Normally I'd just sit and read threads like this, but I'm going to contribute my two cents because this is one of the first productive "Skyrim is not in fact Jesus: here is why" threads.
Let's first turn our attentions to Combat. Is it brilliant? in short, no. But don't condemn it just yet.
Coming from Oblivion, this combat is like chocolate ice cream with bananas in it, on a hot summer day. The combat animations are actually smooth, and although the animations for the rest of the game aren't ideal, they're not game breakingly bad either like you all seem to imply. You decree: "I'm not a shallow gamer! I don't care about visuals!" and yet get caught up in the "Bethesda's animations are so 2003, this game sucks".
What I'm meaning to say here is that it's a vast improvement over Oblivion and, at the end of the day, that is still progress. Personally I think Skyrim's combat is good enough to enjoy the game, if you don't pay too much attention to it. Just let it exist in its form like you should and stop analysing it with so much scrutiny, and perhaps your issues with it will seem redundant.
Magic: Now don't get me wrong; I was never the type to play a mage in Oblivion, so I never appreciated how well the magic worked in the game until I played through it again recently when I lent Skyrim to a friend. It's the purpose, not the graphical elements that make it special. In Oblivion, I constantly relied on almost all of my spells to keep me protected, healed, alive and well. Magic, in Skyrim, seems so redundant in comparison because you only really need four or five spells to make it through any given set piece in the game. Let me clarify;
Your most powerful destruction spell, your most powerful healing spell, one or two from the other categories (if you're feeling creative, that is!) and you're done. Even as a mage. It's a number cruncher and when it comes down to it, you will only ever need those two spells. Everything else seems pointless in productivity value because they're only there for extra parts. Take magelight for example. It's pretty, and it's useful too, but the torch is also just as useful and that's there from the get go.
Don't get me wrong, I'm not trying to say the other spells are pointless because they're not, they're useful, creative, fun, and good for roleplaying if you wish to do so. However what I am saying is that the way the game is makes them seem pointless and redundant.
I'm not sure if what I said just then was entirely clear, so if you want something cleared up just quote me and I'll do my best.
Roleplaying/Overall character experience: When I see that so many other people say it lacks focus, I can't exaggerate how much I agree with you. Every quest seems like something you're doing for a reward rather than interest or compassion. (One exception that springs to mind is the quest for the 3 parts of the broken amulet, which I did not because of the reward at the end which I didn't even think about, but interest in the plot in regards to what happened to who and why, and the baddies that might be guarding this powerful amulet). For example Ysolda's mammoth tusks chore was something I initially wanted to do because I took a liking to her, but after about 5 seconds I realised it would come with a bit of training as a reward, and Ysolda would forget about me. The game seems to either make the person completely forget I just did them a massive favour by saving their life/family/gold/treasured heirloom or just not stop going on about it (I'm looking at you, Lucien), and that is just so immersion breaking.
I think someone above mentioned that you get no recognition, even though you're basically high king of Skyrim, Dragonborn and literally savior of the world. People still send you after their lost bread without any sort of nod to your level of fame/infamy. If I were to have one wish, it would be that there would be a character scale of, say, hate/dislike/neutral/unknown/like/really like/love and have 6 different ways that the conversations could go, depending on that scale.
(Yes I know this will never happen due to the massive time and effort that would have to be put in to making it happen, but it's just a suggestion)
Oh, and it's just silly that the basically all pro-nord Stormcloaks would recruit my High Elf character. Or that people would insult the high elves as scum in front of my dude who would cut their heads off in one slice. It's tricky to write around that, but it broke my experience, again.
As for how easy the game is to glide through unaided, I thought Oblivion was far superior in the way that I finished the game as I wanted to without having to check uesp wiki once. In Skyrim, I'm finding myself having to google how to get married and how and where to buy houses. You can cry that this is just my general ignorance to the game and that I should "find out for myself in the game because it's part of the immersion" or whatever, but it's a sad thing for me because it really illustrates how fuzzy the directions in the game are. What happened to being able to ask the Count or Countess how to do pretty much everything in the town, without being out of character?
General nitpicks: -The map is blurry and fuzzy and hard to read, there's no way of seeing the roads or possible routes
-the interface and menu system is terrible on console and even worse on PC
-while enchanting and smithing are brilliantly included, the ability to craft all the armours eats up your perks and so they take serious dedication
-Dogs are incredibly useful, but are annoying. Why design them to bark literally every 10 seconds or so?
-There is no real character to the characters. Don't know what I mean? Well, remember that crazy guy in Skingrad from Oblivion who was paranoid? or the Adoring fan? What about the redguard from the arena? Vincent from the DB, or the orc that hated stealth? The orc female who wanted to be a knight? yeah. Now try and remember characters from Skyrim that are in your mind because of their characters and dialogue rather than because you've seen them a million times.
-books take too long to open. yeah, I'm impatient, but I'm nitpicking.
-I can't tell the difference between locations in Skyrim. There' either clear tundra (with snow), snow (with snow), mountains (with snow) or ocean (with snow). In the concept art for the game the tundra were stunningly green and blue, and yet they look so bland in the finished game. Towns don't register as having their own identity with me, and I can barely tell where I am without having been there at least 5 times before.
So there: massive, massive rant. Anyone that can be bothered reading that can ask me for clarifications etc, but I needed to get it off my chest. (and to think that only scratches the surface of my opinions on the game)