Same thing for "Delve Deeper!", a fundamentally unplayable game that crashes five minutes into any game for the vast majority of users. Not only is it still being sold, they are still pushing it with sales. Scum.
Wouldn't you feel ripped off if you bought a multi-player game only to find out nobody was playing? Whether there are available servers or not, most people will feel like they got ripped off if they bought a multi-player game if there is nobody to play with.Infernal Lawyer said:How is some games having ghost-town servers relevant?
What? Did I ever imply I wouldn't be? I'm honestly not sure what your point is.J.McMillen said:Wouldn't you feel ripped off if you bought a multi-player game only to find out nobody was playing? Whether there are available servers or not, most people will feel like they got ripped off if they bought a multi-player game if there is nobody to play with.Infernal Lawyer said:How is some games having ghost-town servers relevant?
As I said before, you're taking "consumer/personal responsibility" way too far. There's being disappointed with a product because it wasn't quite as good as you thought it would be, and then there's being mad that you bought something that's CLEARLY not suitable for the purposes advertised by any stretch.It's called personal responsibility. As a consumer of anything, it's up to the buyer to do any research on whatever it is that person wants to buy. Now I can understand those who bought the game right before the servers were shut down may have valid complaints. But the servers were apparently shut down some time ago. A simple 2 minute search of the games forum would reveal multiple threads about the game being dead, most on the first page.
Completely don't agree. Here's a simple comparison to explain why. Imagine you walk into a retail store, buy a toaster or something, it breaks, and you find out that that specific product has a widespread fault. You have ever right to go to the store and ask for a refund, but saying the store are "greedy scumbags" is pushing the line really hard.Jasper van Heycop said:The fault lies with the consumer for trusting Valve on anything. They are greedy scumbags and everyone knows it.
Because one broken game out of thousands of functional games is clearly grounds to damn everyone who ever used Steam.Jasper van Heycop said:The fault lies with the consumer for trusting Valve on anything. They are greedy scumbags and everyone knows it.
As has been pointed out above, the distribution of digital goods differs from that of physical ones. With physical copies, the merchant pays to have the physical games so they can resell them at whatever price. Digitally, Steam isn't actually buying anything from the publisher, and therefore the publisher has much more input over the price of the game.Vilealbaniandwarf said:Fully agreed.shintakie10 said:Explain to me how, using that logic, I can buy launch games cheaper on Amazon and GMG than I can on Steam. The entire publishers set the price schtick is a load of garbage and we all know it. Publishers set the base price, but anyone can put that price at whatever the hell they want with few, if any, repercussions.Phrozenflame500 said:Contrary to popular belief Valve doesn't dictate the prices, the publishers do.
Customer friendly is a marketing tool and nothing more. If being customer friendly costs too much then companies will cease being customer friendly. Its a cold hard fact. Treat steam and Valve like you would any company that sells a faulty product. Demand your money back.
I can assure you that assuming everything out there will work as advertised is shortsighted and will lead to years of disappointment. Companies will always try to hype the good and gloss over the bad. Would you buy a car without reading reviews? Would you buy a house without researching the neighborhood? If you're rich enough to just spend money without bothering to do a little research, good for you. But for most people these days, money is tight and it's really not that much to ask people to be a little responsible with their choices.Infernal Lawyer said:As I said before, you're taking "consumer/personal responsibility" way too far. There's being disappointed with a product because it wasn't quite as good as you thought it would be, and then there's being mad that you bought something that's CLEARLY not suitable for the purposes advertised by any stretch.
I should not have to spend two SECONDS to find out if a game is even possible to run, I have every damn right to assume that will be the case by default, regardless of how many patches or fixes I may end up having to deal with, regardless of how dissatisfied I may end up with the product, or even how many threads there are saying "game's dead" (because why isn't the STORE PAGE saying that?). That's not just my opinion, that's just how the LAW works. That's the PUBLISHER'S responsibility, not the consumer's.
I'm sorry if I'm coming off as aggressive, I just find the idea that it's the consumer's job to see if a product acts even remotely as advertised incredibly offensive.
I stopped reading here.J.McMillen said:I can assure you that assuming everything out there will work as advertised is shortsighted and will lead to years of disappointment.Companies will always try to hype the good and gloss over the bad. Would you buy a car without reading reviews?Infernal Lawyer said:As I said before, you're taking "consumer/personal responsibility" way too far. There's being disappointed with a product because it wasn't quite as good as you thought it would be, and then there's being mad that you bought something that's CLEARLY not suitable for the purposes advertised by any stretch.
I should not have to spend two SECONDS to find out if a game is even possible to run, I have every damn right to assume that will be the case by default, regardless of how many patches or fixes I may end up having to deal with, regardless of how dissatisfied I may end up with the product, or even how many threads there are saying "game's dead" (because why isn't the STORE PAGE saying that?). That's not just my opinion, that's just how the LAW works. That's the PUBLISHER'S responsibility, not the consumer's.
I'm sorry if I'm coming off as aggressive, I just find the idea that it's the consumer's job to see if a product acts even remotely as advertised incredibly offensive.
TallanKhan said:So you don't like the Betamax comparison, what about selling an analogue TV in a territory where they no longer broadcast an analogue TV signal?Baffle said:So, I can get hold of old Betamax tapes (were they tapes?). Can I get hold of the old servers to play this game, or are they more tightly tied to this specific game than individual Betamax tapes (?) are to the Betamax player?TallanKhan said:No i am not suggesting that at all. What Steam are selling is the software, not the service you use the software with. A better comparison would be if a retail chain started stocking Betamax players. They aren't under any obligation to check whether their customers can access the movies they would watch in Betamax format, what they are selling is the device and as long as it functions they have discharged their legal requirements. In the same way Steam are selling the software, they are under no obligation to ensure the server that the software connects to is still running as long as the software itself functions. It is even still technically possible to play the game without the servers as I understand it can also be played over LAN.
As i said in my initial post, I don't approve, and I think the decent thing would have been to notify the customer of the nature of the functionality they could expect to enjoy. However, the majority of the blame sits with the consumer.
I can, for instance, source my tapes from a variety of suppliers and can watch a variety of those tapes. Where can I source my server? I should also point out the massive difference between a relatively well-known and no longer used technology that everyone knows is out of date and a modern multiplayer game that one would assume in playable on account of it being available for sale at the present time.
I'm not going to pursue this further, because I like to avoid being rude and we're clearly on different sides of a fence. I feel Valve have been negligent rather than dishonest, I just don't understand why people would defend a business practice that is so clearly wrong.
But thank you for making my point for me when you point out the key difference that "everyone knows" Betamax is out of date. Yes they do, which is why no one would buy one. But the ignorance of the consumer cannot be held up as a failing of the seller. The information that the Fray servers are no longer operational is a matter of record and easily accessible.
Please don't misunderstand me, I am not on Steam's side here. I think this whole incident is symptomatic of bigger issues with Steam, both in terms of it's customer service and it's quality control procedures and I very much hope the outcome will be that people think twice about what they buy from Steam in the future. However, what i take issue with is the fact that two often, poor practice on the part of a business is used to completely absolve consumers of their failure to consume responsibly. It is high time consumers discarded this victim complex and accepted that their purchasing decisions are what drive the evolution of business practice, not the other way around.
If you buy a physical product that doesn't work, don't you usually take it up with the store you bought it from?BoredRolePlayer said:Not gonna lie it's kinda off saying it's steam's fault where if someone were to buy a online only game on a console for gamestop would it be gamestop's fault?
Edit:
Now granted I think this is a odd legal thing because most online games have in it's EULA that they can shut down the service when they want. I think they should have told Valve that their online only game is not going to function anymore and valve should have pulled it. That should be part of the agreement to publish a game, if you turn off the multiplayer aspect you MUST tell valve so they can put a warning that it won't work. And if it's multiplayer only they have to pull the game.
But, as Bored said, what if you buy a used online multiplayer game from Gamestop that is no longer supported. That's not the developer or publishers fault. They probably stopped making the game a long time ago. I don't know what Gamestop's return policy is, but if the disk actually loads the game, they'll probably say there's nothing wrong with it.Infernal Lawyer said:If you buy a physical product that doesn't work, don't you usually take it up with the store you bought it from?BoredRolePlayer said:Not gonna lie it's kinda off saying it's steam's fault where if someone were to buy a online only game on a console for gamestop would it be gamestop's fault?
Edit:
Now granted I think this is a odd legal thing because most online games have in it's EULA that they can shut down the service when they want. I think they should have told Valve that their online only game is not going to function anymore and valve should have pulled it. That should be part of the agreement to publish a game, if you turn off the multiplayer aspect you MUST tell valve so they can put a warning that it won't work. And if it's multiplayer only they have to pull the game.
That said, I'll agree it's one thing to say "we can shut down our servers whenever we want", it's quite another to continue selling a game when your servers are dead. Even if you're going to make out that games are a service rather than a product, if your 'service' can't serve anyone you shouldn't be trying to charge money for it.
Don't insult me. I know the difference between over-hyping to outright lying. And I've been around long enough to know that it's up to the consumer to figure out which one it is, preferably before they buy it. Maybe in a perfect world every publisher would be completely honest, but that's never going to happen. So sometimes the consumer has to do a little on their end to make sure they are getting what they are paying for.Infernal Lawyer said:I stopped reading here.
I'm sorry, I really am, I'm trying to have a rational debate and stay calm. But you are constantly trying to compare "general overhyping" with "outright lying that a broken product is functional".
If I bought a car and it turned out it wasn't as fantastic as the salesman claimed it would be, then yes, it would be my fault because I didn't do my research. However, I paid for the car, got in and it instantly feel to pieces cartoon-style around me, I have every fucking right in the world to expect my money back.
There's overhyping, and then there's false-advertising and outright lying, and then there's selling a product that simply DOES NOT DO ANYTHING. If you honestly do not see the difference after I explained it three times, then I'm afraid I can't explain it to you and I have no interest in continuing this discussion.
I don't think any is arguing that it doesn't behoove the consumer to do their research -that you won't have to deal with swindlers that much if you do- however, while we can agree on that fact; it still doesn't excuse selling a broken product at (assumed) full price.J.McMillen said:Don't insult me. I know the difference between over-hyping to outright lying. And I've been around long enough to know that it's up to the consumer to figure out which one it is, preferably before they buy it. Maybe in a perfect world every publisher would be completely honest, but that's never going to happen. So sometimes the consumer has to do a little on their end to make sure they are getting what they are paying for.Infernal Lawyer said:I stopped reading here.
I'm sorry, I really am, I'm trying to have a rational debate and stay calm. But you are constantly trying to compare "general overhyping" with "outright lying that a broken product is functional".
If I bought a car and it turned out it wasn't as fantastic as the salesman claimed it would be, then yes, it would be my fault because I didn't do my research. However, I paid for the car, got in and it instantly feel to pieces cartoon-style around me, I have every fucking right in the world to expect my money back.
There's overhyping, and then there's false-advertising and outright lying, and then there's selling a product that simply DOES NOT DO ANYTHING. If you honestly do not see the difference after I explained it three times, then I'm afraid I can't explain it to you and I have no interest in continuing this discussion.
That's the reason I've yet to be disappointed in any of my Steam Purchases. I'll look at the screen shots, watch the videos, and read the publishers description. But before I'll even add it to my wishlist, let alone buy it, I always check the forums to see what people who have bought the game are saying. Believe me, that has saved my money time and time again when I find out that there are major issues with the game.
Err most high end physical products I buy normally say "Send it back to the company who made it not the store", for cheaper stuff yes I would take it back. But to say I'm going to blame a store like Wal-mart because I bought old software/hardware that doesn't work anymore (Which they do http://consumerist.com/tag/raiders-of-the-lost-walmart/) is kinda on your head for not being sure. BUT like I was saying for selling old and or useless services (like a online game for example) the store that sold said product should honor the refund and stop selling it. I'm not blaming the seller for not knowing, just they should look into it and if proven said game is unplayable should issue a refund. If steam wants to be proactive they should do what I suggested and have then alert Valve of shut off online services and if they don't can't publish a game on their service for X number of years.Infernal Lawyer said:If you buy a physical product that doesn't work, don't you usually take it up with the store you bought it from?BoredRolePlayer said:Not gonna lie it's kinda off saying it's steam's fault where if someone were to buy a online only game on a console for gamestop would it be gamestop's fault?
Edit:
Now granted I think this is a odd legal thing because most online games have in it's EULA that they can shut down the service when they want. I think they should have told Valve that their online only game is not going to function anymore and valve should have pulled it. That should be part of the agreement to publish a game, if you turn off the multiplayer aspect you MUST tell valve so they can put a warning that it won't work. And if it's multiplayer only they have to pull the game.
That said, I'll agree it's one thing to say "we can shut down our servers whenever we want", it's quite another to continue selling a game when your servers are dead. Even if you're going to make out that games are a service rather than a product, if your 'service' can't serve anyone you shouldn't be trying to charge money for it.