Xan Krieger said:
EClaris said:
Fappy said:
Smeggs said:
Also, I'm assuming you still allow yourself to check the map for large cities, yes? The entire story and quests are built around the compass, that's why Morrowind was sometime so frustrating because you could get totally lost searching for specific quest locations. I remember one quest where I had to find a fucking cave, I walked past the damn things at least three times.
Was it the cave outside of Pelagiad where you have to get that skull? Every time I replay the main quest I can never find that place.
I just had rage flash backs.
I also remember the one set of directions to get to that valley that was relevant to the main quest
"Go to the shoreline, turn and walk until you get to a pile of rocks, then turn again and go until you get to a tree then you'll be there!"
*piles of rocks and tress everywhere*
Or when they told you to use those trenches created by lava to guide you to a spot on the coast, pick the wrong one and the map is so big you have to walk another 5 minutes to your goal. Quest markers would've improved the game so to the OP no I will not do it on the grounds that getting lost is infuriating, if I want to explore I'll do it but I will not get lost like that again.
My personal favorite was a quest to go over a hill and fight some mudcrabs. That was all your instructions - go over a hill, and fight some mudcrabs. No directions, no 'how far away from the city', no landmarks - just that the quest took place on the side of a hill that had Mudcrabs. I just... 30 minutes of searching and I just went 'fuck this' and blew up the city.
As for OP: I don't stare at the Compass 24-7; it's a little helpful thing, nothing more. Skyrim is FUCKING huge, so it's fairly easy to get lost - having the Compass there helps me not wander around the map for a half-hour looking for mudcrabs.
And hey, I'm pretty sure the people of Skyrim are pretty cheerful for that - I haven't destroyed any cities out of boredom due to not being able to find my quest target, so they get to live.