Oh wow, I found a PDF of the RE4 controls for PS2 and I think you're right about the aiming. It doesn't say what Type II controls change though. I guess I just wasn't conditioned with 3rd-person shooters yet because aiming with the LS would've pissed me so fucking off. I recall just finding Bloodrayne really repetitive and over long.JohnnyDelRay said:RE4 on PS2 had 2 controller types, only switching whether you use R1 to shoot, or square. The RE4 HD version has right stick aiming, but that's only the latest HD version, that's available on PC, which I played with an XBOX controller. The PS3 HD version, released much earlier, didn't (I should know, it's installed on my PS3 right now).
Bloodrayne was a poor game, but it was pretty darn sensitive and accurate with KB&M. If it sucked with a controller though (and all other TPSs), I'll take your word for it because I rarely tried.
As I was saying to Dirty Hipsters earlier, I guess I can see how a major function (such as JUMP in a parkour-based game) would be much easier to adjust to, than a function you were using sparingly. So I guess it makes sense to use something very often assigned to the triggers/bumpers, and wouldn't take as long to rewire.
Also, on your topic of JRPG's, I've found that the strategy in games like Fire Emblem nicely add a bit more tension as map positioning, unit priority and weapon bias play into it much more when you have an entire field to take into account, rather than the typical friends left enemies right, lets take turns scenario.
Even as a young kid playing SNES I hated that standard JRPG combat. I then finally tried FFX like 10 years later (or whatever it was) and I'm like the gameplay hasn't changed since SNES? Hell, FFVI's combat was actually more involved. Then, I played FFXII since no random battles FINALLY!!! However, that game made me fully realize exactly why I hated the combat all these years. If a few if-then-else statements (gambits) can automate the battles, then why waste your time putting in common sense commands for 50+ hours? How is that fun or challenging? You can't make Fire Emblem play itself with a few if-then-else statements, it takes legit player input to win those battles. Xenosaga II was the only standard JRPG combat I liked, you really had to setup all your moves but then all the fans bitched about the combat being too slow and the next game went back to the boring old combat system.