Levethian said:
Paragon Fury said:
Or better yet, since its 2011........just make the main quest adapt to the loss of a character. Now you just have to figure out what needs to go down by yourself, or you skip unnecessary things; like the whole Civil War thing if I'd gotten the ability to assassinate Ulfric.
I'm not sure it being 2011 makes that 'just' much less nightmarishly difficult to program.
Actually, it makes it even more nightmarish. You see, in a text adventure, you could set up a random name generator and simply generate a new NPC to take over every role, just copy pasting the dialogue. With newer, animated games, you'd have to create a skin, made up of textures, and for more advanced animations, movement, and finally motion capture. Then for modern games, you'd have to record dialogue. Now, all of this is possible in say Skyrim, but it is much more difficult, especially if you want the voices of the successors to be different, and if you want to procedurally reference killed characters, and especially if you want to include the NPCs before they ascend to their position. You could randomly spawn a new second in command every time the last one is removed, by being promoted or dying, but then it gets kind of ridiculous if you abuse that by killing them over and over.
If you want the quests to reflect multiple options, (Like assassinating the Rebels or Imperials out of quests) that's also made harder by facial animations and voice acting. You have to write, record, and animate the entire thing. If you have, say, 10 hours of plot (Voiced and written, not necessarily gameplay) in the game, and then you decide to give each story element two alternatives, making 3 times the stuff, you quickly increase the amount of work. Suddenly, you've 30 hours of stuff to set up and record. Add to that procedural stuff, you doing amusing stuff like assassinating the leaders, and you'll have to account for that too. That's part of the reason why, with the increased quality of graphics and voice acting in RPGs, the choice and freedom is ever-reducing. Don't get me wrong, I'd love this stuff, but the choice seems to be a decision between prettiness and freedom.