I had this idea a while ago, and I wanted to share it with you guys. I was thinking about game mechanics and co-operative play, and I came up with this: How about a game, perhaps a shooter, based around two players surviving against waves of enemies...
BUT WAIT! The enemies spawn with one of the two players as a target. Both players can only see and kill the enemies that are going for the OTHER player. Almost like a game based around a twist of perception. It would really put your life in the other player's hands and encourage ACTUAL co-operation and effective communication between the two players. It wouldn't be like a lot of co-op games where one player will run ahead and eat all the medpacks.
To prevent griefing, YOUR healthbar would be based off the damage the OTHER player receives, but if one of you dies it's game over for both.
Would you play a game with this kind of concept in mind? Do you think it would work or would it be a nightmare to play? Any ideas to further the concept?
Just a little thought experiment
BUT WAIT! The enemies spawn with one of the two players as a target. Both players can only see and kill the enemies that are going for the OTHER player. Almost like a game based around a twist of perception. It would really put your life in the other player's hands and encourage ACTUAL co-operation and effective communication between the two players. It wouldn't be like a lot of co-op games where one player will run ahead and eat all the medpacks.
To prevent griefing, YOUR healthbar would be based off the damage the OTHER player receives, but if one of you dies it's game over for both.
Would you play a game with this kind of concept in mind? Do you think it would work or would it be a nightmare to play? Any ideas to further the concept?
Just a little thought experiment