I must admit, fighting dragons is not what I hoped it to be. To be honest, I wanted "dragon slaying" to be an interesting fight...Like when I play Monster Hunter, they did Dragons crazy but it presented a unique challenge
Thank you, thank you, THANK YOU. Although your a bit inflammatory about, you have an EXCELLENT point.bussinroundz said:I'm really sick of hearing this bullshit, that just because It's an open world/open ended game that the writing/quests/characters have to be shit. WRONG !! Try playing New Vegas. I know none of you fangirls want to admit it, but wake the fuck up. Bethesda is only good at making some nice outdoor enviorments. Jesus F. Christ.Wintermute_ said:And really, its okay. RPG's are okay where they are now and where they are heading. We got the Elder Scroll series there to give us freedom and exploration, and studios such as Bioware to give us story- and emotional-context.
It's okay where they are heading ? One makes LARPing/hiking sims and the other makes interactive movies with homosexual relationships. OK.
How did they do that?Hammeroj said:The sad part is that Skyrim also fucked up the RPG part of the game.I forgot said:It's these kind of stories that I wonder how anyone was excited for this game. The problem I have with Elder Scrolls, Fallout 3, Mass Effect, Dragon Age, Fable and other games of similar blood is that they fuck up the action in Action RPG.
For that reason, I was more eager to play Rayman Origins than this game.
Monster Hunter has some of the most fun and interesting fighting mechanics I've ever played in a game. It takes will thought out strategy and kills to kill them. I freakin' love that game.Christopher N said:I must admit, fighting dragons is not what I hoped it to be. To be honest, I wanted "dragon slaying" to be an interesting fight...Like when I play Monster Hunter, they did Dragons crazy but it presented a unique challenge
You sound like you don't. Skyrim simply gives you a world, everything else is up to you. It is the closest any game has ever come to a true RPG. You invent the reason, you define your followers, why does your character feel compelled to join the mages college? Why does your character feel the need to fight dragons, why not just run away? Why does he/she steal every coin he/she sees?Wintermute_ said:I like the roleplay aspect of Skyrim a LOT, don't get me wrong. But there is so little meaning, rhyme or reason to anything that is done, and I can do it so often that is becomes a chore.
This makes it entirely clear. You bought the wrong game. Skyrim is not a game with well written back-stories, they don't provide you with a reason for anything, the reason has to come from you!Wintermute_ said:I say again, I want a REASON, a motivation, to do the many things available in Skyrim, not just the ability to do them just because I can.
When I played Skyrim, I assumed I would be playing as the guy with the awesome horned helmet in the commercials, with some great character background to give me a basis on which to develop my own character in the game. Instead I'm a soulless random prisoner that for some reason locals took to sending on errands.
While i cannot agree with Hafrael's initial reasoning, his/her conclusion is correct. My argument would be that there seems to a grave misunderstanding about the rholeplaying: It is you who has to fill the giant blank that is your starting character. You do this through your decision making while playing.Hafrael said:This makes it entirely clear. You bought the wrong game. Skyrim is not a game with well written back-stories, they don't provide you with a reason for anything, the reason has to come from you!Wintermute_ said:I say again, I want a REASON, a motivation, to do the many things available in Skyrim, not just the ability to do them just because I can.
When I played Skyrim, I assumed I would be playing as the guy with the awesome horned helmet in the commercials, with some great character background to give me a basis on which to develop my own character in the game. Instead I'm a soulless random prisoner that for some reason locals took to sending on errands.
You make an excellent point, and it's a wonderful level of freedom for role play, true.Hafrael said:You sound like you don't. Skyrim simply gives you a world, everything else is up to you. It is the closest any game has ever come to a true RPG. You invent the reason, you define your followers, why does your character feel compelled to join the mages college? Why does your character feel the need to fight dragons, why not just run away? Why does he/she steal every coin he/she sees?Wintermute_ said:I like the roleplay aspect of Skyrim a LOT, don't get me wrong. But there is so little meaning, rhyme or reason to anything that is done, and I can do it so often that is becomes a chore.
The game isn't going to tell you, and that's why it is an almost perfect RPG experience. This isn't a game where you get to live in someone else's imagination, you don't get to hear someone else's grand story or play in their hand crafted world. This is a game where you get to play your grand story, and although the world is provided to you by Bethesda you tell us why Lydia feels compelled to follow you, why she's so partial to that Ebony armor.