I really want to play LBP but seeing that I don't have a PS3 that's a bit of a problem but since this is out on the PC I will definitely give it a try.

Sorry if this comes as a random post but I felt like commenting because there is only one comment for this post and it's just awesome. The game and the review made me :)

The trailer is kick-ass as well :O
Well, if this hasn't been said to you already; "Welcome to the Escapist!".

Random post? here on the Escapist??. What are you talking about????.

At any rate, I like to think that I serve a niche category of gamers; those reclusive people who play adventure/puzzle/platforming games. If I was to do a "Prototype" review or something then that would cause much more of a buzz (me thinks) but I like the obscurity of the indie game genre as a whole. People usually have no idea what I am on about when I do indie reviews, but at least they get some idea of what's out there.

Glad to see that you like Trine, it's a weekend game, easily. Though if you're getting it I recommend to get it via Steam, it is cheaper than the retail price plus, you have access to a demo. That way you can get a feel for it and find-out if it is playable on your system specs. It is a bit resource hungry, at least it was on my older computer.
 

Nick Bounty

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I have heard a lot of good things about this game recently. Nice to see that someone did a review up here at the Escapist. It's structured, entertaining and a joy to read. Good job. I love it, I'll be sure to check in on your next reviews. Good luck.
 

Mikela

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Indie games are pretty cool, this game especially falls into my "Must Buy" category for the PC and the PS3 (which I will eventually buy). I figure if I like the pc version then $20 is a reasonable price to ask for it to sit alongside Ratchet and Clank and Little Big Planet. Plus the multi player would be even better on a tv screen.
 

Nick Bounty

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I just wanted to ask if the whole Atlus/XBLA issue was resolved?. I read somewhere in June that Frozenbyte said that the XBLA release was speculation/ unconfirmed, but somehow two months later the 'rumors' still persist. So has any new news come up since then?. I think the over-the-counter price is a bit steep and I would gladly take it off Steam but I really want to play it on the console, because consoles games play better on consoles. Alas, the PS3 is something I don't have at the moment and all my hopes are on the 360.
 

Kaboose the Moose

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That is quite uncertain at this point, Atlus had Trine on display at the the E3 convention. It was also said that Frozenbyte was interested in a XBLA release, however Microsoft hasn't given the game an official nod for concept approval, so Atlus cannot technically send out press releases or other information about the game.

Heavens knows what's actually happening, only time will tell I guess. It's a pity though, if they shared the game on Steam, PSN and XBLA, it would be an amazing hit.
 

Dragonearl

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This game sure doesn't get enough coverage. It looks pretty fantastic though and I am tempted to grab it on Steam now but I don't know if I should wait for the PSN release and grab it for the cheapest price. Arrgh! choices, choices and more choices. There is no denying that this is probably the second best platformer available on the PS3 besides LBP.

All in all, good review. Keep it up.
 

Spicy meatball

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Dragonearl said:
This game sure doesn't get enough coverage. It looks pretty fantastic though and I am tempted to grab it on Steam now but I don't know if I should wait for the PSN release and grab it for the cheapest price. Arrgh! choices, choices and more choices. There is no denying that this is probably the second best platformer available on the PS3 besides LBP.

All in all, good review. Keep it up.
I dunno, there is Ratchet and Clank which is a good platformer, but like I have said before, the PS3 isn't really known for it's platform gaming collection. While Trine isn't an exclusive to the PS3 it certainly helps the console's cause though.
 

Nick Bounty

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The PS3's game line up is alright for it's current user base and it has some decent platform based games but yeah, overall it isn't as diverse as the 360 or the PC. I played this game over the last few days and I think it's brilliant. It would be so much better on the consoles though, not that the PC version is flawed but just my system is a bit behind on system requirements. I noticed quite a lot of dropping frame rates and I had to scale down the visual setting but it played nonetheless. I might just download it again over the PSN if and when it comes out.
 

McHanhan

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Sweet, someone has done a Trine review!. I have heard good things from this game and I am awaiting it for the PS3 but I must say it is looking quite amazing on the PC as well. Those textures and environmental graphics look amazing. I would dearly love to get it on the PC via steam but I doubt my Centrino Duo computer could handle the workload. Also, the screen is really small. This game would look so much more epic on a highdefintion television.

Thanks for reviewing this as well. It's still on my 2010 wishlist.
 

Kaboose the Moose

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McHanhan said:
Sweet, someone has done a Trine review!. I have heard good things from this game and I am awaiting it for the PS3 but I must say it is looking quite amazing on the PC as well. Those textures and environmental graphics look amazing. I would dearly love to get it on the PC via steam but I doubt my Centrino Duo computer could handle the workload. Also, the screen is really small. This game would look so much more epic on a highdefintion television.

Thanks for reviewing this as well. It's still on my 2010 wishlist.
Trine was set to be released for the PlayStation Network on July 30th but due to a software bug the release was delayed. The release date is still MIA, as well as last I checked Frozenbyte was not sure if the EU and NA releases are timed differently.

If you can run the Trine demo from Steam and you are itching for a go at the game, then the PC is always a good bet.
 

McHanhan

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Skarin said:
McHanhan said:
Sweet, someone has done a Trine review!. I have heard good things from this game and I am awaiting it for the PS3 but I must say it is looking quite amazing on the PC as well. Those textures and environmental graphics look amazing. I would dearly love to get it on the PC via steam but I doubt my Centrino Duo computer could handle the workload. Also, the screen is really small. This game would look so much more epic on a highdefintion television.

Thanks for reviewing this as well. It's still on my 2010 wishlist.
Trine was set to be released for the PlayStation Network on July 30th but due to a software bug the release was delayed. The release date is still MIA, as well as last I checked Frozenbyte was not sure if the EU and NA releases are timed differently.

If you can run the Trine demo from Steam and you are itching for a go at the game, then the PC is always a good bet.
I decided to play it on the PC and apart from a few frame rate drops, which might be my computers fault, it ran and played like a beauty. I couldn't play it on multiplayer because of lack of gamepads but that's what the PS3 is for. Also according to Eurogamer the game's PS3 version is supposed to be out..er..last week in Europe.

http://www.eurogamer.net/articles/trine-ps3-out-in-europe-this-week

I guess it's wait and see....