I love my snipers, and regularly run with 2 of them in my 6 man squad.
Yes on timed evac missions, you have to be mindful of moving them up early so they don't get left behind, but aside from that, they are a vital asset to any squad in my opinion.
I've never had any issues with them specifically when it comes to the timers, other than the above mentioned timed evacs, but aside from those, it's very easy to keep them moving up with the rest of the team as you head for whatever objective you have. In fact, the spider suits help make it even easier to move them around. They effectively get 3 movements if you are simply moving into position, which makes it very easy to get them into position for a sniper's nest.
Since it usually takes 3-5 turns to get into an effective location to actually assault whatever objective you've got (hack terminal, exploding supplies, whatever), it's not that hard to get your snipers in position by round 3-4, and then let the rest of the team breach and assault the target. And if it's a hacking target, and you have a support class with a gremlin, you don't even need to get that close. So the timer usually isn't that big of a deal in my experience.
Hell, just last night, I had what was probably going to be a total wipe, but I turned it into a route thanks to my 2 snipers. We assaulted a power node, that we had 8 turns to destroy. Due to it's location, I was able to bypass the squads and just rush to the nearby rooftop, overlooking the target. I had everyone arrayed on the roof, ready to blast. My grenadier lobbed a grenade into the wall, exposing it for everyone else, and my ranger and support class (i keep forgetting their name for some reason), blasted it.
And then things went ugly. I had 3 pods react at once. Two of them were patrols that ran in once we broke concealment, and the next was a drop pod of reinforcements. So I had 9 (NINE) enemies all active at once. Buuuut, I had 2 snipers in precise positions. I had my pistolier sniper, use the "Shoot everyone in sight 1 time each" power. Now keep in mind, this is late game, so I'm running into Archons, Advent Shieldbearers, Lancers, and the MEC units as well. Not an easy mix of baddies. But my sniper soften them all up, missing only 1 guy in her volley, and then I activated Serial Killer with my other sniper, and started aiming for the weaker targets. I'd upgraded his rifle to have 5 rounds, instead of just 3, and he dropped all 5 targets he shot at. Then, my grenadier/ranger/support guys cleaned up the others (it was the next round by this point), with very little in the way of damage done to me. Then we still had another pod that hadn't triggered yet to deal with, and they were little threat.
So yeah, I'd say that snipers are damn useful if utilized correctly. Sure at first, they aren't useful as you are moving them quickly with the team, but if you take a few moments to consider a good vantage point for them, and move them there while everyone else moves to their positions, it's really not hard to get your money's worth out of them.
I love my snipers, and will use the shit out of them on every mission xD