I think it is really important to compare System Shock 2 to Bioshock and Bioshock Infinite, maybe even the original Deus Ex first.
I would say that the level of atmosphere, lore, immersion and pure playing pleasure (all actual words, not their hollow marketingspeak zombie counterparts) is comparable.
But, and that's a huge 'but' - we have to acknowledge that making bigger games with more assets, more people and more money involved is a rather complicated thing, so I would wager that playing through the original Deus Ex or the original System Shock 2 is, on some levels, much more rewarding than going through the overcomplicated over-burdened and yet dumbed-down and streamlined, tunnel-visioned and cut up experience of modern, resource-hungry 'rides'.
I don't think Dead Space compares well to that. It tried to do it, and boy was I looking forward to the original title. Turns out the box-kicking, the fighting mechanics, the darn tram rides, the decidedly 'different' fighting mechanics, the customer segregation with paid DLC and the general clunkiness of the whole experience were all major turn-offs for me. I never finished Dead Space 2 and I never actually bought Dead Space 3. It just all felt randomly cobbled together and without a soul, like most of what J. J. Abrams pumps out these days. It's not quite on the same level as the 'Movie' movies, but it's pretty much in the same drawer: Empty stories, empty calories for empty brains. Hooray.
I would say that the level of atmosphere, lore, immersion and pure playing pleasure (all actual words, not their hollow marketingspeak zombie counterparts) is comparable.
But, and that's a huge 'but' - we have to acknowledge that making bigger games with more assets, more people and more money involved is a rather complicated thing, so I would wager that playing through the original Deus Ex or the original System Shock 2 is, on some levels, much more rewarding than going through the overcomplicated over-burdened and yet dumbed-down and streamlined, tunnel-visioned and cut up experience of modern, resource-hungry 'rides'.
I don't think Dead Space compares well to that. It tried to do it, and boy was I looking forward to the original title. Turns out the box-kicking, the fighting mechanics, the darn tram rides, the decidedly 'different' fighting mechanics, the customer segregation with paid DLC and the general clunkiness of the whole experience were all major turn-offs for me. I never finished Dead Space 2 and I never actually bought Dead Space 3. It just all felt randomly cobbled together and without a soul, like most of what J. J. Abrams pumps out these days. It's not quite on the same level as the 'Movie' movies, but it's pretty much in the same drawer: Empty stories, empty calories for empty brains. Hooray.