Skyrim: Still Good?

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4RM3D

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May 10, 2011
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SonicWaffle said:
Can't afford to change stones though. I'm under the Steed Stone, for the extra 100 carry capacity! I'm over 600 CC now, and I still need every bit of it...
Just use conjuration to get a personal mule.

1) Kill something
2) Drop all your stuff 'on' the dead body
3) Resurrect it with a conjuration spell
4) (Fast?) travel to town
5) ???
6) Profit!
 

Jimmy T. Malice

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Dec 28, 2010
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4RM3D said:
SonicWaffle said:
Can't afford to change stones though. I'm under the Steed Stone, for the extra 100 carry capacity! I'm over 600 CC now, and I still need every bit of it...
Just use conjuration to get a personal mule.

1) Kill something
2) Drop all your stuff 'on' the dead body
3) Resurrect it with a conjuration spell
4) (Fast?) travel to town
5) ???
6) Profit!
That only works if you have the Dead Thrall spell to reanimate a corpse indefinitely, since otherwise it'll most likely disintegrate long before you reach a merchant.
 

4RM3D

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May 10, 2011
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Jimmy T. Malice said:
4RM3D said:
SonicWaffle said:
Can't afford to change stones though. I'm under the Steed Stone, for the extra 100 carry capacity! I'm over 600 CC now, and I still need every bit of it...
Just use conjuration to get a personal mule.

1) Kill something
2) Drop all your stuff 'on' the dead body
3) Resurrect it with a conjuration spell
4) (Fast?) travel to town
5) ???
6) Profit!
That only works if you have the Dead Thrall spell to reanimate a corpse indefinitely, since otherwise it'll most likely disintegrate long before you reach a merchant.
I am not sure. I haven't tried it yet, but I still think it's possible with a temporarily corpse. If you fast travel to a city the corpse will disintegrate on the spot you entered the city. I am basing this of the strength potion that increased your carrying weight for 5 minutes (I think it was 5). You chuck one of those potions, loot the whole place (cave, dungeon, w/e) and fast travel to town. Once you enter town you immediately lose the effect, but then you can just walk to your house or merchant.
 

Not-here-anymore

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Nov 18, 2009
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Finished the main quest? Ha, you're silly. I want to, but I keep getting distracted. Currently doing the entire mage questline in heavy armour with a sword and shield. Bare minimum of magic usage!
 

Sandernista

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Feb 26, 2009
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Kpt._Rob said:
So first off, I've worked on five characters, not finished a single quest line, and am still having a ridiculous amount of fun. People who aren't willing to interact creatively with the game will absolutely get bored with it. If all you do is follow the arrows and complete the tasks, then yes, Skyrim wouldn't be that good of a game. But for people like me who love having the freedom not just to play a game, but to play in general, Skyrim is a feast of delights. I think it was absolutely worth the $60. Hell, that sounds like a bargain to me considering the amount of fun I've had and will continue to have with the game.
Satsuki666 said:
I would have to say that it was worth the $0 that it cost me. If I actually had to pay for it though I would not have bought it for more then $30. It was fun at first but then it got old real fast. Nothing that you did actually had any real impact on the game, even after you did the exact same quest for the 20th time. I only put about ten hours into the game but even in that little amount of time I was getting really tired of the repetitiveness of the quests and dungeons.

If they had just said fuck the whole dragon thing and instead made the game about the cival war I think it would have been a hell of a lot better. I think the only thing that kept me interested in the game was actually the setting. Sadly the setting cant carry a game on its own.

Cyrax023 said:
Here, I found the main two opinions you will encounter.

If you really enjoy creating your own character, role playing in it's purest sense. Then Skyrim is for you.

If you really like having someone else take you on an amazing journey, then go check out a Bioware/Obsidian game. Skyrim ain't for you.

Skyrim is the framework, the setting, and the baseline for your own adventure. It does not tell you the story, just gives you the assignment. Skyrim is for people who write out, or just think out, a huge backstory on their character. Why Lydia became a housecarl, why Brelyna never summons an ice-atronach sticking instead, with fire-atronachs. Why your character was found crossing the border so close to a contingent of rebels. Was he running from his past? Is she a political activist from Alinor[footnote]The Thalmor don't take kindly to dissidents[/footnote]?

Whether or not the game will really draw you in depends entirely on your own tastes.