I think your definition of "feature" is overly broad. While you have to pay to change your shirt color seems odd to me, it has no effect on my gameplay and can be ignored if I'm happy with my current shirt.Scorpid said:That would be great if if it was a f2p game. But it isn't, its a 60 dollar game that has had features stripped from it that by all means should be in the base game but instead they took stuff out and turned around and charged for it with more stuff that could of been in the game to come. But if you are fine with the 60 dollar game being nothing more then an entry fee than I guess there is no problem.Louzon said:Man...none of this DLC is required to be any better. It's all cosmetic stuff that you only buy if you think it looks cool. The new hunters and monsters would be slightly different, but still, without them I don't see still doing well at this game being that difficult. If you're mad that they're trying to sell you skins, you're missing the point that it's actually a really fun game that can be a blast with friends. Don't like new skins? Don't buy 'em. Problem solved.
To me a feature would be a game mode, series of maps or any type of weapon/defensive upgrade that gives you an advantage and that you only get by paying. Evolve is not doing that. All game modes/maps/hunters are available (after doing the unlocks which can usually be done within a couple games with each character), buffs/perks are earned by levelling up, and with the evacuation mode you get a TON of variation on the standard game modes.
If the monster and hunters they're going to charge you for were actually done, they'd have likely shown up at the end of the betas because Turtle Rock has done an awesome job of using the betas to tweak balance.