So what was wrong with Mad Max?

chrissx2

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Sep 15, 2008
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Bigest problem? The press and hold a button for a retarded long time to do any action in the game. Picking resources from the ground was one of the most frustrating thing i've experianced in a video game. Stupid air balloons - having to sit there and watch it ascend and descend (while ofc holding a fucking button, because well, this game is a fucking button holding simulator) was idiotic. Then there's the generic copy&paste mission design taken from ubisofts "game design for dummies" manual. The only strenght of the game was car combat and setting(visuals).
 

EternallyBored

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Jun 17, 2013
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As others said, it came out around the same time as games like Fallout 4, Arkham Knight, and Just cause 3, as well as the same year as the Witcher 3 at a time when open world Ubisoft style collection games were getting old. It very much comes off like a Ubisoft game, with meaningless collectibles and climbing towers (balloons) to reveal the landscape.

The car combat only gets good after enough upgrades, and those take way too long, the max level stuff requires a tedious level of grind to completely clear strongholds. You do the exact same things in 4 different regions to unlock the same basic stronghold upgrades over and over again, most scavenging locations don't give enough scrap to even justify getting out of the car, enemy strongholds are all basically the same with no incentive to do things like look for emblems complete bonus objectives, the larger strongholds all have the exact same boss fight against a big enemy just set in a slightly different arena, a boss mechanic that works almost identically to the actual story villain fights. Some of the locations are cool like the ones that go into caves or set on bridges over chasms, but not enough to really matter. The hand to hand combat is just acceptable Arkham knockoff with not enough enemy types to matter: basic enemy, basic enemy with weapon, tougher basic enemy that grabs you, dodgy enemy with knife, enemy with throwing spear, and enemy with shield, and the same mini boss big guy you only fight about 6 times.

Also, fuck whoever thought that mine clearing activity needed to be repeated in every region and required you to go back to a base to get the dog so you can drive a shitty buggy with no weapons to the location to slowly disarm exactly three mines in every spot, by the end I was just doing donuts in my main car and then bailing out after I hit a mine and just waiting for the car to repair itself.

That said, the game is gorgeous looking with its weather and vistas, and the souped up car combat once you get some upgrades is very fun, it just doesn't have much of anything else going for it. It's ok, and certainly worth its now discounted price, but it's very hard to justify a $60 price tag for a pretty Arkham knockoff in the same year Fallout 4 with its mods, the comparatively superior Arkham Knight, and Witcher 3 came out.

EDIT: Also, also, fuck those balloon towers, especially the ones that require you to hunt down gas cans to fill up a generator to use the balloon, I remember one of those spots requiring me to hunt down a gas can from a totally different camp because I stupidly used the only can at the site to fill up my car, I pretty much always carried a spare can in my car after that bullshit.
 

Catfood220

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Mad Max is probably the most OK game that has ever been made. I played it through to the end this summer and while I started out enjoying it, the gameplay started out being fun and interesting, it soon grew very samey very quickly. It was basically doing the same thing all the time. Take out a base, go up in a hot air balloon, have a race, have another race, take down a bigger base, find some water, go back to your head quarters and get the buggy to find some fucking mines. And fuck those fucking storms that would turn up at random while you would trying to do something and you either get killed or have to wait in shelter for it to pass if you are nowhere near you nearest base.

Plus if it wasn't a sandbox game, the story would have taken about an hour and a half to beat. And the final battle against the Mighty Scabrous Scrotus it utterly pathetic.

Yeah, its fine. It works fine, it looks fine, it just gets boring after a while. I think the best thing I can say is, its not an awful game, its just not a great one.
 

Neurotic Void Melody

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I enjoyed it, it was a pretty good vehicle combat sandbox that somehow found visual variety in within a potentially boring setting. I think if you go in looking for anything other than weighty vehicle combat, you're going to be disappointed. Love the whole industrial black-smoked, DIY grimy gearhead post-apocalyptic the-world-and-humanity-are-royally-fucked-so-lets-just-double-down-on-some-fun-suicidal-insanity vibe that is unique to that IP. Considering the genre doesn't appear to be getting any love these days, it was a welcome experience in that regard.
 

spartandude

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In the eyes of "professional reviewers" it was just yet another open world sand box game but this one didn't have a series (game series that is) with a large fanbase behind it, so they gave it a lower rating. Now to be fair to these reviewers, these sort of games are a-dime-a-dozen these days. And when ever a big release comes out they have to play it so they can review it. Now imagine having to play atleast 2 or 3 of these kind of games each and every year and do so almost completely. You'd get pretty sick if them. So it's no surprise they were bored with it. Won't stop them praising the next samey Ubisoft game however like it's the second coming of Christ.

Personally I thought it was pretty good. To be honest it is at the end of the day another one of those big open sand box games with loads of samey side quests. Now it is pretty well done and refined. With what is essentially the Batman Arkham combat, again refined. So this game will offer nothing new but if you arn't bored of these kind of games it's pretty awesome. But to those who don't like these kind of games or are sick of them then it is one to avoid.
 

09philj

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DudeistBelieve said:
I played it for like 20 minutes last night after picking it up on sale.

Why did this get such hate? Theres a compentant game here. Yeah the combat is ripped out of Batman, but you know what else? That combat works. And the vehicle component to it is pretty neat. maybe I'll find it blander as time goes on but at the moment I'm enjoying the idea scavenging parts and gasoline for my vehicle. I like the decision to let us make our own vehicle. I feel more attached to it like Max probably does.

It's sort of like Twisted Metal and Jalopy had a bastard love child.
What you do in the first hour is basically the same as everything you do in every succeeding hour. It's a very shallow experience.
 

Chimpzy_v1legacy

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I found it a decent game. If I had to hold anything against it, it would be that it does a whole bunch of things competently. But only that. None of them are exceptionally great, nor are any damningly bad. Just, good enough.
09philj said:
What you do in the first hour is basically the same as everything you do in every succeeding hour. It's a very shallow experience.
Inclined to agree. It frontloads all of its gameplay variety too quickly, so you more or less have seen all it has to offer after a few hours, making the remainder seem padded out content for contents sake.
 

Laughing Man

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I don't recall it getting a lot of hate, but it came out like 2 months before Fallout 4 which given that they are both post-apocalyptic open world games with a heavy action focus... well you just can't compete with Fallout's hype train which really overshadowed it.
The ironic thing being that I got both games at launch, ended up enjoying and playing Mad Max right through to completion where as Fallout 4 got boring and samey very quickly and I think I must have gotten half way through before I gave up on it.
 

JUMBO PALACE

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There's nothing wrong with the game it's just not particularly memorable. I never finished it actually. The game drags on for quite some time and really pushes side activities on you.
 

WolfThomas

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I had fun for a while. But as other said it was repetitive and paint by numbers alot of the time. I did finish it though. There wasn't much replay either.

I did find those convoy attack missions fun. That felt like being in a mad max movie. Swerving into cars, shooting their fuel tanks, wrenching armour off with a grappling hook. I wish there was more like that.

Also by very early-mid game resources like ammo, water, food, gasoline stopped being scarce. I think if I made a Mad Max game I'd really want to embrace the limited resources feel of the second film. Finding a few shotgun shells being a huge deal. Every confrontation a risk between the Guzzoline you might salvage, versus the Guzzoline used in the fight.
 

Tanis

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It's an 'open world action game' with a Mad Max skin.

You could remove anything 'Mad Max' and replace it with damn near anything and have the same game.

It's not a bad game, it's just so safe/generic/predictable as to not be worth your time...unless you're a giant Mad Max fan.
 

Kae

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If I remember correctly what actually happened is not that the game received poor reviews and a lot of hate, more that it received mostly mediocre critical reception and the audience disagreed, much like you are doing at the moment, so basically the game received mostly lukewarm reviews and the reviewers received a lot of hate for giving it lukewarm reviews instead of good ones, or at least that's the closest thing I can remember as far as controversies for that game go.

I personally never played it so I have no opinion on it, that being said I'm not a fan of open world games.
 

wings012

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Probably cause it could have been more, but it was yet another formulaic open world game. Do the checklist of things, collect the collectibles.

When a game is just bad bad, I think people just get over it and move on. When a game could have been more, that's when the jimmies are rustled.
 

Strazdas

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It took what was good in other games and combined it into one game instead of going artsy-fartsy route the movie went. It was a game set after the original movies instead of the remake. People liked the remake, so they had to shit on the game.

Ezekiel said:
It fails as a Mad Max adventure. Vehicular combat is bland, storytelling is bland, melee is bland. It's another open world collect-a-thon with little of substance.
Do you know of another recent title with superior vehicular combat?
 

BrawlMan

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Like most people said, it's just another open-world collect-a-thon with nothing unique or interesting other than the license. I got sick of open world games after Saints Row 2 and GTA IV, so Mad Max was not doing any favors for me. It's a shame, because I do love the movies.