Some of the dragons were extremely easy to beat. However I remember the first time I fought Alduin, I was running from cover to cover trying to avoid his frost and fire breath, it was goddamn awesome.
I find that the difficulty settings in Fallout and TES have been always somewhat twisted. It only adds to the raw health, damage armor etc. values, instead of making the player play more skillfully. Of course you can argue that increasing these raw values forces the player to play better, but more often than not the fights turn into endurance tests that are extremely tiresome, rather than extreme tests of skill.minimacker said:Real men play on Master difficulty. Though I'm only partially manly, so I'm always on Expert instead.
It was a sad, sad moment when I discovered that last night's frost dragon attack had killed Alvar.thiosk said:The first dragon fight was a nail biter for me, but it happened very early. Now dragon slaying is more about "are the dragons going to slay people I need in that town"
The thing is, immortal companions and conjured creatures can always be used to draw the dragon's attention away from you. As a rogue character, I could just shoot arrows in without even being touched by the dragon. As a mage, I stunlock dragons with the impact perk and dualcasting destruction spells.Trig0n said:The first dragon? Yeah it was easy, now go fight two blood dragons at the same time if it means that much to you, and the fights are harder when there's nothing around to distract the dragon so that all it's attention is focused on you.
The versatility and freedom of Skyrim comes at the price of context, for what you suggest (An Elder Scrolls game with the Bioware-esque story and emotional context) is simply impossible. Its both unfeasible economically and development-wise, for a studio would need such ungodly amounts of money and time to create anything even resembling what you suggested.Wintermute_ said:You raise an excellent point. The versatility of Skyrim is truly something to be praised where praise be do. However...
I, personally, WANT that script! I want a better context for performing these exceptional battles! Its not just dragons, its most every boss I, and a friend or two, have encountered thus far. There is no build-up and emotional investment in the battles. I was just walking between towns once for a "quest" (because fast travel ruins any sense of adventure) and a dragon plopped himself down next to me, and I killed him accordingly. Then walked away, went to town, no worse for the whole ordeal.
Scripting can be a GREAT thing. Scripting is what, IMHO, Skyrim needs A LOT more of so that there is not only motivation for characters to perform actions beyond getting exp. and bumping stats, but the whole gameplay experience and freedom to do soooo much is framed in an environment like you really are the main character in an amazing legend rather then some random prisoner that got scrapped off the streets and set to work doing quest chores.
Are you saying New vegas was better since that was also bethesda game, and bioware games have a good story full stop, also i havent played skyrim or new vegas. But interactive movies sounds like your talking about a metal gear gamebussinroundz said:I'm really sick of hearing this bullshit, that just because It's an open world/open ended game that the writing/quests/characters have to be shit. WRONG !! Try playing New Vegas. I know none of you fangirls want to admit it, but wake the fuck up. Bethesda is only good at making some nice outdoor enviorments. Jesus F. Christ.Wintermute_ said:And really, its okay. RPG's are okay where they are now and where they are heading. We got the Elder Scroll series there to give us freedom and exploration, and studios such as Bioware to give us story- and emotional-context.
It's okay where they are heading ? One makes LARPing/hiking sims and the other makes interactive movies with homosexual relationships. OK.
It was both and bio seem to be making quite a few game with their MMO and ME3 just outbussinroundz said:I'm saying New Vegas was better because it was an OBSIDIAN game, not Bethesda. And Bio isn't even interested in making games anymore, much less RPGs.
It was a dragon burial site map, delivered to the blades. Did you look at it?Wintermute_ said:reclaiming some truly unimportant and inconsequential item and returning to town
Because dragons usually send a notification via email before they swoop down from the skyWintermute_ said:a dragon randomly shows up. Completely out of the blue. No lead up. No suspense. Just... go slay that dragon.
The story is about the threat of dragons attacking settlements. It was attacking a settlement. Not sure the Whiterun 'King' would be bothered if there was a dragon a vast distance away.Wintermute_ said:Nope. I must walk 2 minutes out of town. Into the middle of a field.
My first dragon wouldn't bloody land. Varies I guess. -_-Wintermute_ said:Thank heaven he didn't remember he had wings
The Witcher 2 was flamed for including a difficult dragon-related experience at the start of the game. Skyrim would have made no friends by making it hard. Or, you can play on Master difficulty.Wintermute_ said:above all UNCHALLENGING fight possible. I had a tougher time slaying the city guards!
This I get - Bethesda had to spread it's resources thinly, no doubt, and work hard on 'big picture' procedural systems to make the world feel alive rather than concentrating on fine detail. Mods can't come soon enough.Wintermute_ said:Here's my problem with Skyrim: It focused on populating a massive world where you can truly do almost anything. The problem? there is no reason to do anything. Dragon slaying is just as mundane as killing a wolf pack, and just as difficult, which is to say not very. When making the game, the developer smeared a wafer thin layer of story over the sprawling landscape and sent it off for the players.
I guess. In one of my saves I've only met 2 random dragons by level 26. Weird.wurrble182 said:i really do think the game could stand to lower the spawn rate of dragons the more souls your carrying around though...
Ohhhh don't worry it's just the first dragon it needs to be easy, it gets harder and harder until eventually you finish off the game with an epic battle to the death with Alduin World-Eater...Wintermute_ said:-snip-