kaioshade said:
Why is it that mass effect gets a pass for recycling areas but dragon age 2 gets ripped apart? i have asked this many times and have yet to receive a compelling answer.
Most, if not all, of the quests that had recycled areas in Mass Effect were either non-essential and had little or no impact on the story and could be skipped, or were situated in a spacestation/ship or some modular underground facility were it somehow made sense it had the same layout(it can be observed in real life, too!). At least they had the sense of actually moving furniture around inbetween locations in Mass Effect.
The same thing could not be said about Dragon Age 2.
Anyway, DA2 did alot of things WRONG, very very wrong.
What do you mean, I can't dualwield axes with my rogue?! What do you mean I can't make any of my mage characters a spirit healer (I beheaded Wynne, and thus, Morrigan took her place, shapeshifting was pointless most of the game)? What, I can't give Isabella a bow(okey, that wouldn't make much sense)?! What, I can't give my brother a shield(what's'his-name, I couldn't muster enough "care" for him before he was gone anyway) What, the overview and itemization made worse? Two stars equal your own level, makes absolutely no sense, what is this, Fable!? What about the relevance of stats to your specialization or class??
In Dragon Age: Origin, stats on items were absolute, and did not change over time, in essence, *if* you had the money to do so, you could buy the best weapon/robe/armor in the game as soon as you reach Denerim, and never switch for another for the rest of the game. Here you have to manage your inventory every other quest just like you had to change Blaster Pistol IV to Blaster Pistol V in Mass Effect, which is a step back. Instead of having a meaningful inventory and meaningful items they gave us the shit from Mass Effect instead, with a bit of Fable spice.
One step forward in one area, two or perhaps three steps back in others. Personally, I can forgive bad game design and even plotholes in my games as long as they have the charm and atmosphare. Even that is gone in DA2, but that's what you get when you cut corners. I guess Brent Knowles leaving Bioware and EA's claws really shows.
According to an interview(cut from Wiki) with Mike Laidlaw;
"[despite Dragon Age's players' criticisms] continue to tune and capitalize on that 'fusion' between the Origins experience and Dragon Age II". Additionally, he also noted that a return to the more hardcore RPG style of Dragon Age: Origins is unlikely, proclaiming "The big key is to not adjust 180 degrees again, because we've done this."
Unless they include Morrigan somehow, I won't be going back to Dragon Age, anytime soon.
Edit1: And where are my fatalites!? The combat may have been slower and clunkier in DAO but the feeling of choping the head of your foe still makes it more fun than the more fluid and responsive controls in DA2.