So I just got Dark Souls

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Church185

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Drizzitdude said:
- Never level a stat past 40, after reaching level 40 in a stat the diminishing returns hit stupid levels and 40 is the highest you will ever need for most items and spells, note that after level 40 in endurance, your stamina will no longer increase at all.
Good tips all around, but I would like to point out something about the quote above. END is probably the only stat I would stop at 40. Others can be pushed to 50 before the diminishing returns are too bad, and some of the best weapons and spells in the game require it. Sunlight spear requires 50 Faith, Demon's Greataxe requires 46 STR, and the Darkmoon Talisman has the best Faith scaling in the game once your Faith hits 50. Just to name a few. I would however stop at 50 with any stat, unless you are trying to wield Smough's Hammer.
 

A Random Reader

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Death is a slap on the wrist. You only lose your souls (Which are easily farmable) and humanity (also easily farmable). Sure, it sucks to lose your souls before you can spend them, but you're still learning how to deal with enemies, which is far more valuable. Assuming you don't give up, you'll eventually learn not to care too much about those 8 million souls you just managed to lose.
 

Church185

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Phoenixmgs said:
I didn't play Demon's Souls, but I'm just guessing if you played Demon's Souls, the mechanics and everything about Dark Souls will be much easier and quicker to grasp. It seems like the TC is brand new to the series.

I didn't go out of my way to level any of my stats. I played through every dungeon and I got a full experience of the game. It doesn't require any farming or grinding to level one more stat if you want. What if the TC wants to just have a straight forward sword or katana and have some magic as well? That's what I wanted. It's like you want the TC to make a perfectly optimal build on their first character, which just isn't going to happen because he/she doesn't even know what they want at this point. They will probably want something different after they play through the game than what they want now. All I was trying to do with my post was make the TC make some basic decisions before playing and then use a general template to go by so they have several options open to them.
Demon's Souls is very different from Dark Souls.

What to you is a straight forward sword or katana? A +5 Enchanted Iaito will look and function exactly the same as a +15 Iaito. The only difference between them is which stat they calculate their damage from. The Enchanted Iaito allows you to push your INT stat pretty high without sacrificing swordplay. You get hard hitting spells AND melee just by leveling INT.

Let's look at the breakdown.

+15 Iaito raw damage (calculated with 50 DEX): 416

+5 Enchanted Iaito raw damage (calculated with 50 INT): 471

+15 Claymore raw damage (calculated with 50 STR): 419

+5 Enchanted Claymore raw damage (calculated with 50 INT): 579

Guess which one lets him save souls by only leveling one stat?

For giggles, lets look at an elemental weapon. These don't require high stats at all, and hit pretty hard. This allows for a more free form character build. You can put all of your damage stat into VIT instead and increase your survivability drastically.

+5 Lightning Claymore raw damage (no stat scaling, requires 16 STR and 10 DEX to use): 514
 

Edl01

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You have a limited Stamina bar and if you are hit when it is low you are stunned and are likely about to die. Holding up your shield makes your stamina reacharge incredibly slowly, so try to master the art of raising your shield just before an enemy attacks, so you can have as much stamina as possible.

Roll. Dodge rolling is one of the most important skills in Dark Souls as several bosses will make mash out of your shield, so you need to know how and when to roll out of the way of attacks.

Never get greedy. I know you won't follow this advice, because no one does, but still I will say it. If you "think" you can get one more hit on a boss then don't, only go for hits that are certain, because if you miss that attack you may end up dead and having to do the whole boss fight again. I have had a fair number of incredibly irritating deaths during my first playthrough because I only needed 1 more hit on the boss and like an idiot I went for it and died.

And most importantly, don't give up easily. Nothing in Dark Souls is impossible, I know how corny this sounds but unless you are some kind of super gamer I highly doubt you will make it through the whole game without getting stuck on at least one boss, and if you are really impossibly stuck, rather than quiting approach the fight from a different angle, change your gear to let you roll faster, upgrade you armour, swap your weapon, or many other possible solutions.

I hope you have fun playing Dark Souls, it is a great game
 

DanielBrown

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Haven't played it since release, so it might've gotten nerfed, but pyromancy was fucking awesome. Melted faces everywhere!
Another tip would be to shoot the tail of a dragon when you walk under a bridge(you'll know it when it comes). It'll grant you a great weapon that helps in the beginning. Wouldn't bother upgrading it much though since it quite quickly lost it's oomph.
 

Maphysto

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Dec 11, 2010
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1. Learn when to lock on, and when not to. Several enemies and bosses have attacks that are difficult to avoid if you're locked on.

2. Decide what kind of weapon you want to use, get the strength and dex required to use it, and then focus on HP and Stamina. Increased HP and Stamina will go a lot further towards your survival than 5 extra damage per strike.

3. Try to keep your equipment load light, and learn to dodge. I used to rely purely on heavy armor and blocking for my defense, and the game became infinitely more fun and satisfying once I discovered the joys of dodging, two-handing and the Grass Crest Shield.

4. Start with the Master Key. Seriously. Best starting item in the game.
 

Naqel

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Church185 said:
Why shouldn't he start off with the master key? It's probably the only worthwhile starting gift, and a great way to explore.
Master Key is only useful for sequence breaking, and that's only useful if you know what you're doing.
Rule of thumb is you don't ever take it on your first playthrough.

Also:
-Drake sword isn't trash if you plan to get 16 strength anyway.

-Elemental weapons/upgrades aren't really worth it due to how the damage is calculated.

-Many bosses have deadzones close to their bodies, don't be afraid to walk right between their legs and hack at the knees/ankles.
 

Alarien

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Master Key. Don't listen to anyone who says otherwise. It's just silly not to.

Black Knight Halberd, as early as possible (to +5 as fast a possible).

Greatshield of Artorius, as early as possible.

Gear all your upgrades to the two items above. Equip gear that keeps you under 50% encumbrance. The gold-hemmed suit (can be obtained very early with Master Key and, depending on your personal skill, maybe a little help on Quelaag) is good until your endurance is higher. Mix with Black Iron to make a strong set that stays under 50% (or, be like me and go for the mix with the Artorius set for looks).

Breaks the game difficulty through all of NG, NG+ and NG++. The only thing that actually gave me trouble was NG+ 4 Kings, and that was just about approaching it right.
 

stroopwafel

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Jul 16, 2013
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I agree about not wasting dragon scales on Drake sword(tempting as it may be). Instead save them for the Dragon greatsword which you can obtain by cutting off the tail of the ancient dragon in the Great Hollow(look for a tree with a hidden path in Blight town). It requires high strength stat though like level 50 or so but well worth it. If you upgrade it with all your dragon scales it becomes immensely powerful, even destroying Anor Londo sentinels in one or two blows. It even makes the dreaded Ornstein and Smough fight a breeze. :p

Also in the Great Hollow you can find the Cloranthy ring which regenerates stamina much quicker. One of the most useful rings to have when you use the Dragon greatsword seeing how it drains your stamina bar. Upgraded Elite Knight armor and Eagle Shield provide pretty good defense.

But anyways: good luck! It's one of the most fun and addictive games this gen in my opinion. :p
 

Church185

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Naqel said:
Master Key is only useful for sequence breaking, and that's only useful if you know what you're doing.
Rule of thumb is you don't ever take it on your first playthrough.

Also:
-Drake sword isn't trash if you plan to get 16 strength anyway.

-Elemental weapons/upgrades aren't really worth it due to how the damage is calculated.

-Many bosses have deadzones close to their bodies, don't be afraid to walk right between their legs and hack at the knees/ankles.
It allows you to get a great medium shield right next to Firelink Shrine, grab the lightning resin before the Tauros Demon, and have early access to Havel's Ring. How is it only good for sequence breaking? It allows you access to good gear, and is the only worthwhile starting gift.

-Drake sword is quickly outclassed by easily accessible weapons like the Claymore and Zweihander that can be obtained sooner in the game, so what is the point in picking it up other than collecting?

-Elemental weapons damage is calculated against two forms of resistance instead of just one, but the trade off is that these weapons usually don't require high stats to wield. This allows players to do lots of damage while pouring stats into VIT or END. I do my titanite slab farming run with a +5 Lightning Claymore, and have no problem one shotting all of the Darkwraiths.

-Your third point is actually a good one though. Never be afraid to go toe-to-toe with the boss, it's usually the safest place to be.
 

Phoenixmgs_v1legacy

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Sep 1, 2010
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Church185 said:
Demon's Souls is very different from Dark Souls.

What to you is a straight forward sword or katana? A +5 Enchanted Iaito will look and function exactly the same as a +15 Iaito. The only difference between them is which stat they calculate their damage from. The Enchanted Iaito allows you to push your INT stat pretty high without sacrificing swordplay. You get hard hitting spells AND melee just by leveling INT.

Let's look at the breakdown.

+15 Iaito raw damage (calculated with 50 DEX): 416

+5 Enchanted Iaito raw damage (calculated with 50 INT): 471

+15 Claymore raw damage (calculated with 50 STR): 419

+5 Enchanted Claymore raw damage (calculated with 50 INT): 579

Guess which one lets him save souls by only leveling one stat?

For giggles, lets look at an elemental weapon. These don't require high stats at all, and hit pretty hard. This allows for a more free form character build. You can put all of your damage stat into VIT instead and increase your survivability drastically.

+5 Lightning Claymore raw damage (no stat scaling, requires 16 STR and 10 DEX to use): 514
I'm not trying to prove my advice is how to make the best character ever, just a good character with many options. The TC is a 1st time player, they are not asking for the best build ever, they are asking for general advice. You still need 20 Dex to use the Iaito anyways so I still think it's wise to pick to use Str or Dex weapons at the start.
 

Church185

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Phoenixmgs said:
I'm not trying to prove my advice is how to make the best character ever, just a good character with many options. The TC is a 1st time player, they are not asking for the best build ever, they are asking for general advice. You still need 20 Dex to use the Iaito anyways so I still think it's wise to pick to use Str or Dex weapons at the start.
I'm not saying I make the best characters ever (I'm playing with a crossbow build right now for Jim's sake >.>), but if you are going to bother leveling a stat for magic, and your weapon can only effectively scale with one stat at a time, why would you waste souls leveling more than one? You can have many options and still only level one stat, just make sure you meet the base stats for whatever you want to wield and you are good to go. The cost for each stat grows dramatically as you level up, meaning later in the game and subsequent playthroughs require careful stat allocation.
 

Lawnmooer

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My advice for a newbie:

Think about what weapons you might like to use (If possible, play around with some on a "Test character" using early game versions of the different types (Straight Sword, Curved Sword, Spear, Greatsword etc))

For the best time, I recommend going for enough strength and dexterity to be able to hold your weapon in one hand and to get a decent shield on (One with 100% Physical block and good stability ideally) - I highly suggest a medium shield from a weight vs effectiveness standpoint.

After you have a suitable weapon + shield setup, I suggest going heavy into Vitality and Endurance.

Vitality increases your health, and has self explanatory benefits.

Endurance increases your Stamina (Meaning more attacks/blocks/rolls can be used) and increases the maximum weight you can have equipped, this is valuable for keeping speed at a decent amount (<50% burden is the goal, with the ideal being <25% for the fastest roll and movement) whilst also allowing heavier armour and weapons to be utilized.

If you do this, then the recommended thing to do with your weapon is to upgrade it to +10 as soon as possible then wait until Anor Londo when you can start turning it into a Lightning weapon. Lightning weapons are great since they do really high damage with the downside of not scaling (Not an issue if you've not used levels upping Str/Dex/Int/Faith past what you need to wield equipment and instead become tankier)

The reason I suggest this, is because it does make you pretty tanky so you can suffer some mistakes without dying as much as most people make out (Though you're likely to die a fair amount still while you learn the enemies) and also because of the exponential growth of the cost of leveling up, it means that going for more Str and Dex (Which don't provide massive damage increases unless you're good at the game and can go for more dangerous weapons and upgrades along with 2 handing weapons for extra strength bonus) will drastically reduce the amount of Vitality and Endurance you're reasonably going to be able to pick up without resorting to large amounts of very tedious farming.

As far as equipment goes, upgrading it is nice, especially something like the Elite Knight set which can be picked up early in the game. Something to note though, try to always carry around some robes and such since cloth armours usually have high magical/fire/poison protection which can be invaluable for certain areas in the game.

Another thing to point out: Poise is amazing. Like really, really good.

Poise is a stat that increases the amount of damage you can sustain without stumbling, this is incredibly useful to avoid frustrating situations where you get stun-locked because an enemy with fast attacks/multiple weak enemies keep attacking you and causing you to stumble (This also will interrupt any attack animations you where in the middle of, so if running with a Greatsword, having low poise will make it nigh impossible to get an attack off mid-fight)

Side note: The Drake Sword can be good and can be bad. On the one hand, it's pretty strong early game and the lack of scaling is irrelevant if going for my suggested stat build, on the other hand it really does blow nearly everything out of the water until upgraded a fair amount (I think the last character I got it on, only swapped out after farming a Halberd +10 which did on par damage) which prevents you from learning the attack/parry styles of the weapons that you're likely to use once the game starts to ramp up the difficulty (I.E. Enemies start getting high armour and higher health)
 

Naqel

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Nov 21, 2009
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Church185 said:
It allows you to get a great medium shield right next to Firelink Shrine and grab the lightning resin before the Tauros Demon. How is it only good for sequence breaking? It allows you access to good gear, and is the only worthwhile starting gift.
You can get the resin with the residence key, which you're supposed to get anyway.
The shield isn't a necessity, as there are just as good ones(for that stage of the game) available without the master key.

-Drake sword is quickly outclassed by easily accessible weapons like the Claymore and Zweihander that can be obtained sooner in the game, so what is the point in picking it up other than collecting?
Claymore requires the much more dangerous(for a beginer) run across the bridge, rather than sneaking below it, and even then, you won't be upgrading the Claymore to outdo the drake sword for a while.
Not to mention that if you go for the Claymore, you might as well get the Drake sword, even if it's just for the short stretch from there to the smith. It's still worth it.

Zweihander requires dashing between skeletons, whom you will not beat at that stage without the Drake sword, and avoiding them isn't exactly something that'll happen on the first go.
All the damage concerns also apply.


-Elemental weapons damage is calculated against two forms of resistance instead of just one, but the trade off is that these weapons usually don't require high stats to wield. This allows players to do lots of damage while pouring stats into VIT or END.
You know what else has amazing damage and low requirements? Drake sword.
That little jab aside, elemental weapons are rather tedious to get, unless they come pre enchanted, which in most cases means they still require stats to scale with.

Then there's the resins and charcoals you mentioned. You get a lot more mileage from using a resin/charcoal on a fully physical weapon, then you do from having an elemental one. Not to mention the versatility of such an approach.

On top of all that, if you really want to skip leveling damage stats, there's a wide selection of weapons with great base values and poor scaling, which are a staple of level ~60 PVP, but that's once again something you use once you get a hold of the game and play it with a goal in mind, rather than experience it for the first time.
 

irok

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Jun 6, 2012
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1. Don't be human at any time, you will get invaded and its mostly by people who know what they are doing, mostly, some will fall off cliffs before you even see them.

And that's pretty much all there is for a new player, although I will say its pretty fun to be a sunbro and stalk common invasion places, whats that? you wanted to kill low level players with your twink , hows about some 2v1 with some lightning and a random ass grave lord sword dance.
 

Church185

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Naqel said:
You can get the resin with the residence key, which you're supposed to get anyway.
Why buy the residence key when you get the Master Key for free?

The shield isn't a necessity, as there are just as good ones(for that stage of the game) available without the master key.
Where else can you find a 100% physical shield with that high of a fire resistance early in the game?

Claymore requires the much more dangerous(for a beginer) run across the bridge, rather than sneaking below it, and even then, you won't be upgrading the Claymore to outdo the drake sword for a while.
Not to mention that if you go for the Claymore, you might as well get the Drake sword, even if it's just for the short stretch from there to the smith. It's still worth it.

Zweihander requires dashing between skeletons, whom you will not beat at that stage without the Drake sword.
Neither of those runs are hard if you know how to do it, just like acquiring the Drake Sword. The Claymore has way higher damage potential than the Drake Sword and you can upgrade the Zweihander enough to beat it out before you even acquire it.

You know what else has amazing damage and low requirements? Drake sword.
That little jab aside, elemental weapons are rather tedious to get, unless they come pre enchanted, which in most cases means they still require stats to scale with.
Elemental weapons still have a higher damage potential than the Drake Sword. While they may not be the end all be all that they used to be when Dark Souls launched, they are still useful weapons far into the game.

Then there's the resins and charcoals you mentioned. You get a lot more mileage from using a resin/charcoal on a fully physical weapon, then you do from having an elemental one. Not to mention the versatility of such an approach.
The amount of damage added by pine resin is laughable by the end of the game. It's great to add that 150 extra damage to your weapon when you are fighting the Tauros Demon, but it doesn't make much of an impact later. Not to mention, the buffs are temporary, meaning you are going to need to keep buying them if you plan on working them into your playstyle. Would be better off using CMW or DMB.

On top of all that, if you really want to skip leveling damage stats, there's a wide selection of weapons with great base values and poor scaling, which are a staple of level ~60 PVP, but that's once again something you use once you get a hold of the game and play it with a goal in mind, rather than experience it for the first time.
I can't really argue with this. I like to use the Gravelord sword myself, but everyone has their favorite.
 

Souplex

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Jul 29, 2008
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The game is about discovering and learning. I recommend against seeking advice.

...

Still there?

Dodging is for chumps. Get a good shield, get some heavy armor, get a spear.
 

Zero of Arcadia

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Church185 said:
Naqel said:
You can get the resin with the residence key, which you're supposed to get anyway.
Why buy the residence key when you get the Master Key for free?
Why buy the residence key? Because it and ONLY IT can open the door to the Magic Tutor in the Lower Burg. My cousin found that out when he killed the merchant for his katana. As for the Master Key in general, I'd agree that it isn't a good idea to get it on the first playthrough. It greatly derails a new player from the 'main' flow of the game and can confuse them greatly. It'll also lead him to not knowing what keys open which locks and why most keys are important. Even then, he can pick one up somewhere in Anor Lando if memory serves, so it isn't a total loss if you don't pick it. Also, with the better gear argument, it will cause the player to rely on their gear and not hone their skills. It's best to let a newbie flounder around with starter gear than deprive them of the learning experience.
 

scotth266

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Jan 10, 2009
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Binnsyboy said:
I second the advice to NOT get the Master Key as a starting gift, because you'll probably just wind up running into areas you shouldn't go to immediately and getting yourself killed. It's good for veterans who know what they're doing, but for your first few goes at it, try getting firebombs or the twin humanities.

Humanity by the way is important. When you use it, you can turn human at a bonfire, which will unlock the online features of the game - both co-op and PVP. You'll be able to summon players from white/yellow marks to help you out, but red and grey marks will summon guys to fight you - and players are able to invade your world randomly while you're human, so you are not safe unless you're in a menu at a bonfire. Co-op is useful for dealing with difficult bosses, so the risk is worth it - just don't keep those boss souls on you for too long or you'll likely lose them.

Upgrading weapons and items (you'll find a smith later) is critical. Heavy armor will make you bulky but your dodge roll will get worse. Having some sort of ranged attack is a good idea (Pyromancy is the best for new players, as its power can be upgraded through your glove rather than through stats.)

As far as stats go, find a weapon you think you'd enjoy using, raise your stats to the amount you'd need to wield it, and then focus on HP and Endurance for a while (and focus on HP/END if you don't know what you want to use.) Don't put points into resistances (it's pointless.) Attunement gives you more spell slots (I believe the cap is reached at 12 Attunement though I could be completely wrong, look it up.)

Learning how to counter and how to get behind enemies for backstabs will make your life SIGNIFICANTLY EASIER, so put some time into it. There's non-spoiler videos on Youtube that you'd find helpful if you're having trouble with it.

Be careful around NPCs - you can kill them by accident which will ruin your day.

EDIT: Oh, and make sure to go UP the first thing you do - there's a staircase near the well. Do not, for the love of god, go ANYWHERE near the skeletons until you have rung the first bell.