Thing is, you DIDN'T work your ass off of for the Daedric Armor. It is merely leveled loot, unlike Morrowind, there is no set locations for any powerful artifacts.Electric Yemeth said:It just doesn't feel right becoming the Fighter's and Mages's guild Leader, being told to by the game that you became a hero and then having all the bandits wear almost the same gear (-enchants) that you worked your ass off for.It just don't feel right being presented with a giant world, told by the game to explore it, and then having certain areas fenced in until hours later.
The game sends mixed signals. Explore, but NOT HERE!
The game sends mixed signals. BE GOD, but everyone else WILL BE AS WELL.
I don't want everything to be fenced off, which has nice loot. Only a few areas with designated mobs (which will scale or not scale, depending on what kind of area it should be.)
yeah, I know what you mean. + for multiple characters - for only 1 character, although on Oblivion I never made it to a high enough level anywayOnyx Oblivion said:snip
if you level up...so do the monsters. which means if all you level is things you use in combat your fine,....but if you level something that has nothing to do with combat.,..the monsters level the combat which means they get wayyy ahead of you in the curveC95J said:I don't really care how I level up, I just like to play the game. What do people not like about Level Scaling though??
My issue with the scaling levels in oblivion is that it is NOT a consistent challenge.Onyx Oblivion said:Apparently, RPGs shouldn't give the player a consistent challenge, and you should be an over-powered bastard at the end game, or something. Grinding through tough spots should also totally be an option, too. And Bandits look silly in Glass Armor or whatever.C95J said:I don't really care how I level up, I just like to play the game. What do people not like about Level Scaling though??
When you get at level 1, which was so easy you got bored of looking for murder fish so you went and did other stuff then because you want your journal to be neat you come back and one murder fish can almost one hit you... that's what's shit.C95J said:I don't really care how I level up, I just like to play the game. What do people not like about Level Scaling though??
Ninja Gaiden for the NES is hard as hell and has no level scaling. It's not an issue of difficulty, it's an issue of feeling a sense of progression vs feeling railroaded.Cuy said:So you want the game to hold your hand through the whole way, instead? Not having level scaling like this would be like if you could defeat Kefka at level 1 in Final Fantasy VI or something. Strong enemies are strong, you are not. Since when did we gamers become such a bunch of wimps who can't take a little bit of a challenge? (Not saying that to YOU specifically, more a question in general since I've heard so many say the same thing in the past)Onyx Oblivion said:It'll do.
But if I feel rail-roaded to certain areas at any point...I'll fucking gut someone.
I want to be able to go anywhere in the world without running into something way out of my league.
Fucking Daedric Ruins in Morrowind.
Oh hey, you're level 3!
STORM ATRONACH, DAEDROTH.
I have to say i love that, it gives a sense of acomplishment (which i will i have if i spelt that correctly), being able to go anywhere with out too much competition and being able to own as was the case in oblivion and to a lesser extent in falloutOnyx Oblivion said:It'll do.
But if I feel rail-roaded to certain areas at any point...I'll fucking gut someone.
I want to be able to go anywhere in the world without running into something way out of my league.
Fucking Daedric Ruins in Morrowind.
Oh hey, you're level 3!
STORM ATRONACH, DAEDROTH.
That's not a challenge, that's a massacre. At that point, the player is likely carrying less than 10 healing potions, and iron weapons.
Or the Deathclaws in New Vegas at the start. Can be done, but not without a considerable hurting on the inventory and much reloading.
Level 60?Diligent said:My issue with the scaling levels in oblivion is that it is NOT a consistent challenge.Onyx Oblivion said:Apparently, RPGs shouldn't give the player a consistent challenge, and you should be an over-powered bastard at the end game, or something. Grinding through tough spots should also totally be an option, too. And Bandits look silly in Glass Armor or whatever.C95J said:I don't really care how I level up, I just like to play the game. What do people not like about Level Scaling though??
My experience with the game was that I was enjoying it so much, and taking my sweet ass time that by the time I got to around level 60, the main quest was simply impossible -period- with the character I tried to build...never did actually finish the game.
Meanwhile, my dad who is an extremely unskilled gamer whizzed his way past the main story and final boss at level 6.
Level fucking 6.
The fact that the game seemed to be punishing me for playing the game more seemed wrong. It's not that I wanted to be an overpowered bastard, on the contrary I love a good challenge. But when you level your character up so high that the game becomes irreversibly impossible, there is a problem (coming from a guy who has finished 2 playthroughs of Demon's Souls).
This was my problem as well. If you wanted to level alteration up, good luck when you run into super-bandits and their magical death arrows.GiantRaven said:The problem I had was that if you didn't focus on combat skills when you levelled up you would get outclassed by enemies very quickly. That wasn't a problem with the existence of level scaling though, more a poor implementation. In Fallout 3 it worked very well.C95J said:I don't really care how I level up, I just like to play the game. What do people not like about Level Scaling though??
Morrowind is an RPG known for its immersion and relative realism. The idea of the player being able to accidentally stumble into something they can't handle, or find artifact weapons that are utterly useless, seems to follow that theme pretty nicely.Onyx Oblivion said:It'll do.
But if I feel rail-roaded to certain areas at any point...I'll fucking gut someone.
I want to be able to go anywhere in the world without running into something way out of my league.
Fucking Daedric Ruins in Morrowind.
Oh hey, you're level 3!
STORM ATRONACH, DAEDROTH.
That's not a challenge, that's a massacre. At that point, the player is likely carrying less than 10 healing potions, and iron weapons.
Or the Deathclaws in New Vegas at the start. Can be done, but not without a considerable hurting on the inventory and much reloading.
I've tried. But modding the Steam version is a fucking ***** to do. Something to do with file dates.jonnosferatu said:Morrowind is an RPG known for its immersion and relative realism. The idea of the player being able to accidentally stumble into something they can't handle, or find artifact weapons that are utterly useless, seems to follow that theme pretty nicely.Onyx Oblivion said:It'll do.
But if I feel rail-roaded to certain areas at any point...I'll fucking gut someone.
I want to be able to go anywhere in the world without running into something way out of my league.
Fucking Daedric Ruins in Morrowind.
Oh hey, you're level 3!
STORM ATRONACH, DAEDROTH.
That's not a challenge, that's a massacre. At that point, the player is likely carrying less than 10 healing potions, and iron weapons.
Or the Deathclaws in New Vegas at the start. Can be done, but not without a considerable hurting on the inventory and much reloading.
If you have an issue with the aspects of the game that made it popular, mod them out and rest easy in the knowledge that there are modders who feel the same way you do and will continue to create mods for future titles.
There should be resources somewhere on how to do it (they were mentioned in the Morrowind 2011 announcement, iirc), but I'm familiar with how horrible the mod support for the Steam one is. That's definitely a massive mark against Bethesda (and/or Valve, at least in relation to this) - one of the better traits for TES is the relative openness of the mod support.Onyx Oblivion said:I've tried. But modding the Steam version is a fucking ***** to do. Something to do with file dates.jonnosferatu said:Morrowind is an RPG known for its immersion and relative realism. The idea of the player being able to accidentally stumble into something they can't handle, or find artifact weapons that are utterly useless, seems to follow that theme pretty nicely.Onyx Oblivion said:It'll do.
But if I feel rail-roaded to certain areas at any point...I'll fucking gut someone.
I want to be able to go anywhere in the world without running into something way out of my league.
Fucking Daedric Ruins in Morrowind.
Oh hey, you're level 3!
STORM ATRONACH, DAEDROTH.
That's not a challenge, that's a massacre. At that point, the player is likely carrying less than 10 healing potions, and iron weapons.
Or the Deathclaws in New Vegas at the start. Can be done, but not without a considerable hurting on the inventory and much reloading.
If you have an issue with the aspects of the game that made it popular, mod them out and rest easy in the knowledge that there are modders who feel the same way you do and will continue to create mods for future titles.
TBH you should get killed by deathclaws if your too weak to handle them, serves you right for getting cocky and attacking this:Onyx Oblivion said:It'll do.
But if I feel rail-roaded to certain areas at any point...I'll fucking gut someone.
I want to be able to go anywhere in the world without running into something way out of my league.
Fucking Daedric Ruins in Morrowind.
Oh hey, you're level 3!
STORM ATRONACH, DAEDROTH.
That's not a challenge, that's a massacre. At that point, the player is likely carrying less than 10 healing potions, and iron weapons.
Or the Deathclaws in New Vegas at the start. Can be done, but not without a considerable hurting on the inventory and much reloading.
I've managed to mod 2 games on Steam.jonnosferatu said:There should be resources somewhere on how to do it (they were mentioned in the Morrowind 2011 announcement, iirc), but I'm familiar with how horrible the mod support for the Steam one is. That's definitely a massive mark against Bethesda (and/or Valve, at least in relation to this) - one of the better traits for TES is the relative openness of the mod support.Onyx Oblivion said:I've tried. But modding the Steam version is a fucking ***** to do. Something to do with file dates.jonnosferatu said:Morrowind is an RPG known for its immersion and relative realism. The idea of the player being able to accidentally stumble into something they can't handle, or find artifact weapons that are utterly useless, seems to follow that theme pretty nicely.Onyx Oblivion said:It'll do.
But if I feel rail-roaded to certain areas at any point...I'll fucking gut someone.
I want to be able to go anywhere in the world without running into something way out of my league.
Fucking Daedric Ruins in Morrowind.
Oh hey, you're level 3!
STORM ATRONACH, DAEDROTH.
That's not a challenge, that's a massacre. At that point, the player is likely carrying less than 10 healing potions, and iron weapons.
Or the Deathclaws in New Vegas at the start. Can be done, but not without a considerable hurting on the inventory and much reloading.
If you have an issue with the aspects of the game that made it popular, mod them out and rest easy in the knowledge that there are modders who feel the same way you do and will continue to create mods for future titles.
Exactly. I knew I couldn't handle it. I also knew that I was being rail-roaded.Necromancer1991 said:TBH you should get killed by deathclaws if your too weak to handle them, serves you right for getting cocky and attacking this:Onyx Oblivion said:It'll do.
But if I feel rail-roaded to certain areas at any point...I'll fucking gut someone.
I want to be able to go anywhere in the world without running into something way out of my league.
Fucking Daedric Ruins in Morrowind.
Oh hey, you're level 3!
STORM ATRONACH, DAEDROTH.
That's not a challenge, that's a massacre. At that point, the player is likely carrying less than 10 healing potions, and iron weapons.
Or the Deathclaws in New Vegas at the start. Can be done, but not without a considerable hurting on the inventory and much reloading.
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The last thing your character will ever see
The real world is dangerous, you don't go running in one direction do you, NO you stick to the roads like you should until you can handle the dangers out in the wilderness.