Ironically, the game in question sounds like The Elder Scrolls II: Daggerfall. That game had all sorts of interesting features that were cut from subsequent games in the series. To be fair though, a number of these features were basically worthless. Magic combat sucked, too.Capitano Segnaposto said:There was a game... I can't remember it very well, that had this fighting system where you click the Left Mouse Button and slide your mouse in a direction, where your sword/bladed weapon would swing in that direction.
Here's my wishes for Skyrim:
-More complexity for cooking (more ingredients, more recipies, more dishes with stat bonuses instead of just restoring HP).
-Fewer dragon attacks, with stronger dragons when you do get to fight them.
-Bring back Alteration magicka.
-Bring back spell crafting.
-Tweak stealth so it isn't totally broken and OP (at the very least increase the time enemies will search for you).
-Remove the armor cap.
-Bring back the need to maintain and repair armor/weapons.
-Allow me to kill anyone and everyone if I feel like it, but with the appropriate consequences (breaking quests, instant death warrant if caught killing children, etc.).
-Less generous loot drops and higher shop prices. I always end up sitting on a mountain of gold early on with nothing worth spending it on.
This is coming from someone playing the Xbox 360 version of the game. I hope to get a new computer sometime and address a number of these issues with mods for the PC version (my current laptop chugs when I try to play Scribblenauts Unlimited on higher settings, much less Skyrim).