Skyrim's combat is improved over previous TES games. But to say that is to applaud the makers of a machine gun for doing better than the Chauchet.
Arena (or was it daggerfall? Someone will probably correct me) had combat where you moved the mouse itself to swing your sword. It was dreadful.
Morrowind had combat where literally everything was controlled via dice role. Swinging a sword at all cost fatigue as did moving faster than a stroll. Blocking was only accomplished by having a shield and hoping it did. . . something.
Oblivion ensured that all attacks that logically hit actually hit and that blocking was an active action and introduced power attacks. Player input in combat was officially above "tap button for swift victory or terrible defeat"
Skyrim offered still more options including a number of new power attacks, significant changes to magic and so forth and is finally, after a mere five games, somewhere around "ok" mechanically.
Of course, there is and always has been a fundamental problem with TES games. They are not, at any point, designed around intelligent combat mediating progress; instead, they confer advantage by intelligent build. The increased depth of the system is welcome, but like any elder scrolls a player who plays properly will rapidly gain such a significant advantage with particular skills that playing smarter is irrelevant. Why play smart when one can get Chillrend to do more than 450 damage in a single swing?
Arena (or was it daggerfall? Someone will probably correct me) had combat where you moved the mouse itself to swing your sword. It was dreadful.
Morrowind had combat where literally everything was controlled via dice role. Swinging a sword at all cost fatigue as did moving faster than a stroll. Blocking was only accomplished by having a shield and hoping it did. . . something.
Oblivion ensured that all attacks that logically hit actually hit and that blocking was an active action and introduced power attacks. Player input in combat was officially above "tap button for swift victory or terrible defeat"
Skyrim offered still more options including a number of new power attacks, significant changes to magic and so forth and is finally, after a mere five games, somewhere around "ok" mechanically.
Of course, there is and always has been a fundamental problem with TES games. They are not, at any point, designed around intelligent combat mediating progress; instead, they confer advantage by intelligent build. The increased depth of the system is welcome, but like any elder scrolls a player who plays properly will rapidly gain such a significant advantage with particular skills that playing smarter is irrelevant. Why play smart when one can get Chillrend to do more than 450 damage in a single swing?