I'm annoyed that the OP finds these things annoying, considering that dead island is probably the upper paradigm of graphics, and that clipping is something that occurs in about 90% of games, so it's clear that the technology doesn't exist to prevent clipping in some more of the more collision detection dependant sort of games.Gorilla Gunk said:Dead Island: Been enjoying this game a lot and while it's not the prettiest whore under the bridge, the graphics are serviceable. I can ignore the low-res textures and shadows and pop-ins, but what I can't ignore is the awful glass-breaking animation. No matter where you hit the entire glass just disintegrates into nothing. I just noticed it awhile ago and spent almost 15 minutes obsessing over it and had to turn off the game and am going to take a break from the game and try and forget it but I don't think I'll be able to now.
Crysis 2: You know how in the multiplayer you can see your character model between matches? Well after my first few I noticed the but of the gun he was holding was clipping into his chest/shoulder. For a game that was suppose to be all about the graphics you'd think someone on the dev team would say something about it. After awhile it's all I would notice. Eventually I sold the game. Not because of that though, because the I just got sick of the game.
The most annoying thing about recent games is the loading times. I also hate how in starcraft 2 and eve online, the cursor and buttons feel a bit 'rusty' and not as smooth as I'd like. I turned off the 'mouse lag' in sc2, but there's still no smoothness. That's annoying to me. It means I actually have to think that much more just to not miss-click a button, in a game that's all about clicking buttons with your mouse.