Skyrim Hearth Fire DLC Leak

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SajuukKhar

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Moonlight Butterfly said:
This is a little strange. I'm guessing they have more to this DLC or it's really cheap as I have this EXACT mod and it's really well done.
Well... data introducted into the game files shorly before Dawnguard came out shows that Bethesda added support for verlet physics, the thing that controls realistic cape movements, allowing trees to bend, and flail weapons.

None of which was used in Dawnguard itself.

It is suspected that Hearthfire will add those along with seasonal foliage.
 

RaikuFA

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So new DLC before Dawnguard is released for PS3?

As Stewie Griffin once said "How about finishing this candy bar before you start on another one?"
 

SajuukKhar

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RaikuFA said:
So new DLC before Dawnguard is released for PS3?

As Stewie Griffin once said "How about finishing this candy bar before you start on another one?"
Considering it took several months after the Dawnguard trademark was posted before the DLC came out, and the Hearthfire trademark was only made like a month ago.... we still got several months.

I'm sure Dawnguard will be out on PS3 by then.
 

NEDM

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For the people who think dawnguard is going to come out for ps3 before this, has clearly forgotten what happened with Fallout 3. This is one of the few times a company like EA is preferable, because they want to nickle and dime all of there customers. I can easily see all of skyrim's dlc being out on 360 long before a single one shows up on ps3, or Dawnguard could be on the psn tomorrow(like how it just randomly popped on PC out of no where)
 

chiggerwood

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SajuukKhar said:
chiggerwood said:
I miss stories that thought past the next mission, and side quest that added to the lore, like getting an Aeylid crown for a collector in oblivion. I love what happens when you give him the wrong one.
You mean like
-The entire Dawnguard DLC that expands upon vampires and Falmer
-The lost to the ages quest that expands upon what happened to the Dwemer in skyrim
-The entire Main quest that greatly expanded upon the lore of the Dragons, the akaviri, the draugr, the blades, and the greybeards
-The thieves guild that finally expanded upon their connection the nocturnal
-The college of winterhold that showed part of the god Magnus was left behind, and expanded on the destruction of saarthal
Skyrim has more new lore in it then Oblivion did.

And at least it didn't have the ball bustingly bad retcon of turning the province from a tropical jungle into a classic mid-evil landscape that Oblivion pulled.
chiggerwood said:
I miss being able to lose and leave the world to chaos.
You couldn't lose either Oblivion or Morrowind
chiggerwood said:
I miss character classes and specialization.
Except the character class system prove gave less diversity in your characters then skyrim's does.
First off if I'm not entirely clear, or there's a bunch of grammatical errors I apologize. I'm quite tired, and this is quite long, so please bear with me.

Let's tackle this in no particular order. First of all I was referring to Morrowind (Leave the world to chaos) when it came to losing, and yes you can lose. you can kill one the main character (I can't remember his name it's been a while since I played it) after you kill him the game ask whether or not you want to leave the world to chaos (paraphrasing) and you can no longer finish the main quest. I know you cannot lose oblivion, but it would be nice if you could.

If you really want to get into the accuracy of lore and retcons you're just going to shoot yourself in the foot several times seeing as it tends to change from game to game. Tell me is Umbra one handed or two? What are the effects of Volendrung? What is Boethiah's prize? How about Azura's star what does that do? How is Daedra worship conducted? then there is Nirnroot that is not supposed to grow back, but nevertheless it does. Oh and let's not forget the function of the sigil stones, or the entire crossbow thing. This list could probably go on for a mile, but let's stop it here.

I enjoy the character classes and, choosing which sign you were born under much more due to the fact it made you think when you made a character and was more interesting than pressing E on a stone and it provided an extra challenge. Also the leveling up was much more realistic. you gained perks as you leveled through the skill and you couldn't lop off a bunch of people's heads and then get better at restoration magic.

Oblivion didn't have a lot of extra lore, but the lore it did have was higher quality. Oblivion Added lore about the Aeylids in which you found out a lot of interesting things about an ancient culture long since dead, and you even get to fight a few of them, it also intelligently expanded upon its theology with the old practices of the eight and one, and juggalag. and gave a good look into the nature of the daedra themselves. The falmer were introduced in Skyrim, not expanded, and the expansion of the vampires is some of the weakest story telling in Elder Scrolls history. The are products of daedra rape done by Molag Bal solely to spite Kynareth (at least I think it was kynareth I could be mixing up divines) who could do nothing about for some reason that is never adequately explained. Also I'm gonna copy and paste myself "The most interesting part of dawnguard is when the Arch-Curate Vyrthur talks about Akatosh abandoning him due to something he can't help, BUT! The ramifications of living in such a fucked up theology are never followed up on, or discussed again. It's just an idea that brought up, but dropped quicker than it was brought up. Then you kill him. The idea of a god abandoning, or not even attempting to help your ass and leaving you at the mercy of an evil deity because of a sickness you don't want and can't help is devastating. How can anyone worship a being like that? The answer: By ignoring the hell out the situation apparently. Who wants philosophical questions and high minded discussion in a video game anyways?"

To quote you "The lost to the ages quest that expands upon what happened to the Dwemer in skyrim" This is true but barely the only new information is that they started fighting over a shiny and that might have something to do with their disappearance. Not much is really expanded upon seeing as all I still know is what I've always known. which is the dwemer disappeared and no one knows why.

The greybeards were only mentioned one other time and that was in Redguard Skyrim didn't really expand on them just reintroduced them, what they did with the thieves guild was fine as is the draugr, However the same cannot be said about the dragons. their Lore is by far the shittiest. "They act the way they do because it's in their nature." that is the dumbest damn thing I've ever heard. allow me to quote myself again. "Compare the reasons of the big-bads between Oblivion and Skyrim. Mehrunes Dagon believes Tamriel to be a plane of Oblivion that was stolen from him and he's just trying to take back what he believes to be rightfully his. Alduin is trying to destroy the world, because that's just what he's supposed to do. It's slightly alluded to that he feels that mer are inferior to him because he's the firstborn of Akatosh, but it's never really followed up on. It would be one thing if he was only trying to conquer the world because he's the first born of Akatosh, but he's not. He's trying to destroy the world, because it's just what he's supposed to do." It's piss poor writing. Skyrim may have more lore, but it's lower quality lore. It's the difference between a great single shot of espresso and shitty 16 ounce of burnt coffee. I stand by my statement. the games are getting more and more simple minded, and easy. Skyrim closer to two worlds than an elder scrolls game. I'm not saying that it's not good the freedom to explore is there Albeit slightly restricted and I like many of the things the added, but it's what the continue to take away that I find discouraging. I suspect that I'm not going to like the next one, and it just about kills me to say that.
 

Schadrach

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chiggerwood said:
Let's tackle this in no particular order. First of all I was referring to Morrowind (Leave the world to chaos) when it came to losing, and yes you can lose. you can kill one the main character (I can't remember his name it's been a while since I played it) after you kill him the game ask whether or not you want to leave the world to chaos (paraphrasing) and you can no longer finish the main quest. I know you cannot lose oblivion, but it would be nice if you could.
No, you couldn't "lose" Morrowind. Breaking the main plot in the fashion you describe (or killing anyone else flagged "essential") broke the main plot, but you could still win. You just had to go about it ass-backwards, by becoming a big enough badass to kill Vivec. Vivec basically dropped "get the plot back on track" directions and the wraithguard.
 

chiggerwood

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Schadrach said:
chiggerwood said:
Let's tackle this in no particular order. First of all I was referring to Morrowind (Leave the world to chaos) when it came to losing, and yes you can lose. you can kill one the main character (I can't remember his name it's been a while since I played it) after you kill him the game ask whether or not you want to leave the world to chaos (paraphrasing) and you can no longer finish the main quest. I know you cannot lose oblivion, but it would be nice if you could.
No, you couldn't "lose" Morrowind. Breaking the main plot in the fashion you describe (or killing anyone else flagged "essential") broke the main plot, but you could still win. You just had to go about it ass-backwards, by becoming a big enough badass to kill Vivec. Vivec basically dropped "get the plot back on track" directions and the wraithguard.
Huh when I got that message I always though it meant I screwed up royally, interesting. However that does still illustrate that there is less flexibility in the Elder Scrolls than there once was, but I'll concede your point on Morrowind. you can't lose, but you can make things a lot harder on yourself.

Listen I'm not trying to shit on peoples favorite game here I'm just expressing my disappointment with how the series is going, primarily in the story department. I mean this (the main quest) was a weak story, and the questions raised about the theology in Dawnguard that's never explored just punctuated how weak their writing is getting. I love the Elder Scrolls. It introduced me to RPG's and I'll always enjoy exploring new lands, but the hand waving nature of "It just a dragon's nature" to explain a beings reason for wanting to destroy the world really pissed me off.

One quick side note: I do love how they did the dark brotherhood in this one. "You're not leaving here until someone dies!" You got it asshole *STAB* although it was creepy when she congratulates you with her last breath. I have to applaud them on that one.
 

KoudelkaMorgan

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Knowing their track record with variants of armor and weapons (almost nonexistant/depressingly few) I can easily imagine their choices being "log cabin" and "not log cabin."

Seriously, I'm currently replaying Dark Souls and the sheer variety of gear/mobs/everything makes me cry compared to Skyrim's.

I doubt very much that the next Skyrim DLC would have anything to do with what has so far been "leaked" and discussed in this thread so far.

Though as I have a PS3 my vested interest in ANY new content from Bethesda is almost non existent to begin with. I will however be vastly more interested in any DLC that doesn't feature vampires and werewolves.

Its a damn shame that horse combat was patched in for free, but you have to pay to get to craft arrows and dragon weapons.

I'm ok with the crossbows, because that actually added a new weapon type with new quests and a faction to get it. The other stuff I mentioned should have been in the game from day one.

Conversely, the mounted combat I could have easily seen added as paid DLC with horse armor, which would actually be really helpful now. Maybe an NPC that trains you to do it etc. Just seems like a weird thing to do when you make a whole new combat system and ad it for free, yet bundle crafting things (especially arrows) into paid dlc.
 

SajuukKhar

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Apparently Hearthfire's XBL marketplace slot pic was leaked
http://www.gamefaqs.com/boards/615803-the-elder-scrolls-v-skyrim/63796681



 

Gone Rampant

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SajuukKhar said:
http://forums.bethsoft.com/topic/1404578-i-found-out-what-heartfire-is-about/

So apparently derptemp6698, the guy who leaked info about two Mass effect DLCs, and was right on both accounts, has claimed to have gotten information about Skyrim's next DLc HEarthfire.

"Hearthfire?, the next official game-add on for The Elder Scrolls V: Skyrim®, has arrived. For the first time in the Elder Scrolls universe, purchase land and build your own home from the ground up - from a simple one-room cottage to a sprawling compound complete with armory, alchemy laboratory, trophy room, and more! With Hearthfire, the possibilities of what you can build are endless."

Is it true? maybe
Is it fake? maybe

but if it is real... all I can say is.... BOUT DAMN TIME BETHESDA.
I'm not surprised- at the DICE summit, Bethesda did that "After Skyrim was shipped we took a week off- here's what happened," thing. Everything added in patches (Killcams, Vamp Lord, Kinect) was seen there, and if you rewatch it, building a house was there. I'm sure there's DLC we don't know about yet, but a LOT of it will be inspired/loosely based off of what was seen here.

I still want a snarky skeleton butler though- that'd be awesome.
 

Gone Rampant

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SajuukKhar said:
evilneko said:
Point me to where it says that.

No reason to assume there's any more to it at this time. Two words: Horse Armor.
Lets look at the Dawnguard description shall we?

"Dawnguard? is the first official game add-on for The Elder Scrolls V: Skyrim® - the 2011 Game of the Year. The Vampire Lord Harkon has returned to power. By using the Elder Scrolls, he seeks to do the unthinkable - to end the sun itself. Will you join the ancient order of the Dawnguard and stop him? Or will you become a Vampire Lord yourself? Featuring an all new faction questline and locations, the ultimate choice will be yours."

No mention of all the new shouts, weapons, armor, the useable boats, the Flamer, the Dwemer stuff, the face changing, werewolf perk trees... you know... like 90% of the content. It only mentions the very core details of the DLC.

Also they did horse armor, once... and they have done like 10 DLC since then, and none of them have been like horse armor. If horse armor was something they did more then one time, you would have a point, but they haven't.
Gonna back you up- Oblivion has 9 DLC packs not including Horse Armour, Fallout 3 has 5 DLC packs, and New Vegas has the same if one includes the Courier's Stash.
 

SajuukKhar

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Gone Rampant said:
I'm not surprised- at the DICE summit, Bethesda did that "After Skyrim was shipped we took a week off- here's what happened," thing. Everything added in patches (Killcams, Vamp Lord, Kinect) was seen there, and if you rewatch it, building a house was there. I'm sure there's DLC we don't know about yet, but a LOT of it will be inspired/loosely based off of what was seen here.

I still want a snarky skeleton butler though- that'd be awesome.
I want a skeleton butler so I can come home and say

"hows it going bones"

and have the butler respond with something like

"for the last time my name isn't bones, its bob"

he gets all pissed off about it
 

Gone Rampant

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SajuukKhar said:
Gone Rampant said:
I'm not surprised- at the DICE summit, Bethesda did that "After Skyrim was shipped we took a week off- here's what happened," thing. Everything added in patches (Killcams, Vamp Lord, Kinect) was seen there, and if you rewatch it, building a house was there. I'm sure there's DLC we don't know about yet, but a LOT of it will be inspired/loosely based off of what was seen here.

I still want a snarky skeleton butler though- that'd be awesome.
I want a skeleton butler so I can come home and say

"hows it going bones"

and have the butler respond with something like

"for the last time my name isn't bones, its bob"

he gets all pissed off about it
Yeah, that'd be cool. Kind of like in Yugioh Abridged where Joey keeps calling his Deck Master Larry "Flame Swordsman." I don't think Bethesda can do humour like that- Obsidian, yes. BioWare? Maybe. Bethesda? They're more straight faced.
 

Gone Rampant

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Mick Golden Blood said:
It would be nice if they allowed a xbox modding toolkit for the xbox 360, and with it an archive from other modders online.

Rather than taking ideas other people who came up with it on the PC, and holding it blackmail to 360 owners....

Would earn quite a good chunk of reputation points, lol. But oh well.
Microsoft would rather cancel Halo, Gears of War and Forza Motorsport before mods are allowed on their consoles. According to a friend of mine, if you can mod your XBOX, you'll eventually to access the Marketplace and download things for no cost or get infinite MS points. Or even fool the system into giving you infinite XBOX LIVE...
 

GonzoGamer

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Saviordd1 said:
endtherapture said:
Oh um so I can buy something that I can get in a mod for free? Great.
This.
Now maybe if this was PART of a larger DLC then fine.

But didn't Bethesda say they were aiming for large DLC's with a lot of content? This is a step in the wrong direction.

If this is true I'll be mighty disappoint.
I think they're just making DLC with the 360 in mind at this point.
 

SajuukKhar

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GonzoGamer said:
I think they're just making DLC with the 360 in mind at this point.
Or anyone who just wants an official game product they know will work with the game instead of having to use mods....

I know many PC players who would rather have an official version of something then a modded version.

It really isn't that uncommon.
 

WanderingFool

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T0ad 0f Truth said:
This is already done with modding, is it not?
Probably, but this being a actual part of the game and not a mod, it stands to reason that it will be able to work without crashing your whole game[footnote][sub]I tried to type that with a straight face, but couldnt...[/sub][/footnote].
 

newwiseman

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They had plans with Morrowind that never really really got implemented in official release but one of the expansions, Bloodmoon, did allow you to build and customize a small mining village.

It's rather easy to build whatever you want and throw it into the game with the creation kit, hopefully this home is part of some large quest and the finished home is the reward, I'll go for that.
 

RhombusHatesYou

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Between There and There.
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The Wide, Brown One.
Gone Rampant said:
Gonna back you up- Oblivion has 9 DLC packs not including Horse Armour, Fallout 3 has 5 DLC packs, and New Vegas has the same if one includes the Courier's Stash.
If you include Courier's Stash then you have to include Gun Runners' Arsenal, making it 6.