Skyrim's level scaling.. hmmm.

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MiracleOfSound

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Jan 3, 2009
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Caliostro said:
Yo developers, Pro tip: When you do that... The challenge is the exact same. You just repeat the same process more times.
Can you please explain this to the guy above... he seems to have a problem understanding why this is an issue.
 

odanhammer

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At level 68 i was at something close to 3 dragons spawning per fast travel trip. If i knew how to take a picture off my PS3 easily enough. I could goto winterhold college right now , and be given between 1-3 ancient dragon spawns and at least 2 random dragon spawns if i fast travel there. Otherwise a short trip from say whiterun to the next city i usually see about 10 dragons.
As for the dungeons is full of deathlords and overlords i don't see anything else anymore , unless the dungeon is suppose to be full of vampires , etc.

Suggest using spawn Dreadra Champions and fireballs. Usually 3 fireballs kills one Overlord , and the Dreadra do about 5 hits to kill one.
I am more annoyed at the shouts they use , blow me off me feet every 5 seconds is worse.
BUT
Got the plantinum , stopped playing.
 

Fieldy409_v1legacy

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I'd say personally, when a character hits 40 it's about time to make a new one and start over. That's how I play anyway.
 

VincentR

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Starke said:
VincentR said:
I'm probably saying something else told you, but the Dragonrend shout will force a dragon to the ground.
Yeah, someone else said that, but that's alright (at least as far as I'M concerned). Honestly, I had heard about that before even the first responder told me - I simply don't have it. And I haven't touched the game in a couple of days now (College. She is a.. oh god it's horrible.), so I can't recall, but I'm not even sure which quest is the main quest line. I've joined the Storm Cloaks (I did not realize that would
Force me to take over Whiterun
or I would not have done it. I felt like a complete jack-ass the entire time - I loved that place and all of the people in it)

But anyway, I think the Main Quest line is the one involving the Spy at Solitude? Not sure.

And Secretly: I enjoy getting all these quote messages. :D Makes me feel like people realize I exist on the forums. I like the attention =D.
 

dogenzakaminion

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MiracleOfSound said:
Chapper said:
And hey, maybe in The Elder Scrolls VI: All of Tamriel/Return to Morrowind (wishful thinking) Bethesda will perfect their scaling formula.
Why do I feel like it's going to be the Summerset Isles next? I just have this hunch, I dunno. Could be wrong.

The Elder Scrolls 6: Dominion.
I'm telling you, it's going to be Elsweyr and Valenwood together. Combined, roughly the same size as the other regions we've been to so far in the series, and natural to take it to the (pretty much) extreme opposite of Skyrim. From mountains and tundra to plains and forests.
 

JaceArveduin

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Mar 14, 2011
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Random Fella said:
'Least it's not like fallout where you get to a certain level where nothing can kill you, ever.
There's an easy way to fix that. Just add mods that make guns better and another mod that gives the raiders better guns. I got used to being invulnerable on my main, then I did that and they were killing me (through T51) in just a handful of shots. Oh, and get realistic headshots for even more fun.
 

Agayek

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MiracleOfSound said:
Why do I feel like it's going to be the Summerset Isles next? I just have this hunch, I dunno. Could be wrong.

The Elder Scrolls 6: Dominion.
I believe they've already said the next game will be in Elsweyr (or however you spell the Khajiit homeland).

I could be wrong though. Personally, I'd prefer Summerset or Hammerfell, but we'll see.
 
Apr 28, 2008
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I don't know. I haven't played since the 1.2 patch come out and broke my game.

But before that things seemed alright. Was level... 42, I think.

Also, dragon spawns are linked to your progress in the main story. Types of dragons might be as well, not sure. But basically, the farther into the story you are, the more dragons you get. Not sure what happens if you beat it. I know they're still around, but I don't know the spawn rate.

Caliostro said:
MiracleOfSound said:
It's the MMO mentality of "difficulty". It's all the same shit, just give them more hp and more damage.


Yo developers, Pro tip: When you do that... The challenge is the exact same. You just repeat the same process more times.
Also, this. This so hard.
 

Kopikatsu

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I never understood the point of level scaling. Yeah, yeah 'keeps the game challenging'.

It just makes character progression pointless at best, detrimental at worst. (This: http://www.escapistmagazine.com/articles/view/comics/critical-miss/9245-Skyrim-Tales is basically what I mean)

Besides, does anyone mind going back and single handedly slaughtering a horde of bandits who would have taken you apart at the beginning of the game? I feel like that reinforces progression. Especially when the alternative is a group of bandits wearing full sets of glass armor who're trying to rob you for the five gold you're carrying.

Edit: This is why I play almost all games on normal. Increasing difficulty just turns every enemy into a damage sponge...and needing to smack something in the face 20 times more than is necessary isn't what I consider 'fun'.
 

gideonkain

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For me the game turned after I decided to grind Blacksmithing, 2000 iron daggers later I'm 100 Blacksmith having done nothing of note and I made all my weapons and armor (Flawless) - now everything is too easy.

If I enchanted my swords to drain life I would probably quit the game.
 

babinro

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While it's not as bad as Oblivion, the grind is still present.

Enemies are seemingly made more difficulty by simply having more hp. I'd have rather seen a better use of A.I or more importantly larger groups of enemies confronting you at once.

It's extremely rare that you fight more than 3 people at a time...simply adding more foes would have been a much better way to challenge the player than simply doubling or tripling hp.

Skyrim plays at it's prime until about level 40 for me.
 

MiracleOfSound

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Jan 3, 2009
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dogenzakaminion said:
I'm telling you, it's going to be Elsweyr and Valenwood together. Combined, roughly the same size as the other regions we've been to so far in the series, and natural to take it to the (pretty much) extreme opposite of Skyrim. From mountains and tundra to plains and forests.
That would be awesome. Doesn't Elsweyr have desert regions too?
 

Azure-Supernova

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Aug 5, 2009
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MiracleOfSound said:
It's nowhere near as bad as Oblivion but still... does anyone else think the enemy scaling could use just a teeny tiny bit of toning down, to make higher levels less of a drag?
My first character, yes. I screwed around with the skill leveling and perks to create a frankenstein abomination incapable of killing anything. My second character was a bit more specialised and I think I've actually broken the difficulty now. Even on Master difficulty it's a breeze, because by level 35 I'm 100 in Smithing and Enchanting, resistant to most things and I can buff my combat skills with enchants. That's on top of the skill boosts I get when actually using the skill.

The problem is this 'no classes' approach that Bethesda took to Skyrim, it just doesn't work. You can be a smithing, enchanted potion salesman with a penchant for picking pockets, but that won't get you far in terms of combat. Seeing as there's no peaceful ways to deal with conflicts of the human kind, you're strong armed into honing an offensive skill, or at least a school of magic that will halt or postpone fighting.
 

willis888

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Irridium said:
Types of dragons might be as well, not sure. But basically, the farther into the story you are, the more dragons you get. Not sure what happens if you beat it. I know they're still around, but I don't know the spawn rate.
After you beat the main quest line, you encounter fewer dragons, and not all of them are hostile. Some will be neutral until you get too close, like a Giant, and others will start off hostile (same as they were before you beat the main quest). They still respawn near the dragon walls, so if you need souls for unlocking shouts or dragon-bits for making armor, you can still get them reliably after beating the main quest line.
 

Starke

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Irridium said:
Also, dragon spawns are linked to your progress in the main story. Types of dragons might be as well, not sure. But basically, the farther into the story you are, the more dragons you get. Not sure what happens if you beat it. I know they're still around, but I don't know the spawn rate.
Without digging into the game files, or getting a strat guide... it seems to work like this. Certain main quest points allow dragons to spawn in the world. What will spawn seems to be off a leveled list.

If this works the way it looks like, then the Dragons work something like the gates in Oblivion. Dragons start at set nodes, but they can roam off of these quite some distance. As the game begins there is a 0% chance of dragons spawning. Completing either "Bleak Falls Barrow" or "The Way of The Voice" increases this chance by 25% (not sure which, maybe both), completing "Alduin's Wall" seems to set this to 75%, with "Elder Knowledge" setting it to 100%. Once a dragon is killed on a given node, there's a timeframe before the node rolls to respawn. I'm not sure on what this interval is, it seems to be 7 days, but it's possible this works like the 3 day timers in Morrowind did, IE if you load a cell on a timer, it resets the timer, making the actual number difficult to test.

There are certain quest tied dragons, that I do not think respawn, though they may be replaced by generic dragons on a successful respawn, but I haven't noticed this happening. The first two you encounter on the main quest after the tutorial come to mind here.
 

Starke

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MiracleOfSound said:
dogenzakaminion said:
I'm telling you, it's going to be Elsweyr and Valenwood together. Combined, roughly the same size as the other regions we've been to so far in the series, and natural to take it to the (pretty much) extreme opposite of Skyrim. From mountains and tundra to plains and forests.
That would be awesome. Doesn't Elsweyr have desert regions too?
"May you walk on warm ssandssss."

But, yes, explicitly it does, with a slight middle eastern/Arabian Nights aesthetic.
 

JET1971

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MiracleOfSound said:
Caliostro said:
Yo developers, Pro tip: When you do that... The challenge is the exact same. You just repeat the same process more times.
Can you please explain this to the guy above... he seems to have a problem understanding why this is an issue.
I wouldnt bother, he saw you are a paid contributor and is baiting you. Nothing like getting an employee pissed off and yet not break any rules to feed the...

Anyway i am against level scaling in sandbox games. the only time it works is in linear games where you never see the high levels until you reach that level and low levels become non exhistant or just a few to annoy the player.

in an Eldar Scroll game set level for dungeons is the way to go, but level scaling could work well for the radiant quests such as side misions for each guild, main quests should be level set though. say you want to complete all guild and the main quest line, the first few quests in each should be the same level. low level for a newbie and the last quest the same level as a veteran. this would force the player to level to higher levels to complete the main quest line wich in Skyrim you can complete in less than level 10 if thats all you do. And you would be hard pressed to complete each line in a linear fashion, decreases the boredom considerably.

other thoughts about level scaling are they could do it via the amount of damage taken and given rather than the actual level. the same number scale could be applied to enemies to make them more challenging. this would be better than having all high level enemies in a dungeon when you are high level but many same level as you and the "higher levels" for a challenge. base HP and damage based on the players +/- based on the NPC type.

Myself I would rather have the location leveled and not the mobs inside.
 

dogenzakaminion

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MiracleOfSound said:
dogenzakaminion said:
I'm telling you, it's going to be Elsweyr and Valenwood together. Combined, roughly the same size as the other regions we've been to so far in the series, and natural to take it to the (pretty much) extreme opposite of Skyrim. From mountains and tundra to plains and forests.
That would be awesome. Doesn't Elsweyr have desert regions too?
I'd think it's more like the steppes of Africa. Harsh badlands and dry plains, with some fertile rainforest like areas on the southern coast, at least according to the wiki. I'm sure there would be some desert like areas, but the true desert of Tamriel is Hammerfell. A combination of High Rock and Hammerfell could also be cool, though not as exotic.