Skyrim vs Fallout 3 GO!

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SajuukKhar

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Jitters Caffeine said:
You're being difficult because you know you're wrong. Every city in Skyrim was just another walled city with a generic population that was indistinguishable from any other. Sure Markarth had Dwarven architecture, but the population was the same as all the others. New Vegas was meant to feel like a sort of western, but the settlements were always more than just "dusty ghost town" aside from GoodSprings. There's Novac that's a hotel in the shadow of a giant Dinky the Dinosaur statue. There's Primm that's a small hotel and casino that has a giant crumbling roller coaster in the city. There's the REPCONN Test Site with a religious faction of Ghouls who want to fly the rockets to the promised land. What does Skyrim have? From Riften, to Whiterun, to Windhelm, to Winterhold they all look the same, and the populations are entirely the same with the exact same prejudices and problems.
No I am being difficult because I have a different opinion.


Furthermore to say Riften, whiterun, windhelm and winterhold have similar architecture is just outright wrong. They are so different its almost laughable you could say they are the same.


Also each city has its own problems and prejudices are different.
-Riften doesn't have the hate for Argonians and Dunmer that Whindhelm does, and its people spend most of their time fearing Maven and the Thieves Guild.
-Winterhold couldn't care less about anything except hating mages in general, and its people are trying to recover from half the city falling into the ocean.
-The people of Makrath have a fear of forsworn, and are trying to fight a campaign against them and their insurgents while the local rich family is secretly using the forsowrn to their own ends under everyone's noses.
-Whiterun is nonchalant in general and is trying to not to have to pick sides in the war
-Solitude is the most tolerant city, and probably the most peaceful one.
-Windhelm is falling apart, full of racist dicks, and has a large slum full of dunmer who hate them.
 

Jitters Caffeine

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SajuukKhar said:
Jitters Caffeine said:
You're being difficult because you know you're wrong. Every city in Skyrim was just another walled city with a generic population that was indistinguishable from any other. Sure Markarth had Dwarven architecture, but the population was the same as all the others. New Vegas was meant to feel like a sort of western, but the settlements were always more than just "dusty ghost town" aside from GoodSprings. There's Novac that's a hotel in the shadow of a giant Dinky the Dinosaur statue. There's Primm that's a small hotel and casino that has a giant crumbling roller coaster in the city. There's the REPCONN Test Site with a religious faction of Ghouls who want to fly the rockets to the promised land. What does Skyrim have? From Riften, to Whiterun, to Windhelm, to Winterhold they all look the same, and the populations are entirely the same with the exact same prejudices and problems.
No I am being difficult because I have a different opinion.

Furthermore to say Riften, whiterun, windhelm and winterhold have similar architecture is just outright wrong.

Also each city has itws own problems and prejudices are different.
Riften doesn't have the hate for Argonians and Dunmer that Whindhelm does.
Winterhold couldn't care less about hating anything but mages in general
the people of Makrath have a fear of forsworn who are bretons
Solitude is the most tolerant city
You could show pictures of the major cities in Skyrim to a person and they couldn't tell the difference between them because they're all just generic medieval walled cities with a castle above everything else. The settlements in Fallout 3 and New Vegas all look different, especially in Fallout 3. No two looked even vaguely similar.
 

Kahunaburger

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Zhukov said:
Oh, and Obsidian couldn't write their way out of a Nancy Drew novel.
I know man, too many choices, not enough romances. Really, unless your game has 4+ love interests, why even bother writing a script?
 

Zhukov

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Kahunaburger said:
Zhukov said:
Oh, and Obsidian couldn't write their way out of a Nancy Drew novel.
I know man, too many choices, not enough romances. Really, unless your game has 4+ love interests, why even bother writing a script?
Hey, Alpha Protocol had plenty of romance! My spy guy banged at least 4 chicks! Oh, and one lady kinda-sorta raped him, but I don't think that counts.

Joking aside, I'm guessing that was a Bioware crack. Not really seeing the relevance.
 

SajuukKhar

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Jitters Caffeine said:
You could show pictures of the major cities in Skyrim to a person and they couldn't tell the difference between them because they're all just generic medieval walled cities with a castle above everything else. The settlements in Fallout 3 and New Vegas all look different, especially in Fallout 3. No two looked even vaguely similar.
Lets see
-Markarth is made in Dwemer style
-Solitude has a very classical Imperial stone style
-Windhelm is built out of massive ancient dark stones, partially falling apart, lots of staircases.
-Whiterun's buildings are made out of a light color wood and have thatched roofs, some have singled roofs and are generally spread out
-Riften has very cramped buildings, made out of a dark lumber, and have shingled roofs


anyone who has played the game for more then 5 seconds could tell the main cities apart from each other because they look nothing alike.

You would have to be literally blind to not see the difference.
 

SpAc3man

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Skyrim because dragons. DRAGONS!

I generally enjoyed Skyrim better. Found F3 a little boring to get started on. I may go back to it.
 

Kahunaburger

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Zhukov said:
Kahunaburger said:
Zhukov said:
Oh, and Obsidian couldn't write their way out of a Nancy Drew novel.
I know man, too many choices, not enough romances. Really, unless your game has 4+ love interests, why even bother writing a script?
Hey, Alpha Protocol had plenty of romance! My spy guy banged at least 4 chicks! Oh, and one lady kinda-sorta raped him, but I don't think that counts.

Joking aside, I'm guessing that was a Bioware crack. Not really seeing the relevance.
Oh, I saw your post and assumed I was in the "let's evaluate the writing style of devs other than the one that made Skyrim and Fallout 3" thread.
 

Jitters Caffeine

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SajuukKhar said:
Jitters Caffeine said:
You could show pictures of the major cities in Skyrim to a person and they couldn't tell the difference between them because they're all just generic medieval walled cities with a castle above everything else. The settlements in Fallout 3 and New Vegas all look different, especially in Fallout 3. No two looked even vaguely similar.
Lets see
-Markarth is made in Dwemer style
-Solitude has a very classical Imperial stone style
-Windhelm is built out of massive ancient dark stones, partially falling apart, lots of staircases.
-Whiterun's buildings are made out of a light color wood and have thatched roofs, some have singled roofs and are generally spread out
-Riften has very cramped buildings, made out of a dark lumber, and have shingled roofs


anyone who has played the game for more then 5 seconds could tell the main cities apart from each other because they look nothing alike.

You would have to be literally blind to not see the difference.
Of course YOU can see the difference. You've probably got a combined play time longer than a standard work week. Anyone else just sees another shitty medieval city after another. Nothing in the game made me care about what was happening anywhere. There were no interesting characters, no cities I could like because they all looked the same, and the world was frigid and uninviting. The whole experience just screamed of a development staff that were told to make a huge, good looking world, but were not allowed time to do anything with the world besides will it with dragons and fetch quests.
 

Zhukov

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Kahunaburger said:
Zhukov said:
Kahunaburger said:
Zhukov said:
Oh, and Obsidian couldn't write their way out of a Nancy Drew novel.
I know man, too many choices, not enough romances. Really, unless your game has 4+ love interests, why even bother writing a script?
Hey, Alpha Protocol had plenty of romance! My spy guy banged at least 4 chicks! Oh, and one lady kinda-sorta raped him, but I don't think that counts.

Joking aside, I'm guessing that was a Bioware crack. Not really seeing the relevance.
Oh, I saw your post and assumed I was in the "let's evaluate the writing style of devs other than the one that made Skyrim and Fallout 3" thread.
...

Man, 50 Cent: Blood on the Sand sure had some bad writing in it, huh? That romantic subplot was really contrived.
 

SajuukKhar

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Jitters Caffeine said:
Of course YOU can see the difference. You've probably got a combined play time longer than a standard work week. Anyone else just sees another shitty medieval city after another. Nothing in the game made me care about what was happening anywhere. There were no interesting characters, no cities I could like because they all looked the same, and the world was frigid and uninviting. The whole experience just screamed of a development staff that were told to make a huge, good looking world, but were not allowed time to do anything with the world besides will it with dragons and fetch quests.
So you are really gonna claim that










All look the same?

I bet someone who hasnt even played the game could see the difference in those 5 cities.

Try harder next time.

also I found Parthy, Alduin, Septimus, Esbern, Tullius, Ulfric, and several others to be interesting characters.
 

Zhukov

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Anthraxus said:
Zhukov said:
Hey, Alpha Protocol had plenty of romance! My spy guy banged at least 4 chicks! Oh, and one lady kinda-sorta raped him, but I don't think that counts.

Joking aside, I'm guessing that was a Bioware crack. Not really seeing the relevance.
Bio will never be able to compete with the Japs when it comes to dating sims though no matter how hard they try.
Come on, haven't we danced this dance before?

*sigh*

Oh fine, I'm pretty sure I remember the steps.

*ahem*

"Yeah, but the Japanese pale in comparison to the true master of dating sims:
 

Jitters Caffeine

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SajuukKhar said:
Jitters Caffeine said:
Of course YOU can see the difference. You've probably got a combined play time longer than a standard work week. Anyone else just sees another shitty medieval city after another. Nothing in the game made me care about what was happening anywhere. There were no interesting characters, no cities I could like because they all looked the same, and the world was frigid and uninviting. The whole experience just screamed of a development staff that were told to make a huge, good looking world, but were not allowed time to do anything with the world besides will it with dragons and fetch quests.
So you are really gonna claim that










All look the same?

I bet someone who hasnt even played the game could see the difference in those 5 cities.

Try harder next time.

also I found Parthy, Alduin, Septimus, Esbern, Tullius, Ulfric, and several others to be interesting characters.
Yes, every city is boring as an essay about white bread. Glamour shots of the cities doesn't make them any more interesting. Sure, Markarth was different, but I'd hardly recommend a $60 game for that.
 

SajuukKhar

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Jitters Caffeine said:
Yes, every city is boring as an essay about white bread. Glamour shots of the cities doesn't make them any more interesting. Sure, Markarth was different, but I'd hardly recommend a $60 game for that.
If you find
-A city ruled by a mob boss
-A city infiltrated, and under constant threat, by a terrorist group
-A city that resembles is segregated like a city from WW2 Germany
-A city split by a family feud and two sides of a war

To be as boring as "an essay about white bread" then you must be bored of most things.
 

Jitters Caffeine

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SajuukKhar said:
Jitters Caffeine said:
Yes, every city is boring as an essay about white bread. Glamour shots of the cities doesn't make them any more interesting. Sure, Markarth was different, but I'd hardly recommend a $60 game for that.
If you find
-A city ruled by a mob boss
-A city infiltrated, and under constant threat, by a terrorist group
-A city that resembles is segregated like a city from WW2 Germany
-A city split by a family feud and two sides of a war

To be as boring as "an essay about white bread" then you must be bored of most things.
The game has no personality. I will unapologetically say the game felt like I was playing Runescape. The cities and characters felt like they were put where they were out of a necessity to fill space. If I had to describe the game in three words, those words would be frigid, sterile, and safe. Maybe because it was made for the Xbox? Who's to know? All I know is that the game is impersonal and boring. Nothing in the game makes me care about what is going on. Fallout will always be better because of the focus on characters and player interaction. Two things Skyrim seemingly avoided.
 

SajuukKhar

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Jitters Caffeine said:
The game has no personality. I will unapologetically say the game felt like I was playing Runescape. The cities and characters felt like they were put where they were out of a necessity to fill space. If I had to describe the game in three words, those words would be frigid, sterile, and safe. Maybe because it was made for the Xbox? Who's to know? All I know is that the game is impersonal and boring. Nothing in the game makes me care about what is going on. Fallout will always be better because of the focus on characters and player interaction. Two things Skyrim seemingly avoided.
Ironically I had that exact same problem..... with Fallout 3 and most of New Vegas.

Neither Fallout 3 or New Vegas's opening made me give two damns about finding my father/finding Benny.

When I finally did find my father my only feeling was... meh, and when he died I was also.... meh.... because he was just so unlikeable and there was no reason given to care about him.

Benny, Caesar, House, and Kimball all made me go.... meh..... because they were all terribly 1 dimensional. All close minded, and all just various on the same "recruit X faction to my side" quest-lines.
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The cities of Fallout 3 and New Vegas had 95% of the people standing in one spot for 90% of the day, only moving to go home and go to sleep. most people felt like pillars with eyes whose heads turned to look at you.


Admittedly the people in Skyrim aren't THAT much better, but at least most of them walk around, go into various shops on different days, and generally act at least like they are somewhat more alive. I have actually had to go looking for characters in Skyrim, unlike Fallout 3/New Vegas were you knew that they would be in the same spot all the time.
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The only people I EVER gave two flips about in Fallout 3/New Vegas were Joshua Graham and the scientists from Old World blues.

Compared to Skyrim were I found all the main characters at least somewhat likeable.
 

Jitters Caffeine

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SajuukKhar said:
All the characters in Skyrim are either just plot devices or have a single defining feature. Here's a fun little experiment to find out if a character is deep or not: Describe the character in detail without describing their profession, their costume, their role in the story was. Describe the character like the other person has no idea about the subject matter. In those rules, I can't really think of a single character that is more than a plot device or more than just "Is a vampire/wrewolf."
 

SajuukKhar

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Jitters Caffeine said:
All the characters in Skyrim are either just plot devices or have a single defining feature. Here's a fun little experiment to find out if a character is deep or not: Describe the character in detail without describing their profession, their costume, their role in the story was. Describe the character like the other person has no idea about the subject matter. In those rules, I can't really think of a single character that is more than a plot device or more than just "Is a vampire/wrewolf."
Funny because I cant think of anyone in Fallout 3/New Vegas who would fit that either.
 

Clive Howlitzer

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I consider them to be two rather different games so I can't really compare them. I like them both for some of the same reasons and also different reasons.
 

Jitters Caffeine

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SajuukKhar said:
Jitters Caffeine said:
All the characters in Skyrim are either just plot devices or have a single defining feature. Here's a fun little experiment to find out if a character is deep or not: Describe the character in detail without describing their profession, their costume, their role in the story was. Describe the character like the other person has no idea about the subject matter. In those rules, I can't really think of a single character that is more than a plot device or more than just "Is a vampire/wrewolf."
Funny because I cant think of anyone in Fallout 3/New Vegas who would fit that either.
Really? I can think of dozens in New Vegas. Maybe less so in Fallout 3, but the people there were interesting because of the uniqueness of the cities and settlements they were a part of. I mean the followers in New Vegas were all deep and had genuine arcs that you saw and were a part of. Even smaller characters like King or Pacer in Freeside were more than just "Members of the Kings". But in Skyrim, any NPC that isn't immediately hostile can either be described as a plot device, a merchant/guild member/faction member, being either in support of the Empire or the Stormcloak, or being a werewolf/vampire. They have no other defining character features.

Clive Howlitzer said:
I consider them to be two rather different games so I can't really compare them. I like them both for some of the same reasons and also different reasons.
If I had to pick the biggest difference between the games, it would be the focus. Fallout focuses on player interaction and having character. Elder Scrolls focuses on having big worlds to explore. But the problem I have with Elder Scrolls is that the SOLE focus is on exploration. There's no reason to care about what is happening in the world because the game doesn't give you a reason to care. Fallout gives you interesting characters like Paladin Lyon or Veronica to interact with and bond with while you're going through the game. Elder Scrolls is just a diorama with no interaction with the player.