Ocarina of Time: The owl. Oh yes, that little flying prick beats out Navi by a lot for me. Can't fast-forward past his drivel, never has anything usefull to say unlike Navi, and best of all once you get to the end of his speech, while you're still mashing the button to skip to his next line he asks if you want to hear it all again. And the cursor is set to yes (that is, it is said to confirm. It varies if he asks if you want to hear it again or if you understand, so whether 'yes' or 'no' makes him restart that speech varies each time, just to piss you off more), so if you're not carefull you'll mash on confirm and have to hear it all again.
Also, I don't hate the water temple that much EXCEPT for the fact that any mistake you make by going the wrong way at the wrong time requires fifteen minutes to fix by changing the water level at all three points again. I like the idea, but they could've made some sort of teleport system to the three changing points after you visited them once.
Sacrifice: The soul resource system meant that you could pretty much beat the AI's first few attack waves, by which point you'd have all his free souls and the rest of the mission became a mopping-up exercise. In multiplayer, it meant that often only the first 2 or 3 skirmishes mattered. Whoever wins those wins the game.
Deus ex HR: The spaz-attack animation of all women during conversations, and the idiotic story progression through the cutscenes. Both Adam and his enemies are totally incompetent there, with Adam letting everyone get the drop on him, and his enemies distracting him with information that is always spot on true.
Also, I don't hate the water temple that much EXCEPT for the fact that any mistake you make by going the wrong way at the wrong time requires fifteen minutes to fix by changing the water level at all three points again. I like the idea, but they could've made some sort of teleport system to the three changing points after you visited them once.
Sacrifice: The soul resource system meant that you could pretty much beat the AI's first few attack waves, by which point you'd have all his free souls and the rest of the mission became a mopping-up exercise. In multiplayer, it meant that often only the first 2 or 3 skirmishes mattered. Whoever wins those wins the game.
Deus ex HR: The spaz-attack animation of all women during conversations, and the idiotic story progression through the cutscenes. Both Adam and his enemies are totally incompetent there, with Adam letting everyone get the drop on him, and his enemies distracting him with information that is always spot on true.