bussinroundz said:
Wintermute_ said:
And really, its okay. RPG's are okay where they are now and where they are heading. We got the Elder Scroll series there to give us freedom and exploration, and studios such as Bioware to give us story- and emotional-context.
I'm really sick of hearing this bullshit, that just because It's an open world/open ended game that the writing/quests/characters have to be shit. WRONG !! Try playing New Vegas. I know none of you fangirls want to admit it, but wake the fuck up. Bethesda is only good at making some nice outdoor enviorments. Jesus F. Christ.
It's okay where they are heading ? One makes LARPing/hiking sims and the other makes interactive movies with homosexual relationships. OK.
Thank you, thank you, THANK YOU. Although your a bit inflammatory about, you have an EXCELLENT point.
You have a massive open world game that lets you do just about anything and to make a unique character? Thats great but so what? That doesn't mean the story can get away with being sparse and poorly constructed or that it's fine that every character is just a quest vending machine or exposition dumper.
And what's the point in having a few hundred "quests" available if they are all just vehicles for quick experience points and copy-pastes of one another after some point? And hell, thanks to that stupid fast travel system, rare is the time when you need to even walk to do them.
I say again, I want a REASON, a motivation, to do the many things available in Skyrim, not just the ability to do them just because I can.
When I played Skyrim, I assumed I would be playing as the guy with the awesome horned helmet in the commercials, with some great character background to give me a basis on which to develop my own character in the game. Instead I'm a soulless random prisoner that for some reason locals took to sending on errands.
It's a good game people, but not a great game. It's not game of the year, and I would not spend 150 hours or $60 on the timesink.