...And something is lacking...
I liked the characters, I liked the storyline, and there were some eye-popping moments, but truly, I was able to get 880 gamerscore on a single playthrough, and none of my crew died. Now I'm in the position of having to CHOOSE not to keep some allies just so there's more variety in my save files for ME 3.
Is this really what they had intended? I mean, I thought it was a big deal that in ME1 one of Ashley or Kaiden had to die, and then you had the option of killing Wrex, as well as the option of saving or killing the council.
I don't know... to me it seemed like there was more weight to the decisions made in ME1 than there was in ME2.
Did anyone else feel this way? That ME 2 lacked substance over ME 1? What are the KEY decisions in ME 2 that will have huge repercussions? I can only think of the one at the end...
I liked the characters, I liked the storyline, and there were some eye-popping moments, but truly, I was able to get 880 gamerscore on a single playthrough, and none of my crew died. Now I'm in the position of having to CHOOSE not to keep some allies just so there's more variety in my save files for ME 3.
Is this really what they had intended? I mean, I thought it was a big deal that in ME1 one of Ashley or Kaiden had to die, and then you had the option of killing Wrex, as well as the option of saving or killing the council.
I don't know... to me it seemed like there was more weight to the decisions made in ME1 than there was in ME2.
Did anyone else feel this way? That ME 2 lacked substance over ME 1? What are the KEY decisions in ME 2 that will have huge repercussions? I can only think of the one at the end...