Has anyone else noticed that every single AI in every single RPG ever is a lazy sack of shit? I mean seriously, in every single game I have to run around the country doing their shopping-list tasks. For instance, that quest in Oblivion where you have to kill the rats for the lady; is she really that lazy? No one in RPGs ever seems to do anything for themselves and the ones that try get destroyed by some sort of monster. Now I understand that these quests are just for exp grinding, but maybe sprinkle in some AI that do things for themselves every now and then.
Another thing, it became clear to me when I was playing Dragon Age: Origins that whenever I found clues to a treasure or someone needed help in a forest/dungeon it ALWAYS turned out to be a demon! I mean it really got obvious. Some lady "lured" me into a crypt thinking I was "helping" her and she got all arrogant thinking she "had me," but I had already prepared my party to destroy her, so it really wasn't all too surprising. A joke between a friend of mine is that to sum up Dragon Age: it's always a demon...
Also, the economic factor of most RPGs is grossly uneven and there hasn't really been an RPG that has satisfied my mercantile expectations. The wealth of your main character follows an exponential curve: poor, poor, poor, poor, extremely wealthy for the rest of the game. This usually renders skills such as mercantile(oblivion) or barter(fallout) completely useless. Maybe I'm just playing the wrong RPGs though? who knows?
Lastly, this isn't so much of a complaint as it is me fuming. The inventory system of games just frustrates me, but I understand it fits into the RPG element. "Trading colored pants for better colored pants." But what I always found funny about RPGs is that you can story almost anything and everything in your rucksack/fanny pack or how in Oblivion that one extra pound renders you crippled.
I'm I the only one who finds these "issues" with RPGs or maybe I'm playing the wrong games? Are there any other issues you folks have with RPGs that maybe I skipped over?
EDIT: Also, most of my issues derive from WRPGs.
Another thing, it became clear to me when I was playing Dragon Age: Origins that whenever I found clues to a treasure or someone needed help in a forest/dungeon it ALWAYS turned out to be a demon! I mean it really got obvious. Some lady "lured" me into a crypt thinking I was "helping" her and she got all arrogant thinking she "had me," but I had already prepared my party to destroy her, so it really wasn't all too surprising. A joke between a friend of mine is that to sum up Dragon Age: it's always a demon...
Also, the economic factor of most RPGs is grossly uneven and there hasn't really been an RPG that has satisfied my mercantile expectations. The wealth of your main character follows an exponential curve: poor, poor, poor, poor, extremely wealthy for the rest of the game. This usually renders skills such as mercantile(oblivion) or barter(fallout) completely useless. Maybe I'm just playing the wrong RPGs though? who knows?
Lastly, this isn't so much of a complaint as it is me fuming. The inventory system of games just frustrates me, but I understand it fits into the RPG element. "Trading colored pants for better colored pants." But what I always found funny about RPGs is that you can story almost anything and everything in your rucksack/fanny pack or how in Oblivion that one extra pound renders you crippled.
I'm I the only one who finds these "issues" with RPGs or maybe I'm playing the wrong games? Are there any other issues you folks have with RPGs that maybe I skipped over?
EDIT: Also, most of my issues derive from WRPGs.