JochemHippie said:
Good.
We've had a great trilogy now its time to push it into different directions.
Though I'm afraid that, in EA terminology means an FPS...
Ditto. I'm excited to see where they take it next.
also, to everyone complaining that ME3 was not an RPG, think for a second what exactly makes an rpg? leveling systems? stats? customizable gear? An open world? Character interactions? A story that is more than just set-piece tours? because every mass effect game was that, and save for the last 3, even call of duty is that now. Stop focusing on how the gameplay works (e.g. calling it a gears of war cone, when the only thing it has in common is how the characters interact with cover, and the exploding fuel tanks on people's backs, both of which were really good ideas anyway), stop saying it has too few RPG elements, (when what you really mean is it has too few skill trees you need to manage with so many skill points that it is ultimately more tedious than it needs to be), and remember what makes an RPG, Characters, story, choices, immersion, basically all of the things that allow you to ROLE PLAY as the CHARACTER in the GAME.
Ask for improvements there, don't complain about the objectively solid gameplay, or at least don't complain about it not being like traditional rpgs like skyrim, or dragon age, or classic fallout (i.e fallout 1, 2, tactics). If you have a gripe, gripe about specific things that didn't work (like people who say how biotics are overpowered, or the map designs have some areas it is too difficult to maneuver around, or the revive button shouldn't have been the same as the take cover button, or the gun sounds don't make them FEEL powerful etc.)
and seriously, how was that kind of cover system NOT the ultimate logical conclusion to the refining of what was (at least supposed to be) a cover based combat system from game 1?
hell, skyrim even has mediocre and uninteresting/boring combat for the most part. not saying skyrim combat cannot be fun, but objectively, it's not great. its a bit clunky and there is only so much you can do besides throw all the magic at people, shoot all the bows at people, until they get close where it becomes swing your sword or hammer until they fall over, unless you get a cool kill animation. There are also some environmental effects too, but skyrim is no shining bastion of perfect melee-magic-ranged combat. Its good enough for the game though.
traditional RPG elements such as leveling and skills and skill points and skill trees and gear and stats and customization HELP immersion, but are not essential (at least in the case of extensive skills you need to level), so please stop making such a big deal about them unless they start removing them entirely, which mass effect did in 2, but in 3 fixed it almost completely. though it would be nice having a non-combat skill to level for more non-combat world interaction. but in a way the paragon/renegade system is exactly that, since high enough scores allow you to have SERIOUS impacts on things through your words. Also, some purely aesthetic armor customization options, but i can understand why they didn't.
TLDR: Looking forward to new mass effect, but the people who complain about it are (for the most part) either complaining about personal preferences that weren't catered to(like extensive skills and/or skill trees to the point of tedium), are being narrow minded about what an RPG is in terms of combat("waaah, it uses cover, its like gears, gears combat cant be used for mass effect! ruined 4 evah!") or generally just exaggerating minor/nonexistent faults in the game, and it bugs me because if they are loud enough, someone might listen.