SajuukKhar said:
chiggerwood said:
I miss stories that thought past the next mission, and side quest that added to the lore, like getting an Aeylid crown for a collector in oblivion. I love what happens when you give him the wrong one.
You mean like
-The entire Dawnguard DLC that expands upon vampires and Falmer
-The lost to the ages quest that expands upon what happened to the Dwemer in skyrim
-The entire Main quest that greatly expanded upon the lore of the Dragons, the akaviri, the draugr, the blades, and the greybeards
-The thieves guild that finally expanded upon their connection the nocturnal
-The college of winterhold that showed part of the god Magnus was left behind, and expanded on the destruction of saarthal
Skyrim has more new lore in it then Oblivion did.
And at least it didn't have the ball bustingly bad retcon of turning the province from a tropical jungle into a classic mid-evil landscape that Oblivion pulled.
chiggerwood said:
I miss being able to lose and leave the world to chaos.
You couldn't lose either Oblivion or Morrowind
chiggerwood said:
I miss character classes and specialization.
Except the character class system prove gave less diversity in your characters then skyrim's does.
First off if I'm not entirely clear, or there's a bunch of grammatical errors I apologize. I'm quite tired, and this is quite long, so please bear with me.
Let's tackle this in no particular order. First of all I was referring to Morrowind (Leave the world to chaos) when it came to losing, and yes you can lose. you can kill one the main character (I can't remember his name it's been a while since I played it) after you kill him the game ask whether or not you want to leave the world to chaos (paraphrasing) and you can no longer finish the main quest. I know you cannot lose oblivion, but it would be nice if you could.
If you really want to get into the accuracy of lore and retcons you're just going to shoot yourself in the foot several times seeing as it tends to change from game to game. Tell me is Umbra one handed or two? What are the effects of Volendrung? What is Boethiah's prize? How about Azura's star what does that do? How is Daedra worship conducted? then there is Nirnroot that is not supposed to grow back, but nevertheless it does. Oh and let's not forget the function of the sigil stones, or the entire crossbow thing. This list could probably go on for a mile, but let's stop it here.
I enjoy the character classes and, choosing which sign you were born under much more due to the fact it made you think when you made a character and was more interesting than pressing E on a stone and it provided an extra challenge. Also the leveling up was much more realistic. you gained perks as you leveled through the skill and you couldn't lop off a bunch of people's heads and then get better at restoration magic.
Oblivion didn't have a lot of extra lore, but the lore it did have was higher quality. Oblivion Added lore about the Aeylids in which you found out a lot of interesting things about an ancient culture long since dead, and you even get to fight a few of them, it also intelligently expanded upon its theology with the old practices of the eight and one, and juggalag. and gave a good look into the nature of the daedra themselves. The falmer were introduced in Skyrim, not expanded, and the expansion of the vampires is some of the weakest story telling in Elder Scrolls history. The are products of daedra rape done by Molag Bal solely to spite Kynareth (at least I think it was kynareth I could be mixing up divines) who could do nothing about for some reason that is never adequately explained. Also I'm gonna copy and paste myself "The most interesting part of dawnguard is when the Arch-Curate Vyrthur talks about Akatosh abandoning him due to something he can't help, BUT! The ramifications of living in such a fucked up theology are never followed up on, or discussed again. It's just an idea that brought up, but dropped quicker than it was brought up. Then you kill him. The idea of a god abandoning, or not even attempting to help your ass and leaving you at the mercy of an evil deity because of a sickness you don't want and can't help is devastating. How can anyone worship a being like that? The answer: By ignoring the hell out the situation apparently. Who wants philosophical questions and high minded discussion in a video game anyways?"
To quote you "The lost to the ages quest that expands upon what happened to the Dwemer in skyrim" This is true but barely the only new information is that they started fighting over a shiny and that might have something to do with their disappearance. Not much is really expanded upon seeing as all I still know is what I've always known. which is the dwemer disappeared and no one knows why.
The greybeards were only mentioned one other time and that was in Redguard Skyrim didn't really expand on them just reintroduced them, what they did with the thieves guild was fine as is the draugr, However the same cannot be said about the dragons. their Lore is by far the shittiest. "They act the way they do because it's in their nature." that is the dumbest damn thing I've ever heard. allow me to quote myself again. "Compare the reasons of the big-bads between Oblivion and Skyrim. Mehrunes Dagon believes Tamriel to be a plane of Oblivion that was stolen from him and he's just trying to take back what he believes to be rightfully his. Alduin is trying to destroy the world, because that's just what he's supposed to do. It's slightly alluded to that he feels that mer are inferior to him because he's the firstborn of Akatosh, but it's never really followed up on. It would be one thing if he was only trying to conquer the world because he's the first born of Akatosh, but he's not. He's trying to destroy the world, because it's just what he's supposed to do." It's piss poor writing. Skyrim may have more lore, but it's lower quality lore. It's the difference between a great single shot of espresso and shitty 16 ounce of burnt coffee. I stand by my statement. the games are getting more and more simple minded, and easy. Skyrim closer to two worlds than an elder scrolls game. I'm not saying that it's not good the freedom to explore is there Albeit slightly restricted and I like many of the things the added, but it's what the continue to take away that I find discouraging. I suspect that I'm not going to like the next one, and it just about kills me to say that.