Manji187 said:
Ahh yes...Sturgeon's law. So because you hear about it in other media you DON'T want to hear about it in gaming or what?
What I mean is, everyone is making the same claim about everything.
For example, people glorify the 70's and 80's as this golden era of cinema. hen I look at it, I see a few pearls in a pile of shit. Just like today. Actually, it's better today because at least the production values have improved.
The same with gaming. The very fact that there are art games proves that this medium is growing up. Back in the 80's, games weren't intended to be art at all. If some of them are regarded as art now, it's just by accident. These days, people are creating certain games not to make big sales but to make art. Most of the times they're not good at it yet but that's because art games are a new thing in gaming.
Also, movies had over a century of progress, books and music had millenia. Games are around for 30-40 years. Give them time.
Manji187 said:
All I am saying is; videogames need to grow up, because gamers are growing up. Gaming is no longer only a teen/ adolescent industry (for example: average age of gamers in the US is 35).
An average 35 year old goes to cinema to see "The Expendables" or "The Hangover", watches "CSI" and screams at the TV screen during sports games.
Age doesn't really mean shit. I've met 14 year olds more mature than the so-called adults.
Manji187 said:
It doesn't mean all violence needs to go right out the window, but can it at least be more substantial than "they have glowing eyes/ funny clothes/ strange accents (or simply: they are not us), therefore they are evil and it is okay for you to kill them"? This betrays a child's simplicity (do as you are told, no need for you to think about it). Where is the nuance/ ambiguity? Where are antagonists you can understand, if not sympathize with?
If there is "evil" to be overcome can it at least be something other than caricature (evil for evil's sake, just because) or a mob of mooks for you to slaughter. And what about stuff like guilt? Remorse? Shame? Doubt? Unsuitable topics for videogaming? Why is that?
I blame the (male) power fantasy (yep, found predominantly in teens and adolescents).
Kids don't really care about the deep stuff. They like fast pace, explosions, stuff happening all the time, cheesy one liners, fart jokes etc. When I was a kid, I used to like all the simple crap like "Power Rangers", Stallone/Schwarzenegger movies, the freaking Ninja Turtles.
I saw "Brazil" when I was 12 and thought it was shit. Now, it's one of my favourite movies.
Let the kids be kids, let them have their fantasies about being the good guy and beating up the bad guys.
Sometimes kids like something slow as well. That's where companies like Ghibli Studio come in. From what I've learned however, their movies are watched mostly by adults, even though they're technically made for kids. Also, they're the minority.
There are deeper games:
I've mentioned SotC. "The Darkness" had artsy moments and a really powerful ending. You can argue that weird games like "Katamari Damacy" are art as well.
I don't know what I'm trying to say here, really.
"Look and you shall find" comes to mind.
As soon as the majority of people start craving intellectual experiences over mindless pleasures, the trend will change (which is probably never
