Some Final Fantasy XIV Races, Jobs and Cities Revealed

Credge

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Apr 12, 2008
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The item system sounds very interesting.

From the sounds of things it's an FF9 style system where equipped items give you skills. This interests me greatly. I love the idea of having a red mage that isn't shoehorned in to certain skills.
 

GonzoGamer

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Apr 9, 2008
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Incredible Bullshitting Man said:
Irridium said:
I will be a gardener, and I will fight with my trusty rake.

Or grow man eating plants that can walk.
Ah, I´m starting to see the advantages of being a gardener. A cook will naturally either dual wield a rolling pin and a frying pan or a giant two-handed cooking spoon. He can also throw red chili into your eyes.

And those names are just as silly as I expected them to be, so no surprise there. I can live with those.
We should try and remember that Death himself carries around a gardening tool.
I'll be more interested in seeing what "herbal remedies" the gardener can. I get the feeling that weed isn't illegal in the FF world.
 

not a zaar

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Dec 16, 2008
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Krakyn said:
The_Oracle said:
CantFaketheFunk said:
How the hell are you supposed to pronounce "Miqo'te," anyway?
I think it's pronounced 'Mii-koh-tey.' :p
It's pronounced 'Cat-per-son.'

Also, I think this MMO is different from other combat-based MMOs because it actually gives people the option of playing a non-combat character. I'm pretty sure a blacksmith and gardener don't fight, they just make items for other people or themselves and get money. I guess it's kind of like a sim in that way...they're bringing in a larger group than just the battlers.
I think you are being naive. FFXI (this game's predecessor) also had extensive in-depth crafting professions and resource gathering (soul-crushing grind in mines and fields.) I don't think much has changed in this game. PCs will probably be able to develop several jobs and crafts on the same character, just like in FFXI.
 

Dorian Cornelius Jasper

Space Robot From Outer Space
Apr 8, 2008
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SuperFriendBFG said:
Ultima Online had a system where you can have a completely non-combat character used for professions like Mining, Blacksmithing, Carpentry etc...
Damn! I wanted to bring that one up.

But yes, back before the concept of "graphical MUD" became the genre we call MMOs, Ultima Online had a fully functional non-combat social and economic aspect to it. Also combat was quite hardcore compared to PvP in recent MMOs.
 

ThaBenMan

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Mar 6, 2008
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If the races are exactly the same as the previous ones, why sow confusion with needlessly changing the names like that? That's just retarded.
 

Arsen

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Nov 26, 2008
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Dear Square-Enix.

Fire everyone who came in from Enix. Bring back the awesome beasts, good storylines, the brilliant merger of magic and technology, and all the stuff we love about the game. Stop trying to compete with WoW. This is not your job. Your true fans remember games of far greater quality then what you've made here.

I will not play this, because of that little dorky looking creature. And Japanese elves, come on now? The dangerous aspects of the series have been left in the past somewhere.