I say now what I said when I first saw it's gameplay in a trailer: It's the product of the gaming industry from a decade ago trying to fit into the new styles of today. It's style of gameplay was big back in 2002, when Morrowind came out. But Oblivion, and especially now Skyrim, just expands graphically on that same system. It doesn't innovate... they didn't evolve the system.
In fact, they just dumbed down on more complicated stuff, like non-combat skills. It really removes the whole role-playing feel and you start to just feel like "the Best Beat-Stick in the Land" running through quests while cool things happen around you.
I gotta say, though, I really like the perk system, now that's evolution. Makng your character randomly do something extreme with a melee weapon is not evolving the genre.
So, yeah, I got bored with it after a while. I still finished the main quest and ended the revolution, though. But since I'm not limited to which factions I can join, there really isn't any replay value.
...Morrowind sure if fun, I replay that occasionally...
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I would've much played something with the feel of Condemned... but with magic. Wait... FusRoDa... and they both were born with the rare ability to shout... and it both took time to recharge the shout... and, for both, it meant that they were were the only ones who could stop a cult...
...could Ethan Thomas, given enough time, learn how to slow time?