remnant_phoenix said:
That's my deal in the big picture: the story, even in the big offenders like the authorization thing and the Ridley panic, could have worked if it'd been better written. The broad strokes are good and even open up some interesting possibilities; the details are a mess. And in the end, I'm willing to give it a pass because I can see what (good thing) they may have been going for and I enjoy the gameplay so much.
I don't give passes to something based on what
could have been. It doesn't need any excuses made for it, it was an incredibly poorly-written story attached to a slightly-above-average game with some poor design decisions. Like I said, when you start reducing stories to their "broad strokes" rather than actually holding them to account for the quality of their writing, pretty much anything can be said to be "good". In the right hands, almost anything can be a "good story".
Metroid: Other M was not in the right hands.
I guess those are the the keys then:
1) Though I am a long-time fan of Metroid, I've always been more interested in it from the gameplay side of the coin, and I enjoyed Other M's gameplay (except for the stupid, forced-first-person segments).
And that's fair enough. As I've mentioned, I do that as well sometimes. I absolutely adore
Diablo III, and have played it for over 200 hours (which for me is rather a lot of time to spend on a single game). I couldn't really tell you much specific about the story anymore if you were curious, though, because it really isn't all that amazing. A woman turns her daughter(?) into the devil at some point, I think? Maybe? Who even knows anymore. I enjoyed the story, but it's not that good.
2) My response to the story was a more measured, distanced, "I can see what they were going for there; it just REALLY didn't work".
That's not a reason to excuse it, in my mind. Just because I can acknowledge that something had some decent roots doesn't mean I have to extrapolate from there myself and thus give the writer a convenient out. It was a poorly-written story, and it should be recognized for that. Many people, myself included, thought that the quality of said writing was so poor, in fact, that it actively detracted from the quality of the game (and also some people just really didn't like the design flow of the gameplay or the controls). Case in point, your own words:
Other the other side, a lot of people didn't like the gameplay and/or had a much more personal investment in the narrative. Hmm.
If you're trying to figure out why it's been so reviled, then those are your primary explanations right there. Different people have different expectations and experiences. In fact, let's use
Final Fantasy XIII as an example. I don't, for the record, explicitly recall your feelings on the game, though I feel we've gone over this before between the two of us.
I went into
Final Fantasy XIII having basically grown up on
Final Fantasy VII,
VIII,
IX,
X, and
XII. I loved all of those games, for their complex characters (that I didn't always understand because small child), for their addictively grindy gameplay, for the worlds they built and presented to the player. I had what I believe to be a reasonable expectation of what I should find within
XIII; deep(ish) characters with their own goals and motivations, a sprawling world with many secondary areas and side-quests that aren't always telegraphed for you, and a combat system that didn't try to restrict your control at every opportunity. On every level,
XIII managed to disappoint me.
Following after games like
Super Metroid and
Metroid Prime, which set the standards for how
Metroid games should be presented, I don't think it's terribly unfair to say that
Other M is the
Final Fantasy XIII of the franchise. In and of itself, it's not an awful game. If you can get behind the controls, then it has decent-to-enjoyable gameplay and a remarkably bland story that's only even remarkable because of the new ways it finds to take things away from the player. But it's elevated (or lowered, depending on how you want to look at it) beyond the level of just being an okay game by the fact that it's been slapped with the
Metroid banner, and it has the pedigree of the rest of that franchise to live up to.
I will say that I LOVED the environmental storytelling of Metroid Prime. Storywise, I'd say the first Prime is the best game in the series by far. Hmm... Maybe I should go back and replay Metroid Prime. It's been YEARS, and playing it so soon after Other M could give some interesting insight.
Replaying
Metroid Prime is never a bad idea.