For me an issue for male leads anyway is they're too clone really the trend of dark haired, bad attitude, and dark past really need some variety. We can have dark haired guys but for crying out loud stop with the ani-soical, brick, homicidal full stop personality! Maybe its a guy thing I don't know but really I can't stand it sometimes to me the way the bulk of the male leads are now adays they could lose an arm, lose all their friends and family in a massacre, and not have a city to go back to and he'd not really care he'd just look at it shrug and go on with the mission that's ridiculous!
The dark past is just as cliche as amnesia. Dark pasts are like blankets that may or maynot get removed as the game goes on it just drapes the character in an excuse to make him a brick,anti-social, and give him the reason why he's allegedly a bloodthirsty maniac who will respond to order given.
We need more character development across the board for all leads and their party you can't go through all the crap they go through and be like just another day at the office IRL you just can't maybe its me wanting to have more realism in games but that could add a freaking lot to the game having your hero show his doubts, fears, likes, or approval for things he unfolds as a person throughout the game rather then is an unmoving stone the whole way through.
The anti-hero troupe anti means not or against so if you're against being a hero you're a villain or a jerk that wouldn't take on the challenge. If I'm an anti hero and I'm suppose to save my crummy town from destruction I'm against being a hero so I'm packing up my things I might tell a few people I like about the impending doom but otherwise I'm gone suckas!. I really hate how an anti-hero will play along with the plot to do whatever cuz he's an anti-hero no if he's going along with it willingly he's a hero which means he'd be there because he wants to ie he's not against it even if he's taking money he wants the money so he's undertaking the game.
Feeling and inflection men need to show these two traits when speaking I hate monotone and thats usually what I get or screaming to be fallowed by more monotone. The later just makes him look bi-polar.
The dark past is just as cliche as amnesia. Dark pasts are like blankets that may or maynot get removed as the game goes on it just drapes the character in an excuse to make him a brick,anti-social, and give him the reason why he's allegedly a bloodthirsty maniac who will respond to order given.
We need more character development across the board for all leads and their party you can't go through all the crap they go through and be like just another day at the office IRL you just can't maybe its me wanting to have more realism in games but that could add a freaking lot to the game having your hero show his doubts, fears, likes, or approval for things he unfolds as a person throughout the game rather then is an unmoving stone the whole way through.
The anti-hero troupe anti means not or against so if you're against being a hero you're a villain or a jerk that wouldn't take on the challenge. If I'm an anti hero and I'm suppose to save my crummy town from destruction I'm against being a hero so I'm packing up my things I might tell a few people I like about the impending doom but otherwise I'm gone suckas!. I really hate how an anti-hero will play along with the plot to do whatever cuz he's an anti-hero no if he's going along with it willingly he's a hero which means he'd be there because he wants to ie he's not against it even if he's taking money he wants the money so he's undertaking the game.
Feeling and inflection men need to show these two traits when speaking I hate monotone and thats usually what I get or screaming to be fallowed by more monotone. The later just makes him look bi-polar.