The major topic of discussion right now seems to be major publishers, how evil they all are, the quality of their games/second-party developers and everyone seems to be angry at everyone else. Arguably, all this negativity towards the big guys seems to be taking over, and I know that most people don't like forum takeovers, even if they're related to things other than The Elder Scrolls V: Skyrim. So, in order to be hip and contrary, I've decided to bring up an indie game that recently hit the console networks.
Now, I won't actually get to play Skullgirls until the PC version eventually gets released and I have no clue when that'll be. In the meantime, I'd like to see what the vox populi thinks of the game, if they're interested, having fun, hating every minute...Personally, I'm looking at it pretty eagerly, for two major reasons: the tutorials, which are meant to apply to just about any 2D fighter, and the roster, which tends to be what sets one fighter apart from another.
But that's just my ill-informed opinion. Now I'd like to hear yours.
Sentient Captcha: run amok
Now, I won't actually get to play Skullgirls until the PC version eventually gets released and I have no clue when that'll be. In the meantime, I'd like to see what the vox populi thinks of the game, if they're interested, having fun, hating every minute...Personally, I'm looking at it pretty eagerly, for two major reasons: the tutorials, which are meant to apply to just about any 2D fighter, and the roster, which tends to be what sets one fighter apart from another.
But that's just my ill-informed opinion. Now I'd like to hear yours.
Sentient Captcha: run amok