The Burnout franchise was wildly popular on the Original Xbox, so when Revenge hit the scene as the first iteration of a next generation of hardware, it was glorious. The explosions looked so much better and violent, the speed felt faster, the engine revs sounded more threatening; it was glorious. So when they announced Burnout Paradise, the bar was severely high, but attainable seeing as they?d been getting consistently better. But what they do? REMOVED explosions and Crash Junctions, arguably the franchise?s calling card feature and game type respectively. I will never understand who thought that was a good idea, removing the things that?d literally made the franchise what it had become to that point. What?s worse was their addition of the open world! A point-to-point racing game played at speeds of +100mph
with explosions without set tracks made the race feature (y?know, all that was basically left of the game) a largely frustrating and stressful affair. Yahtzee?s review nailed it; you spent the entire time racing looking at the minimap, and that?s not conducive to, well, RACING. We have laws about cell phone use while driving at legal speeds, and GPS isn?t exempt.