I got 2 Beta invites into the apparent final Beta weekend before launch for the Secret World. It was my first time I've ever had any serious exposure to the game. I knew it existed - But never had any interest in checking it out.
You see, escapists. Funcom still has me in their mailing list after my foray into Age of Conan a few years back when it released. And I haaaaaaaaaated Age of Conan. So due to the fact that this is another MMO by the very same Funcom that made Age of Conan - My skepticism going into this game was, needless to say, staggeringly high.
But heeeeey, I didn't have anything better to do this weekend, so why not? Maybe trying the beta for this game would be worth a chuckle or two.
So I passed off the spare Beta invite to a friend, and we both tried it together, and.... wow this actually wasn't bad. It was so unbad that I am actually considering buying it.
Now I have a lot to say about this, so I'll enclose my thoughts in a box to reduce wall o' text ugliness. My impressions:
Since I have developed my interest in this game rather late, I have the overwhelming task of learning every possible thing about this game. And there's a few things that bother me.
Microtransactions!?
Hold on, I gotta buy the game, pay to play it... then there's microtransactions? Isn't that kindof, really fucking redundant? I know the devs said they're keeping this for cosmetic items... and some craftables, and experience modifiers.... Okay. But this, AND paid subscriptions? :| Admittedly, I don't know everything about this yet, and the devs probably haven't even fully discussed this, so I am still reserved on this. But it rubs me the wrong way.
PvP focus
I fucking hate MMO PvP. But I haven't tried this PVP yet, and don't know much about it. But from my understanding, PvP will be a large focus of the game. Can someone describe it? Because if it's just standard 10vs10 Objective maps, and persistent warzones, then balls to that.
Splits up groups a lot.
There's a lot of instanced quests that take you into some areas with lots of detail. The problem? They split me and my friend up all the time. Say what you want about SWTOR, but this is something they got completely right. Seamless transitions into these story-heavy quest zones, and you could take whoever the hell you wanted with you along for the ride. Secret World, instead, forced our group apart to do this stuff by ourselves. Why? Doesn't the game want us to play together? I hope the game isn't full of this sort of stuff, because it seems really out of place for me and my friend to quest together, approach the same location, at the same time, and then forced to do the same exact quest separately for NO reason!
I guess these are my major gripes so far. And even so, I'm still quite interested in this game.
So escapists, what do YOU think about The Secret World? And perhaps some of you can shed more light on this game for an uneducated person like me.
You see, escapists. Funcom still has me in their mailing list after my foray into Age of Conan a few years back when it released. And I haaaaaaaaaated Age of Conan. So due to the fact that this is another MMO by the very same Funcom that made Age of Conan - My skepticism going into this game was, needless to say, staggeringly high.
But heeeeey, I didn't have anything better to do this weekend, so why not? Maybe trying the beta for this game would be worth a chuckle or two.
So I passed off the spare Beta invite to a friend, and we both tried it together, and.... wow this actually wasn't bad. It was so unbad that I am actually considering buying it.
Now I have a lot to say about this, so I'll enclose my thoughts in a box to reduce wall o' text ugliness. My impressions:
So, my initial impressions of the game have been quite positive. I am still skeptical that this game could go horribly wrong like Age of Conan did, although it's outlook seems promising.What really stuck out to me was the setting and atmosphere of the game. I haven't played an MMO with a setting quite like this. A Non-tolkienesque-fantasy/Non-futuristic-fantasy MMO. It really drew me in. I only got as far as Kingsmouth, but this was a very intriguing locale and even immersive, which is impressive given that I've never personally played an MMO that has ever been immersive by any stretch. It was dark, heavy, and genuinely creepy at times.
Beyond the setting was the gameplay and questing.
Gameplay is hotkey based, which is typical of MMO's and the concept of it is becoming tiring. Yet I prefer this to experimentation on a new combat system which turns out to suck (Age of Conan) and I feel the hotkey combat is a bit more 'active' in this game than usual. As there seemed to be an abundance of powerful enemies which can be tricky to fight, and require you to pay attention to their incoming attacks. I noticed I was sometimes taking a ridiculous amount of damage, and was otherwise being floored over and over and disabled from combat for long periods of time. I then realized... I actually have to move out of the damn way of their attacks! Many powerful enemies will unleash attacks that can be avoided if you pay attention. Forgive me for being inexperienced in MMO's, but I'm more used to standing face-to-face with enemies and playing slap-fight until someone stops moving. I went into this game with that sort of mindset and was getting my ass handed to me for it! I thought that was cool Also, dodgerolls.
Questing is also nicely structured in this game. Rather that going there and gathering this and that or killing this and that (Which is still somewhat what you end up doing, but!), quests seem to gradually open up requiring more and more actions until it is complete.
The first quest I did at the Police station was to kill some zombies, in typical questing standards. Fine, me and a friend went out and dropped a few zombies. Immediately afterwards, we got a notice to defend the station from a zombie attack. Then this huuuuge horde of zombies appeared and beelined straight to the station. woah! So we hurried back and killed all the bastards and then... another horde of zombies, at another gate. After we defended the station, the next part told us to venture out into the streets to kill some other jerk.
This was when the atmosphere really began to sank in.
It was the first time we were running through Kingsmouth streets. It was really foggy and dark, the music was very somber and creepy at times, and all I could hear from every direction was the very loud snarling of dozens of zombies. I thought, "This is actually kindof really fucked up." But it doesn't end there.
This particular quest ended with us having to kill some huge monstrous mook, but there was at least 20 of us doing this quest together, so we killed it in a few seconds. Done! After this quest, things got... well, 'worse'.
Our next quest was to go out towards the coast and kill some enemies. It was listed as 'very hard', but whatever! Let's get going. We get close to the beach, and spot the "Draugr" enemies by themselves. They were big and scary looking, but there was 2 of us, so fuck them!
I accidentally aggroed 2 of them at the same time and... they almost killed us. Shit... We completed the first stage of the quest, and the next one opened up requiring us to venture further out to the beach. We hadn't even set foot on the beach at this point. So, we stepped out...
And the beach was fucking swarmed with these powerful enemies, and more powerful enemies. There had to have been more than a hundred of them as far we could see in every direction. With more of them rising out of the water and slowly shambling to the shore. And we had to go straight into this mess!? Holy shit!
At this point I realized, this game gets 'serious' rather quickly. And in sharp contrast to the earlier quest, where there was more than a dozen people working together in the same quest, me and my friend were all by ourselves. It was just us 2, versus this incoming army of powerful water monsters. By the end of this quest - Me and my friend wanted to run away screaming from this godforsaken beach.
I liked how the atmosphere provided a real sense of dread. Not only that, but the large numbers of strong enemies also made that dread feel stronger. Some quests were more 'interactive' than others, such as the instanced quests, which required things like avoiding laser traps and cameras to progress through the level. And other non-instanced quests which required us to climb over buildings looking for particular things. Pretty cool little stuff.
Since I have developed my interest in this game rather late, I have the overwhelming task of learning every possible thing about this game. And there's a few things that bother me.
Microtransactions!?
Hold on, I gotta buy the game, pay to play it... then there's microtransactions? Isn't that kindof, really fucking redundant? I know the devs said they're keeping this for cosmetic items... and some craftables, and experience modifiers.... Okay. But this, AND paid subscriptions? :| Admittedly, I don't know everything about this yet, and the devs probably haven't even fully discussed this, so I am still reserved on this. But it rubs me the wrong way.
PvP focus
I fucking hate MMO PvP. But I haven't tried this PVP yet, and don't know much about it. But from my understanding, PvP will be a large focus of the game. Can someone describe it? Because if it's just standard 10vs10 Objective maps, and persistent warzones, then balls to that.
Splits up groups a lot.
There's a lot of instanced quests that take you into some areas with lots of detail. The problem? They split me and my friend up all the time. Say what you want about SWTOR, but this is something they got completely right. Seamless transitions into these story-heavy quest zones, and you could take whoever the hell you wanted with you along for the ride. Secret World, instead, forced our group apart to do this stuff by ourselves. Why? Doesn't the game want us to play together? I hope the game isn't full of this sort of stuff, because it seems really out of place for me and my friend to quest together, approach the same location, at the same time, and then forced to do the same exact quest separately for NO reason!
I guess these are my major gripes so far. And even so, I'm still quite interested in this game.
So escapists, what do YOU think about The Secret World? And perhaps some of you can shed more light on this game for an uneducated person like me.