So....Mass Effect 4

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Zhukov

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Dec 29, 2009
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RhombusHatesYou said:
Zhukov said:
Want to be hilariously overpowered? Play a vanguard.
Vanguards are massively overpowered in all 3 ME games... hell ME3 is probably the worst for it. Charge. Nova. Repeat until everything is dead. Give self pat on back.
This is true. Giving the Nova ability an instant cooldown was not the smartest of ideas.

I ended up having to deliberately handicap my build a little to prevent myself from being overpowered.
 

Subscriptism

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May 5, 2012
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I hope you can choose your race and that it's set in a
galaxy with rebuilt mass effect relays
after the invasion.

I know it's a minor detail that most people are aware of but I'd rather be safe than ruin it for someone
 

Kyber

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Oct 14, 2009
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I hate everyone who now hates the series because of 3's ending, it's just really silly. I for one am somewhat excited, but i would really like the name to be something else than just "Mass Effect 4", something like Mass Effect: The (something)(something), so it would be another story, so it wouldn't be a part of the Shepard series, as it ended in 3. The same thing really with Dragon Age, i would have much preferred Dragon Age 2 to have been called something like Dragon Age: Hawke's Story.
 

PirateRose

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The only way they can continue the series really is to retcon the crap out of ME3. Which may be one of the few times a fan base really celebrated a retcon. I certainly support it.

With the current endings of ME3, there is just no way they can continue the series. They are just all so very final and change the galaxy so extremely, it won't be the universe the fans fell in love with anymore. Not to mention, they'll have to pick one as canon. I can't see Bioware going through the time and effort in the fourth game, to make the galaxy reflect your final decision in ME3.

I'm pretty sure Liara is going to be back, she's going to be back in some shape or form of future Mass Effect games. She's still got 900 years to go, so if Bioware decides to put the game so many hundreds of years later, she'll be there. Obsessively stalking like she did with Shepard all three games. It wasn't really Shepard that she was after. She was after the player all along. Or maybe she'll have cloned Shepard for sexual purposes. Or that final scene where she shares memories with Shepard was really a rape to get pregnant. Hello, meet Shepard's unwanted asari child. And she wants to stalk you. Well, I guess the unwanted part depends on the Shepard.
 

Quazimofo

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Trixsy said:
I'd like to see a mass effect where I can really create my own protagonist. Race, backstory, appearance, the whole kit and kaboodle. I want to make a turian or a quarian, and not be a space soldier. I loved mass effect as a whole and I'm excited to see what they do. While I understand the complaints people had, I still enjoyed all three games.

Just... don't bring back vehicles. It's my only wish.
Mako 2.0 should never happen.
i still fail to see why people disliked the mako so much. In the elder scrolls games, horses do the same damn thing (i.e Cling to surfaces and turn horribly), yet people love em!

other than that, what is wrong with driving around a planet strategically timing your little jet boosts so they never push you off the ground, but make it look like you are instead bouncing around with your hydraulics listening to some phat beats?
 

Fappy

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Zhukov said:
RhombusHatesYou said:
Zhukov said:
Want to be hilariously overpowered? Play a vanguard.
Vanguards are massively overpowered in all 3 ME games... hell ME3 is probably the worst for it. Charge. Nova. Repeat until everything is dead. Give self pat on back.
This is true. Giving the Nova ability an instant cooldown was not the smartest of ideas.

I ended up having to deliberately handicap my build a little to prevent myself from being overpowered.
I started my vanguard playthrough recently and didn't take Nova at all because of how boring and overpowered it is. Took Carnage as my bonus power and just fire explosion all day. Carnage + Biotic Charge = GIANTGORE-SPLOSION!
 

kenadian

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May 7, 2012
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RhombusHatesYou said:
Kaleion said:
but seriously does anyone know if Bioware Montreal is the Bioware studio formed by the Pandemic guys?
No, Bioware Montreal are the dickweevils who made Army of Two.

Not a good indicator for people hoping ME4 will be 'more RPG, less shooter'.
Those "dickweevils" are also the ones who made the MP section of ME3. You know, the thing that everyone was bitching and moaning about before the game came out as unnecessary and would drag down the game. Then the game came out, and the MP (in as much of a last minute addition as it was) fucking blew the SP out of the water. I don't go back to the game for SP, I only touch SP for new DLC. MP? Play it almost everyday, have since early April atleast.

RhombusHatesYou said:
Zhukov said:
Want to be hilariously overpowered? Play a vanguard.
Vanguards are massively overpowered in all 3 ME games... hell ME3 is probably the worst for it. Charge. Nova. Repeat until everything is dead. Give self pat on back.
Vanguards OP? Wow, now I've seen it. I didn't realize repetition made something OP. I'm assuming this is talking about SP. Frankly, anything save for an Engineer Shep using nothing but a level 1 Shuriken or Eagle will be "OP" because the SP is stupidly easy. The enemies are weak. Nothing in single player is worth going by to define as "OP". Tell a regular MP player that a Novaguard is OP and you'll get the blue laughed off your ass, to quote a certain Matriarch.
 

Superhyperactiveman

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If they let me have a shotgun wielding volus as a squad mate and let me gay romance a krogan, I will forgive literally every transgression on their part.
 

kasperbbs

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I loved the previous 3 games and there aren't many other games like them, so yeah, day one purchase for me, unless the main character is a Volus.
 

Superhyperactiveman

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PirateRose said:
The only way they can continue the series really is to retcon the crap out of ME3. Which may be one of the few times a fan base really celebrated a retcon. I certainly support it.

With the current endings of ME3, there is just no way they can continue the series. They are just all so very final and change the galaxy so extremely, it won't be the universe the fans fell in love with anymore. Not to mention, they'll have to pick one as canon. I can't see Bioware going through the time and effort in the fourth game, to make the galaxy reflect your final decision in ME3.

I'm pretty sure Liara is going to be back, she's going to be back in some shape or form of future Mass Effect games. She's still got 900 years to go, so if Bioware decides to put the game so many hundreds of years later, she'll be there. Obsessively stalking like she did with Shepard all three games. It wasn't really Shepard that she was after. She was after the player all along. Or maybe she'll have cloned Shepard for sexual purposes. Or that final scene where she shares memories with Shepard was really a rape to get pregnant. Hello, meet Shepard's unwanted asari child. And she wants to stalk you. Well, I guess the unwanted part depends on the Shepard.
They could always either set it in a time frame that isn't connected to the original trilogy's events. Like really far into the past or future. Alternatively, they could allow you to import your save so your final decisions do have impact in 4.
 

kenadian

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May 7, 2012
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Superhyperactiveman said:
If they let me have a shotgun wielding volus as a squad mate and let me gay romance a krogan, I will forgive literally every transgression on their part.
Considering MP pretty much already did this...
 

skyojedi

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Jun 10, 2011
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kenadian said:
RhombusHatesYou said:
Kaleion said:
but seriously does anyone know if Bioware Montreal is the Bioware studio formed by the Pandemic guys?
No, Bioware Montreal are the dickweevils who made Army of Two.

Not a good indicator for people hoping ME4 will be 'more RPG, less shooter'.
Those "dickweevils" are also the ones who made the MP section of ME3. You know, the thing that everyone was bitching and moaning about before the game came out as unnecessary and would drag down the game. Then the game came out, and the MP (in as much of a last minute addition as it was) fucking blew the SP out of the water. I don't go back to the game for SP, I only touch SP for new DLC. MP? Play it almost everyday, have since early April atleast.

I, on the other hand, have no interest or intention of playing MP, so for me their pedigree is not promising. But then, different people like different kinds of games. If it's MP-focused, I'll give it a pass. If it's SP-focused, you'll give it a pass. No matter what they do with this game, there will be people who won't be happy.

Unless, of course, they can do the nearly-impossible - make a game that blows everything else out of the water in both styles.
 

White Lightning

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Feb 9, 2012
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It should be a prequel, the ME 3 endings don't really leave much room for things to be adding on what with the whole mega war and everyone dieing.
 

Arina Love

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Apr 8, 2010
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After the horrid ME3 and my subsequent falling-out with bioware. I can't wait to see how they will ruin ME franchise even more!!
 

kenadian

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May 7, 2012
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skyojedi said:
kenadian said:
RhombusHatesYou said:
Kaleion said:
but seriously does anyone know if Bioware Montreal is the Bioware studio formed by the Pandemic guys?
No, Bioware Montreal are the dickweevils who made Army of Two.

Not a good indicator for people hoping ME4 will be 'more RPG, less shooter'.
Those "dickweevils" are also the ones who made the MP section of ME3. You know, the thing that everyone was bitching and moaning about before the game came out as unnecessary and would drag down the game. Then the game came out, and the MP (in as much of a last minute addition as it was) fucking blew the SP out of the water. I don't go back to the game for SP, I only touch SP for new DLC. MP? Play it almost everyday, have since early April atleast.

I, on the other hand, have no interest or intention of playing MP, so for me their pedigree is not promising. But then, different people like different kinds of games. If it's MP-focused, I'll give it a pass. If it's SP-focused, you'll give it a pass. No matter what they do with this game, there will be people who won't be happy.

Unless, of course, they can do the nearly-impossible - make a game that blows everything else out of the water in both styles.
I think it holds promise. The only big issue is Casey Hudson, but that's not going to change. The MP in ME3 was an afterthought, and it seems like they never expected it to be as successful as it has been. I mean, at the heart of it, it's a barebones 4 player co-op horde mode with the biggest variety being a recently added 4th faction, a new difficulty and yet more classes. Yet they've apparently made huge money off the packs people buy from their ruthless RNG store, hence why all the MP DLC has been free.

So, I figure, if they develop even just a secondary MP section to ME4 they'll atleast make it more than an afterthought. So, doing it well shouldn't be too hard. PVP would be the biggest obstacle to tackle, balance wise.

As far as SP goes, that's a matter of where Hudson takes the plot. And no one can even guess as to what will happen at this point.
 

FitScotGaymer

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Mar 30, 2011
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Bioware Montreal developing ME4 means that Hudson and Walters are done as leads for Mass Effect.

Both of them are employee's at Bioware Edmonton, and are unlikely to move to Quebec to work on ME4.

At this point given that ME4 will be developed by a whole new team, it could go either way. It could be awesome. Or it could be terrible.

Either way I won't be buying it until post release reviews come out.
 

Quazimofo

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JochemHippie said:
Good.
We've had a great trilogy now its time to push it into different directions.

Though I'm afraid that, in EA terminology means an FPS...
Ditto. I'm excited to see where they take it next.

also, to everyone complaining that ME3 was not an RPG, think for a second what exactly makes an rpg? leveling systems? stats? customizable gear? An open world? Character interactions? A story that is more than just set-piece tours? because every mass effect game was that, and save for the last 3, even call of duty is that now. Stop focusing on how the gameplay works (e.g. calling it a gears of war cone, when the only thing it has in common is how the characters interact with cover, and the exploding fuel tanks on people's backs, both of which were really good ideas anyway), stop saying it has too few RPG elements, (when what you really mean is it has too few skill trees you need to manage with so many skill points that it is ultimately more tedious than it needs to be), and remember what makes an RPG, Characters, story, choices, immersion, basically all of the things that allow you to ROLE PLAY as the CHARACTER in the GAME.

Ask for improvements there, don't complain about the objectively solid gameplay, or at least don't complain about it not being like traditional rpgs like skyrim, or dragon age, or classic fallout (i.e fallout 1, 2, tactics). If you have a gripe, gripe about specific things that didn't work (like people who say how biotics are overpowered, or the map designs have some areas it is too difficult to maneuver around, or the revive button shouldn't have been the same as the take cover button, or the gun sounds don't make them FEEL powerful etc.)

and seriously, how was that kind of cover system NOT the ultimate logical conclusion to the refining of what was (at least supposed to be) a cover based combat system from game 1?

hell, skyrim even has mediocre and uninteresting/boring combat for the most part. not saying skyrim combat cannot be fun, but objectively, it's not great. its a bit clunky and there is only so much you can do besides throw all the magic at people, shoot all the bows at people, until they get close where it becomes swing your sword or hammer until they fall over, unless you get a cool kill animation. There are also some environmental effects too, but skyrim is no shining bastion of perfect melee-magic-ranged combat. Its good enough for the game though.

traditional RPG elements such as leveling and skills and skill points and skill trees and gear and stats and customization HELP immersion, but are not essential (at least in the case of extensive skills you need to level), so please stop making such a big deal about them unless they start removing them entirely, which mass effect did in 2, but in 3 fixed it almost completely. though it would be nice having a non-combat skill to level for more non-combat world interaction. but in a way the paragon/renegade system is exactly that, since high enough scores allow you to have SERIOUS impacts on things through your words. Also, some purely aesthetic armor customization options, but i can understand why they didn't.


TLDR: Looking forward to new mass effect, but the people who complain about it are (for the most part) either complaining about personal preferences that weren't catered to(like extensive skills and/or skill trees to the point of tedium), are being narrow minded about what an RPG is in terms of combat("waaah, it uses cover, its like gears, gears combat cant be used for mass effect! ruined 4 evah!") or generally just exaggerating minor/nonexistent faults in the game, and it bugs me because if they are loud enough, someone might listen.