As I was reading about The Witcher 3 among the common complaints, like frame rate during cutscenes, stutter, clunky combat, degrade weapons system, I stumbled upon a very specific one, which was the character movement which felt maybe unresponsive, maybe like a tank, maybe something else (I obviously haven't played the game). All the other complaints were fine with me (maybe not so much combat but I could live with it) but I've been to burnt out by this one.
It seems every modern game now has terrible character movement (obvious exaggeration), with the biggest offender being Assassin's Creed, because although you are a skilled assassin you have this highly delayed character movement, which takes a eternity to even turn around and this highly automatic parkour system that feels very unresponsive and awkward to use (but pretty to see, I guess?).
I remember playing Super Mario Sunshine and maybe that game had some flaws, ok, but not the movement. Mario moved fast like a ninja and it was incredibly satisfying to just move around, jumping across the city, through the rooftops, over the tress. It felt responsive and that made the experience incredibly more satisfying. A more recent example would be Splatoon, if you have played the global testfire. The Inklings were really responsive to your input and it kind of felt right and fun just swimming across paint on the floor and walls.
So, do you remember any games with nice movement, or terrible? Is that a dealbreaker for you, or are you indifferent? Is The Witcher 3 really a offender in that field or it doesn't spoil the experience? Are modern games more unresponsive due to overuse of animations ? Have you ever thought about this at all?
Discuss.
It seems every modern game now has terrible character movement (obvious exaggeration), with the biggest offender being Assassin's Creed, because although you are a skilled assassin you have this highly delayed character movement, which takes a eternity to even turn around and this highly automatic parkour system that feels very unresponsive and awkward to use (but pretty to see, I guess?).
I remember playing Super Mario Sunshine and maybe that game had some flaws, ok, but not the movement. Mario moved fast like a ninja and it was incredibly satisfying to just move around, jumping across the city, through the rooftops, over the tress. It felt responsive and that made the experience incredibly more satisfying. A more recent example would be Splatoon, if you have played the global testfire. The Inklings were really responsive to your input and it kind of felt right and fun just swimming across paint on the floor and walls.
So, do you remember any games with nice movement, or terrible? Is that a dealbreaker for you, or are you indifferent? Is The Witcher 3 really a offender in that field or it doesn't spoil the experience? Are modern games more unresponsive due to overuse of animations ? Have you ever thought about this at all?
Discuss.