So, a SSFIV additional content is out...

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katsabas

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Apr 23, 2008
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And it looks good. Seriously. Why? For 3 main reasons. For one, I had never considered DJ to a good character (mistaken of course, his machine punch is great for juggling if canceled). Two, there will be one extra Ultra for each character (One Inch Punch). Three, that solo at the end of the video is very good. Must have listened to it about 57 times. I am gonna sell my SFIV copy and get this one (found someone gullible and naive enough). Opinions please.

 

Radeonx

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Apr 26, 2009
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If it isn't being sold as DLC then it is full of stupidity in my book.
It does look cool, though.
 

hazabaza1

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Nov 26, 2008
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Street fighter 4, enjoy the skimpily clad women edition!

Sarcasm aside, eh. Never really been that attracted to fighting games, maybe when the price goes down.
 

Jazzyluv2

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s69-5 said:
Won't bother since I have SF4, unless they released as DLC.
Hopefully, for those who do buy this one, the changes aren't just a few added characters and costumes. SF4 is so poorly balanced it's broken in a lot of ways.

If they re-tune the Shoto characters (Ryu, Ken, Sagat, Akuma) to be more balanced (and maybe re-tool Zangief a little while at it) then this could be a gem. I highly doubt that though.
those characters are not broken(ok sagat is but only barely) CH is really good too and works perfect against turtle akumas and kens.
 

katsabas

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s69-5 said:
If they re-tune the Shoto characters (Ryu, Ken, Sagat, Akuma) to be more balanced (and maybe re-tool Zangief a little while at it) then this could be a gem. I highly doubt that though.
How is Akuma unbalanced exactly? His health is the second lowest in the game and his super is positively horrible but he is a very good combo character. Fair trade. Ken and Sagat are kinda overpowered. Zangief on the other hand is not. Learn to keep your distance. If you get grabbed, it is only your fault. Learned that the hard way.
 

Space Spoons

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Another SSFIV thread, another batch of ignorant comments about how new characters, new stages, new netcode, new gameplay modes, tweaked gameplay mechanics and more should all have been DLC. Never gets old.

On topic, this is great info to have and everything, but I'd be more happy with that Dudley/Makoto/Ibuki confirmation that we all know is coming, and maybe some talk about tweaked gameplay mechanics other than "Focus Attack is faster". Mainly, fix Gen's roll and Gekiro. It's ridiculous that the roll can no longer go under projectiles without wasting meter, and the fact that you can be thrown out of Gekiro is utter madness.

Also, Sagat and Zangief aren't terribly broken. Sagat's Tiger Uppercut could use a small nerf, I suppose, but that's really about it. The real problem is that most players just suck too badly to know how to beat them.
 

SnootyEnglishman

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Got SF4 tried it and then got rid of it cause i didn't care for it so the Super version is therefore not exciting me.
 

prinxess

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I shall get my father to buy me it if Sakura's new costumes are cool and if Cody is an actual good character. ^--^;
 

katsabas

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s69-5 said:
All Shoto characters do too much damage with their respective version of the Dragon Punch.

Recovery after Fireball is too quick. It leads to Fireball/ Dragon Punch far too easily. In SF2, the recovery time was correct, meaning you couldn't spam Fireball/ Dragon punch.
I heard about that but I simply cannot spam this thing. I use shoryuken mostly for jumpers.

s69-5 said:
Hurricane Kick should not pass through projectiles (Dragon punch already has that benefit).
The phase through is rare, happens only if you are at close range. At long range, you get hit.


s69-5 said:
Akuma: Aerial Fireball, Aerial Fireball, Red Fireball (3 hits, no ex gauge consumed), Aerial Fireball, Aerial Fireball (Then I finally get into striking distance of him, managing to avoid these fireballs) and... Invincible slide away to safety. Rinse, repeat, ad nauseum... blugh. I'd rather fight Akuma than Ryu & Ken though.
I'm a Chun Li player. With no effective anti-air, and most of her great combos beginning in aerial form, I'm reduced to being grounded against the likes of the unbalanced Shoto Characters. Even if I'm absolutely in control of a fight, one little mistake can lead to BIG damage by simple moves (read: no EX gauge consumed) from these characters. It mostly means lure the Shoto characters in, block the inevitable Dragon punch, Throw, Fireball the rising character, rinse repeat. It gets boring though it can be very effective.
With Chunli, about the aerial fireballs. Use the wall jump more. Got it tried on me and it works. I got beaten by a gal using Chun-Li about 3 times. Also, the wall jump is way faster and harder to predict. If you jump normally, the animation is slower and WILL get hit.
 

StriderShinryu

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I was mildly interested... until I saw that Ryu got his Shin-Shoryuken back. Now I am pretty much sold. :)
 

Darenus

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I just really can't believe that they would even consider to pull the same damn trick again as they did with SF2 and it's 47 aberrations of it. If they do, during a time when the people can hopefully hear out more infos at first, Capcom will learn a less and make them cheap additions as DLC rather than seperate versions, unless MAYBE every year a total of 1 (!) version to please those that consider themselves to be the ace of the ace's hardcorner's hardcores of fans....