Skyrims ending (spoilers)

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Dirzzit

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Apr 16, 2009
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(I'm talking about Skyrim's main story, some may argue that it's not the end but I think it is.)

Did anyone else feel a little disappointed about skyrims ending? You go fight a dragon that looks like all the other dragons, win, get a new spell and it's over. No credits, no recognition, I felt like I accomplished nothing. The world never felt like it was in danger, the companions and dark brotherhood quest lines blew the dragon stuff right out of the water.

Did anyone else feel this way?
 

Drakenian

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Jul 25, 2008
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Pretty much, yeah. It felt a lot less epic then it should have, considering you just saved the world. I mean, you kill Alduin, hear a short speech, and then... No cheering in town, no women fawning at your feet, no love for the Dragon Born.
 

DFDelta

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Dec 4, 2011
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Yeah, the ending was kinda disappointing, I hoped for a bigger effect on the game world. Even if it was just that the NPCs addressed you differently or something minor like that.

But I think the epic 20 minutes before the final boss fight made up for it.
Fighting your way to the Sovngarde portal and the epic music once inside.

That managed to make it into my favorite game moments ever.
 

Matthew Maloney

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Apr 2, 2010
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Going to that world after reading the scroll was awesome, wish there was more to do there and more instances like that in the game, more like fantasy stuff man!. I wish there were more varied settings in general in that game. I figured skyrim would be like rpg's where you have maybe a lava area, an ice area.

Skyrim is great but it always feels like it's missing a final coat of paint to me, that if they just pushed things a bit more it could be brilliant. The towns feel really underpopulated, the game becomes really easy and there aren't may enemy variations at all. Fighting dragons felt like an annoyance to me after awhile. After I captured that one dragon I was really hoping you would be able to ride him around or even get to watch while he transported you to a destination.

Oh well, maybe in the next elder scrolls game!
 

Silvianoshei

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May 26, 2011
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I AGREE. The ending was lame, but the game itself was very good. Skyrim should be nocked down a few points on the critics' scales for that. It was so rushed. Still hella fun for the first 80 hours or so.
 

Blood Brain Barrier

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Nov 21, 2011
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There's an ending? I haven't seen one yet. I thought fighting that dragon together with those vikings might have been, but there were no credits rolling afterward.
 

Dirzzit

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Drakenian said:
Pretty much, yeah. It felt a lot less epic then it should have, considering you just saved the world. I mean, you kill Alduin, hear a short speech, and then... No cheering in town, no women fawning at your feet, no love for the Dragon Born.
Thus begins his mid life crisis :(
 

Valdsator

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May 7, 2009
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Yeah, the ending was pretty bad. In fact, I wasn't sure at first if it really was the ending. The main quest was extremely short, and nothing really happened. I thought you would simply find out how to kill Alduin in Sovngarde, and perhaps have a small battle with him, not beat the game. D:
 

Gustof26

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Apr 7, 2011
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The side missions of TES games have always been better then the main quest. Morrowind, is a possible exception.
 

Cheesus333

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I wandered around on the peak of the Throat of the World for a while. I was pretty sure something was going to happen next, but then it... didn't.

Well, if nothing else, it does accurately portray the complete feeling of loss and uselessness you'd expect to experience after fulfilling your destiny and having shit all left to do.
 

ShindoL Shill

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Jul 11, 2011
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Matthew Maloney said:
Going to that world after reading the scroll was awesome, wish there was more to do there
you do realise that's just the same world, only older.
and more destroyed.
Blood Brain Barrier said:
There's an ending? I haven't seen one yet. I thought fighting that dragon together with those vikings might have been, but there were no credits rolling afterward.
thats the end of the main quest, not the game.
the whole point of skyrim is that it goes on for ages. and the dragons are still there, so it's like saying 'wow, we completely ended terrorism because we killed the guy who organised it!'


...America.

though, i was at least expecting something more, like the Greybeards, or Blades, showing some fucking HAPPINESS!
 

Magicmad5511

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May 26, 2011
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Yes. Lack of credits sort of makes me feel like I'm not done yet. With most games you have the epic struggle final boss and as the credits role you sit back, relax and reflect that you've finished another games story and feel you've accomplished something.
Without he credits your sat there thinking "Is it actually finished?". Also the final fight was nowhere near as epic as it could have been. I've had more epic fights with the wild dragons. Hell even the Dragon Priests.
 

imnot

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Apr 23, 2010
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I liked the whole sovengarde section, it was pretty dam cool, but after you kil lAlduin I agree it felt kind of unfinished.
Still you get the call dragon shout, so I'll let it off.
 

aristos_achaion

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Dec 30, 2008
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I've never thought of the end of the main quest in these sorts of games as the ending...it's always annoyed me that, e.g., Fallout 3 and New Vegas didn't continue after the main quest, forcing you to save right before the big final mission. As for addressing you differently...well, it's nice, but honestly, it kind of gets irritating after a while. In Morrowind, e.g., I could've done without every person in Vvardenfall pointing out over and over that I'd saved the world despite having done that ages ago and bought two expansion packs since then. Really, I'm quite over it by now...I'm more than just a world-savior, you know! Legendary heroes have feelings, too!

The best was in Tribunal, when
you find Sotha Sil dead and kill Almalexia. When you try telling people about it, instead of the usual "wow, thanks for saving the world!" end-of-main-quest response, you get a confused "I'm not sure you understand what you're talking about...they're gods," sort of answer. Now that gave some flavor to the game.
 

NazzerDawk

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Mar 21, 2011
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I was hoping that Alduin would grow to a cosmic size and be seen blotting out the sun with his monstrous mouth to literally eat the world. Then I would use dragonrend and he would plummet to the ground WAAAAAY off in the background.
 

Free Thinker

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Apr 23, 2010
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I don't know about you, but seeing Sovngarde and all its glory, I almost had a nerdgasm. I just hope Bethesda handles expansions better than the original storyline.
 

NazzerDawk

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Well, Shivering Isles was way cooler than Oblivion's story, so I think that's a general pattern...
 

Laughing Man

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The main storyline is, saddly, the most epic in terms of scope and story and while it does just finish with no obvious, erm, finish. It did round things off nicely speaking to Paarthanax and then watching as each of the dragons took off, screaming the lose of Alduin.

The thing is all the guild quest lines in Skyrim feel weak, none of them reach the level of epicness that the guild quest lines in Oblivion managed. The Winterhold stuff, the Skyrim equivalent of the Mage's guild. You start as nothing and before you know it you've completed the quest and become Arch Mage, it can be blown through in a shorter time than it took to do the intro quests for each of the Oblivion Mage Guild houses. The Thieves guild quest line was weak, spending more time dealing with revenge and redemption than actual thievery, remember the last mission in Oblivion's thieves guild quest line, THAT was epic and it tied together several actual theft missions that came before it and sent you off on a massive quest.

So far the only quest line that has stacked even partly up was the Dark Brotherhood but even then it still didn't have anywhere near the intrigue and fun of having to bump off the entire guild or the mystery of having someone working against you on the inside. You're main and final target was given to you half way through the quest line, it tried to do an Oblivion thieves guild quest by having a big one off objective and then sending you on a few smaller missions before hand to set things up for the last big mission, only no where near as in depth.

The whole game feels like it has gone for throwing as many little things at the player as it can rather than throwing a few really big things at them.
 

StraightToHeck

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Oct 13, 2010
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I think it would have been better if the Thalmor were really behind it all; you could have a giant battle with the Thalmor and dragons on one side and everyone else on the other

maybe at the end of it you destroy the giant magical smugness machine that the Thalmor must have used to kick the sh*t out of the Empire