Keep it simple.
You're running solo. This means a few very simple things:
You're not going to have great graphics, plan your art style around this. Keep it simple and effective, probably 2D. Try to avoid close up humans, they'll just look bad. Try to avoid complicated looking objects, they'll just look bad. Try to avoid very organic looks, they'll just look bad. etc.
You're not going to have a big and deep game, plan your gameplay around this. Don't try to make dozens of different systems to do a dozen different things, you'll end up with a dozen crappy systems that nobody likes. Focus on one aspect of gameplay and make that aspect extremely good. Again, keep it simple.
You're not going to have a deep and engaging storyline. Chances of you being an extremely talented amazing writer who knows how to deal with interactivity are slim, very slim, basically nonexistent. Keep your story basic and simple, involve some humor. Don't try to craft some big epic, you'll very likely fail and ruin whatever other good factors your game had. Take a basic story, add some humorous twist and go with that.
I hope you get the basic line of thought here, keep it simple. If it takes more then a single paragraph to describe whatever you're creating then chances are it's too complicated. With a AAA budget you can do complicated, as a solo dev you can't.
I mean take about the most popular game created by a single person: Minecraft. It can be basically summed up as:
"You have bricks. You build stuff with those bricks. Oh, and at night there's zombies."
You're running solo. This means a few very simple things:
You're not going to have great graphics, plan your art style around this. Keep it simple and effective, probably 2D. Try to avoid close up humans, they'll just look bad. Try to avoid complicated looking objects, they'll just look bad. Try to avoid very organic looks, they'll just look bad. etc.
You're not going to have a big and deep game, plan your gameplay around this. Don't try to make dozens of different systems to do a dozen different things, you'll end up with a dozen crappy systems that nobody likes. Focus on one aspect of gameplay and make that aspect extremely good. Again, keep it simple.
You're not going to have a deep and engaging storyline. Chances of you being an extremely talented amazing writer who knows how to deal with interactivity are slim, very slim, basically nonexistent. Keep your story basic and simple, involve some humor. Don't try to craft some big epic, you'll very likely fail and ruin whatever other good factors your game had. Take a basic story, add some humorous twist and go with that.
I hope you get the basic line of thought here, keep it simple. If it takes more then a single paragraph to describe whatever you're creating then chances are it's too complicated. With a AAA budget you can do complicated, as a solo dev you can't.
I mean take about the most popular game created by a single person: Minecraft. It can be basically summed up as:
"You have bricks. You build stuff with those bricks. Oh, and at night there's zombies."