OP asked i question , i provided my answer . There is no such thing as "getting difficulty wrong " , only " playing the game wrong".Kilo24 said:So, if you're playing a game, and the sole effect of difficulty level is to increase the chance that your character dies instantly from a heart attack when you see a boss, that's not a "wrong way" to have difficulty?krazykidd said:There is no wrong way to make difficulty . The only possible wrong way is if the game is impossible . So far it hasn't happened . So there is no wrong way to have difficulty , just wrong ways of playing the game . I love how people prefer to say a game is cheap and is doing the difficulty wrong , instead of admiting THEY suck and it's too hard from THEM.
Always pointing figures towards the developpers for the players own shortcoming .
Or if all enemies in the whole game become permanently invisible and impossible to hear?
Or if 80% of the time you attack, your weapon permanently breaks, you can't get another one, and you have to reload the game?
All of these ways aren't "wrong" in the sense that they do make the game more difficult and you can still beat the game, but they also would make almost any game a hell of a lot less fun. That's why when most people say "this difficulty is cheap" they mean "this difficulty is designed such that it's significantly less fun to play." That's a bit hard to state succinctly, so most people use that definition.
Your definition of "the game is impossible" is generally known as "the game is literally impossible to win." You yourself have admitted that that hasn't happened yet. So, being sarcastic in a poorly proofread post because your very narrow definition isn't the one being used by most people is probably none too persuasive. There are legitimate reasons to "point figures towards the developers" when atrocious game design would significantly hamper the fun of most players. (And, yes, there are a great many players who do blame the game for their own shortcomings unfairly, but it's a far murkier distinction between game design and personal issues than your rather one-sided post depicts it as.)
Just because most people can't beat it doesn't make it wrong . It just makes it unaccessible to a large group of gamers , something developpers try very hard to avoid . And because they purposely avoid making unaccessible games , none of the games we have here are unfairly difficult .fapper plain said:krazykidd said:There is no wrong way to make difficulty . The only possible wrong way is if the game is impossible . So far it hasn't happened . So there is no wrong way to have difficulty , just wrong ways of playing the game . I love how people prefer to say a game is cheap and is doing the difficulty wrong , instead of admiting THEY suck and it's too hard from THEM.
Always pointing figures towards the developpers for the players own shortcoming .
^I gotta call bullshit.
There are many, many ways of badly designing difficulty, and saying the standard is 'the game can't be impossible' is an incredibly low bar to set.
by that standard, if Halo only had pistols and Legendary difficulty, it would have 'good' difficulty according to you, because that's possible.
You see people like to complain when they aren't able to complet a task. Now i'm not saying they don't have the right to complain , but it's not the developpers fault is players cannot complete a game , especially on higher difficulties. I just means that the players aren't good enough . Because let's face it , QA testers have to go through these games .