I've had Skyrim since last Friday when it was released. According to steam, I have put in 27 hours thus far, which is only slightly time than I spent at my job last week. Of those 27 hours, I think I have put about 2 of them into the main quest. That's including the obligatory 1'st hour where they have you arbitrarily chained to the main plot for a bit to set the game up.
I understand your disappointment, (didn't read the spoilers, just going off your sentiment) Oblivion was much the same way. The plot was mediocre at best and wasn't really worth a replay.
But that's not what Elder Scrolls is about. Bethesda knows this. We know this. I didn't put 600 hours into Oblivion to play the main plot, I did it dicking around with new characters, exploring, doing side quests.
If that's the major allure of Elder Scrolls games (and it is) then why would Bethesda commit a significant portion of their resources to it? Wouldn't make much sense.
tl;dr plot takes a back seat in Elder Scrolls games. If you don't the main story, go find a side quest to do.
I understand your disappointment, (didn't read the spoilers, just going off your sentiment) Oblivion was much the same way. The plot was mediocre at best and wasn't really worth a replay.
But that's not what Elder Scrolls is about. Bethesda knows this. We know this. I didn't put 600 hours into Oblivion to play the main plot, I did it dicking around with new characters, exploring, doing side quests.
If that's the major allure of Elder Scrolls games (and it is) then why would Bethesda commit a significant portion of their resources to it? Wouldn't make much sense.
tl;dr plot takes a back seat in Elder Scrolls games. If you don't the main story, go find a side quest to do.