So I'm replaying Mass Effect 1...

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Shepard's Shadow

Don't be afraid of the dark.
Mar 27, 2009
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Rhayn said:
My biggest problem with all the extra weaponry isn't that it exists, it's that your party members can sometimes randomly pull up an untrained, lower level weapon. Playing through on Insanity is when I noticed how much it matters. Especially against stuff that tries running up to you and one-shot you with an incredibly bullshitty attack (I'm looking at you, Krogans), it really matters what weapons your squadmates have when all you do is dodging the melee.

What I think could work is have the all the weapons useable for all classes, but only working in certain situations. For example, sniping would only be usable when out of combat, shotguns and assault rifles loose effectiveness depending on range, and as for pistols... Well, everyone can already use pistols, so lets not change that.

Then, depending on your class and training, the defects would be trained away so you could snipe in combat, kill stuff further away with the shotgun, more easily aim with the assault rifle in close quarters combat etc.
I see your point but, they pick the weapons that fit the situation; and if you don't like it takes what 4 seconds to switch them back to what you want. The game pauses too when you switch weapons.

All weapons are usable for all classes. It's specialize you mean. And that wouldn't work. Solider classes specialize in weapons like assault rifle and sniper. Biotics specialize in lift and throw. That is why what class you pick is important. Otherwise there would be just one class. There would be to many talents for a character if that happened. It just wouldn't be fair either. Having a tech that can take your shields down and then hit you w/ a shotgun blast and kill you, isn't fair.

Also, those krogan where tough. Although, I was a biotic who also used assault rifles so they weren't really a problem for me.
 

Distorted Stu

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Sep 22, 2009
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The majority of weapons in ME1 are usless unless it is the Assalt rifle.. but the sniper did come in handy at times i do admit..
 

Camarilla

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Jul 17, 2008
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From what I've seen of the trailers so far, a lot of these problems seem to have been fixed in ME2. For example, in the Subject Zero trailer, Zero only has a pistol and shotgun, she isn't carrying either of the rifles, and Shepard uses his sniper rifle during a cutscene, which I assume would change depending on his weapon specialisation.
 

The Hairminator

How about no?
Mar 17, 2009
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Indeed. You shouldn't carry the weapons you do not use. I hope Mass Effect 2 will fix those small disturbing things in the first.
 

Jenova65

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Oct 3, 2009
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Never really found it to be a problem, tbh, the only times that ever happened was when I had accidentally interfered with their weaponry at the equip screen, but even so it is very small issue............ Hardly worth notice as far as game criticism goes.
The only thing that bothered me were the generiplanets, iygwim? ;)
 

thehoff

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Aug 3, 2008
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I guess they have to keep them incase you decide to change your mind and upgrade one of the other weapons. But yeah I guess it is a bit of extra weight, unless they are made from special lightweight technology.