So I beat Mass Effect 2 for the first time...

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TPiddy

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...And something is lacking...

I liked the characters, I liked the storyline, and there were some eye-popping moments, but truly, I was able to get 880 gamerscore on a single playthrough, and none of my crew died. Now I'm in the position of having to CHOOSE not to keep some allies just so there's more variety in my save files for ME 3.

Is this really what they had intended? I mean, I thought it was a big deal that in ME1 one of Ashley or Kaiden had to die, and then you had the option of killing Wrex, as well as the option of saving or killing the council.

I don't know... to me it seemed like there was more weight to the decisions made in ME1 than there was in ME2.

Did anyone else feel this way? That ME 2 lacked substance over ME 1? What are the KEY decisions in ME 2 that will have huge repercussions? I can only think of the one at the end...
 

MiracleOfSound

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I thought it was one of the best 2 games I've ever played, from start to finish.

Different strokes....

TPiddy said:
What are the KEY decisions in ME 2 that will have huge repercussions? I can only think of the one at the end...
Saving or destroying the Geth Heretics

Becoming an ally of the Geth

Save or destroy the genophage research
 

TPiddy

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Ah, yes... ok there were a few more decisions I suppose... I just guess they didn't seem as impactful...

We'll see how my 2nd (full Renegade) playthrough goes and see what changes. I suppose I should give a game like ME more than one playthrough before passing judgement on it.
 

TPiddy

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I suppose I am just disappointed at how easy it was to have everyone survive.... I thought for sure there'd be a critical decision resulting in someone's death.... not just, buy all the upgrades and pick the right people for the job.
 

9NineBreaker9

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I don't think anything really will come to affect the game, if only because the choices from the first, while changing who delivered lines and what exactly they said, didn't really change much of anything. I'm still shooting people, kicking mercenaries out of windows, and being the best Miss Commander Shepard can be.
 

Amnestic

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Blowing up/Rewriting the Heretics.
Saving/Deleting the Genophage Research.
Influencing the Quarians to go to war/try for peace with the Geth.
Blowing up/Saving the Collector Base.

Are probably the top four decisions.
 

Jenova65

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As well as (might be big, might be minor)
choosing to help Liara and not only helping her but whether you did it successfully or not, could affect whether she is alive or not theoretically, or whether the Shadow Broker is brought to justice for trying to sell your body to the Collectors
 

TPiddy

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RedMenace said:
Yep. If we do not count choosing who lives and who dies, those are all 4 major decisions of ME2. For comparison ME1 had only 2:
Save/Sacrifice council.
Release/Kill Rachni queen.
Well, ME 1 had Kill / Convince Wrex, Anderson / Udina to the council as well.
 

CuddlyCombine

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TPiddy said:
...And something is lacking...

I liked the characters, I liked the storyline, and there were some eye-popping moments, but truly, I was able to get 880 gamerscore on a single playthrough, and none of my crew died. Now I'm in the position of having to CHOOSE not to keep some allies just so there's more variety in my save files for ME 3.

Is this really what they had intended? I mean, I thought it was a big deal that in ME1 one of Ashley or Kaiden had to die, and then you had the option of killing Wrex, as well as the option of saving or killing the council.

I don't know... to me it seemed like there was more weight to the decisions made in ME1 than there was in ME2.

Did anyone else feel this way? That ME 2 lacked substance over ME 1? What are the KEY decisions in ME 2 that will have huge repercussions? I can only think of the one at the end...
I've been waiting for somebody to say this so that I can unleash my inner fanboy.

You see, in my opinion, Bioware are fucking legends. They're gods. Especially when it comes to story development. To keep myself from ranting, I'll just say that; Mass Effect 1 had direct impact. You could see people dying. Aside from the Rachni, there weren't very many long-term decisions. Mass Effect 2 has a plethora, ranging from the genophage to the Geth, while it's less dependent on high-impact visual events (assuming that you don't slaughter your entire squad).

Suffice it to say that there's a lot more going on than you can just see. Maybe I'm a rabid turian-loving idiot, but I think that's impact enough.
 

kampori

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TPiddy said:
What are the KEY decisions in ME 2 that will have huge repercussions? I can only think of the one at the end...
SPOILERS. (I haven't figured out how to hide stuff in a spoiler-box.. too technical for me!

Well, from what I can see-

Conrad Verner.. (honestly.. I think (I shot him) that he'll just get mad and who knows.. become like a pirate, bounty hunter, criminal or god forbid a SPECTRE.. and come back and bite Shepard in the ass.)

Curing (keeping Mordin's assistant's work) the Genophage, or destroying data/keeping Genophage strong. - This could mean the difference between a lot of loyal Krogan, and not so many.. and as we know, Krogan could make a HUGE impact into war (Rachni).

Obviously blowing up/keeping base. - Is technology worth the risk of TIM becoming an allpowerful tyrant, which he probably will? Or will that technology prove to be the deciding factor in war against Reapers.

Influencing the Quarians to go to war with the Geth or not

How you treated the Council in meeting with Anderson. - Maybe... But difference between having Council's trust, or shoving their SPECTRE re-instatement up their ass could prove to be an annoyance. Maybe not massive, but could play an annoying part.

Reprogramming or destroying the Heretic geth. - Is having a massive army of geth worth the risk of the geth becoming too powerful to be controlled/end of co-operation? Then again, that's millions of extra forces against the unimaginable amount of Reapers headed our way.

I don't know why, but I just feel/hope that Kolyat's (Thane's son/loyalty mission) target, that Turian politician, might make an impact. Mainly just cus I finally chose the option to execute him myself.. felt sooooo good. who knows, by ME3 time, he could be elected, bring a hellava lot of hate on humans/lack of trust etc etc.

But yeah, I also felt that it wasn't as heavy as ME1, but it shouldn't be. The middle part of the trilogy should never. Else the finale will either just be OTT on decisions, or you'll feel its lacking. and NOONE wants to feel let down by the finale.
 

ImprovizoR

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I think you only feel that way because decisions in ME1 affected ME1 mostly, but almost every decision in ME2 will affect ME3.
 

Axeli

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ImprovizoR said:
I think you only feel that way because decisions in ME1 affected ME1 mostly, but almost every decision in ME2 will affect ME3.
Allegedly. People are putting a lot of faith on Bioware in this considering barely anything you did in ME1 genuinely affected ME2.

"But it will in ME3..." is a defense I keep hearing surprisingly often considering nobody has played ME3. You should judge ME2 on its own merits, not on another game's. Especially when the game doesn't have even as much as a teaser out yet.
 

Ranorak

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kampori said:
TPiddy said:
What are the KEY decisions in ME 2 that will have huge repercussions? I can only think of the one at the end...
SPOILERS. (I haven't figured out how to hide stuff in a spoiler-box.. too technical for me!

Well, from what I can see-

Conrad Verner.. (honestly.. I think (I shot him) that he'll just get mad and who knows.. become like a pirate, bounty hunter, criminal or god forbid a SPECTRE.. and come back and bite Shepard in the ass.)

Curing (keeping Mordin's assistant's work) the Genophage, or destroying data/keeping Genophage strong. - This could mean the difference between a lot of loyal Krogan, and not so many.. and as we know, Krogan could make a HUGE impact into war (Rachni).

Obviously blowing up/keeping base. - Is technology worth the risk of TIM becoming an allpowerful tyrant, which he probably will? Or will that technology prove to be the deciding factor in war against Reapers.

Influencing the Quarians to go to war with the Geth or not

How you treated the Council in meeting with Anderson. - Maybe... But difference between having Council's trust, or shoving their SPECTRE re-instatement up their ass could prove to be an annoyance. Maybe not massive, but could play an annoying part.

Reprogramming or destroying the Heretic geth. - Is having a massive army of geth worth the risk of the geth becoming too powerful to be controlled/end of co-operation? Then again, that's millions of extra forces against the unimaginable amount of Reapers headed our way.

I don't know why, but I just feel/hope that Kolyat's (Thane's son/loyalty mission) target, that Turian politician, might make an impact. Mainly just cus I finally chose the option to execute him myself.. felt sooooo good. who knows, by ME3 time, he could be elected, bring a hellava lot of hate on humans/lack of trust etc etc.

But yeah, I also felt that it wasn't as heavy as ME1, but it shouldn't be. The middle part of the trilogy should never. Else the finale will either just be OTT on decisions, or you'll feel its lacking. and NOONE wants to feel let down by the finale.
To hide spoilers simply add the spoiler tags to the text like so:

Your text here [/spoiler*] Remove the * to make it an actual tag.
 

I_B_Ready

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RedMenace said:
Anderson/Udina is a purely cosmetic choice. Both will tell you that they cant help you, the difference is that one will go into "My career and the future of mankind is more important" speech and the other will go into "Politics is a *****" speech.
there's a minor difference. if you chose Udina, and didn't save the council, you can't get your Spectre status back. it means nothing in 2 but MAY come in handy in 3. but that's just conjecture.
 

TPiddy

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CuddlyCombine said:
I've been waiting for somebody to say this so that I can unleash my inner fanboy.

You see, in my opinion, Bioware are fucking legends. They're gods. Especially when it comes to story development. To keep myself from ranting, I'll just say that; Mass Effect 1 had direct impact. You could see people dying. Aside from the Rachni, there weren't very many long-term decisions. Mass Effect 2 has a plethora, ranging from the genophage to the Geth, while it's less dependent on high-impact visual events (assuming that you don't slaughter your entire squad).

Suffice it to say that there's a lot more going on than you can just see. Maybe I'm a rabid turian-loving idiot, but I think that's impact enough.
You could be right, I suppose it's that the decisions in ME 1 were more black and white while ME 2 has a lot of decisions that you won't really notice until later on.... It's more of a setup to 3 I think... I guess we'll have to wait.
 

Nomanslander

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Congrats, now you can join the rest of us in redundantly discussing in superfluous detail everything about the game and flooding the boards with ME2 threads...lol

Not trying to be a smart ass since I'm just as guilty....=(
 

ImprovizoR

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Axeli said:
ImprovizoR said:
I think you only feel that way because decisions in ME1 affected ME1 mostly, but almost every decision in ME2 will affect ME3.
Allegedly. People are putting a lot of faith on Bioware in this considering barely anything you did in ME1 genuinely affected ME2.

"But it will in ME3..." is a defense I keep hearing surprisingly often considering nobody has played ME3. You should judge ME2 on its own merits, not on another game's. Especially when the game doesn't have even as much as a teaser out yet.
Have some faith brother. If there is anything I learned in my 21 year on this Earth, it's that I'm always right. It's fascinating I know, but it's true.
 

Axeli

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ImprovizoR said:
Axeli said:
ImprovizoR said:
I think you only feel that way because decisions in ME1 affected ME1 mostly, but almost every decision in ME2 will affect ME3.
Allegedly. People are putting a lot of faith on Bioware in this considering barely anything you did in ME1 genuinely affected ME2.

"But it will in ME3..." is a defense I keep hearing surprisingly often considering nobody has played ME3. You should judge ME2 on its own merits, not on another game's. Especially when the game doesn't have even as much as a teaser out yet.
Have some faith brother. If there is anything I learned in my 21 year on this Earth, it's that I'm always right. It's fascinating I know, but it's true.
Trying to see your point there - can't find it.
 

ImprovizoR

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Axeli said:
ImprovizoR said:
Axeli said:
ImprovizoR said:
I think you only feel that way because decisions in ME1 affected ME1 mostly, but almost every decision in ME2 will affect ME3.
Allegedly. People are putting a lot of faith on Bioware in this considering barely anything you did in ME1 genuinely affected ME2.

"But it will in ME3..." is a defense I keep hearing surprisingly often considering nobody has played ME3. You should judge ME2 on its own merits, not on another game's. Especially when the game doesn't have even as much as a teaser out yet.
Have some faith brother. If there is anything I learned in my 21 year on this Earth, it's that I'm always right. It's fascinating I know, but it's true.
Trying to see your point there - can't find it.
I said choices we made in ME2 will affect ME3 a lot. That's my opinion but some people doubt it. And I'm always right.