As some of you might know, it's been announced rather recently that GMod 2 was currently in development. Starting it anyway. But one thing that's been bothering me the most by far is... What new engine are they gonna use?
Now it's obvious to everyone that the Source engine is just too old now and we need something fresher. And there's been talk of using Source 2. Whenever it comes out. But I think this is a mistake. A somewhat big one. Right now, people want to stick to the new Source engine for primarily one reason. Because they might be able to load the old Source games onto it as well. Which is fine but, in all honesty, this reason, in my arrogant opinion, is not a good reason at all to stick with Valve's Source engine.
I'd like to go off on a bit of a tangent now and talk about GMod and its connections to Valve games. To be specific, GMod is currently steeped in what I call "Valve culture". And for good reason. Its ability to mount and use the assets for most all Source games is truly amazing and adds loads of content to the game. It's essential to current GMod.
But let's all be honest with each other. It's been over 10 years now. 10 years of Valve culture. Of Valve games. And Valve maps. And Valve characters. And, I'm sure I'm going to be stoned for saying this but I think it's time we moved on with the next GMod into a whole new engine and embraced a new culture, so to speak. New games, new characters, new maps, etc. A completely new start.
"But Valve games are what made GMod!" You might say. And you'd be right. In terms of the original GMod anyway. And I don't think that should change at all in the slightest. I think that the first GMod should be the original "Valve" Garry's Mod. And the new one should strike out for new ground in a new mainstream engine. With new games to mount and play with. If you want to play through HL2's levels in GMod; if you want to screw around with TF2's characters; if you want to mess around in the Portal maps with the community made Portal gun; that's what the first GMod is for.
But the new GMod should be, well, new. Let's not rehash all the old stuff because we're afraid of change. Why can't we have both the old and the completely new? I know I want that. I know that I don't want to see another Portal character or item. I know I don't want see the G-Man looking insane in a screenshot for the gazillionth time.
So what engine should we use, you ask? Well, I STRONGLY recommend Unreal Engine 3 or 4. 3 has much more games made for it that we could mount but 4 obviously has much better tech behind it and it's so easy to work with. But hey, even if we use Unity, I'm OK with that. Let's just shift away from Source and Valve culture in general for the sequel, please.
Now it's obvious to everyone that the Source engine is just too old now and we need something fresher. And there's been talk of using Source 2. Whenever it comes out. But I think this is a mistake. A somewhat big one. Right now, people want to stick to the new Source engine for primarily one reason. Because they might be able to load the old Source games onto it as well. Which is fine but, in all honesty, this reason, in my arrogant opinion, is not a good reason at all to stick with Valve's Source engine.
I'd like to go off on a bit of a tangent now and talk about GMod and its connections to Valve games. To be specific, GMod is currently steeped in what I call "Valve culture". And for good reason. Its ability to mount and use the assets for most all Source games is truly amazing and adds loads of content to the game. It's essential to current GMod.
But let's all be honest with each other. It's been over 10 years now. 10 years of Valve culture. Of Valve games. And Valve maps. And Valve characters. And, I'm sure I'm going to be stoned for saying this but I think it's time we moved on with the next GMod into a whole new engine and embraced a new culture, so to speak. New games, new characters, new maps, etc. A completely new start.
"But Valve games are what made GMod!" You might say. And you'd be right. In terms of the original GMod anyway. And I don't think that should change at all in the slightest. I think that the first GMod should be the original "Valve" Garry's Mod. And the new one should strike out for new ground in a new mainstream engine. With new games to mount and play with. If you want to play through HL2's levels in GMod; if you want to screw around with TF2's characters; if you want to mess around in the Portal maps with the community made Portal gun; that's what the first GMod is for.
But the new GMod should be, well, new. Let's not rehash all the old stuff because we're afraid of change. Why can't we have both the old and the completely new? I know I want that. I know that I don't want to see another Portal character or item. I know I don't want see the G-Man looking insane in a screenshot for the gazillionth time.
So what engine should we use, you ask? Well, I STRONGLY recommend Unreal Engine 3 or 4. 3 has much more games made for it that we could mount but 4 obviously has much better tech behind it and it's so easy to work with. But hey, even if we use Unity, I'm OK with that. Let's just shift away from Source and Valve culture in general for the sequel, please.