All NPC's should be killable like Fallout New Vegas. It severely limits role-playing options to have all of these characters have to live simply to keep their minor side-quests around. I want the ability to kill all of the bad guys, or if I am role-playing an assassin, the ability to kill anybody who I feel the need to for my story.
The Thieves Guild especially should be an option, or maybe even have a side quest that gives you option to set them up and have them imprisoned. As it is, playing a character who wants to uphold justice it is kind of jarring to not be able to do anything about a Thieves guild when you know who is a part of it and where they meet.
Better characters would be nice. As others have said, none of them even matter. Lydia for example has about two lines of dialogue and we have no reason to give a damn about anybody. Fallout wasn't the best in terms of characters, but I can think of at least a handful from the last two that I actually liked to keep alive. Hell, ED-E dying in Fallout New Vegas was more upsetting than any death in all of Skyrim.
Decisions need consequences. It's ultimately what stops me playing it again, that nothing matters because nobody reacts to anything properly. Sure, a dialogue line or two from passing guards, but that's it.
They also need to hurry the hell up and fix the vampire bugs.
The Thieves Guild especially should be an option, or maybe even have a side quest that gives you option to set them up and have them imprisoned. As it is, playing a character who wants to uphold justice it is kind of jarring to not be able to do anything about a Thieves guild when you know who is a part of it and where they meet.
Better characters would be nice. As others have said, none of them even matter. Lydia for example has about two lines of dialogue and we have no reason to give a damn about anybody. Fallout wasn't the best in terms of characters, but I can think of at least a handful from the last two that I actually liked to keep alive. Hell, ED-E dying in Fallout New Vegas was more upsetting than any death in all of Skyrim.
Decisions need consequences. It's ultimately what stops me playing it again, that nothing matters because nobody reacts to anything properly. Sure, a dialogue line or two from passing guards, but that's it.
They also need to hurry the hell up and fix the vampire bugs.