Sonic, the fast blue blur has seen a downfall in quality over the years, and it's not hard to see why. Poor presentations, ham fisted storyline's, Glitchy Gameplay, and a perplexing focus on gimmicks. These new games have divided opinions among the fanbase, and has created what people have known as the sonic cycle. When a new sonic release is shown, it get's hyped, but when it's eventually released it turns out to be a bitter disappointment, then the cycle starts anew. This has caused the fanbase to have low expectations of every new sonic game. So, it's no surprise that the up and coming Sonic Generations has been giving the cold shoulder by the fanbase, and non fans. Worrying that the sonic cycle is starting up again, and hyping the game up will only lead to disappointment.
Sonic Generations is Sega's tribute to Sonic. Celebrating 20 years of the spiky hedgehog, with classic stages re-visioned with the new sonic engine. These stages vary from old classics such as Chemical Plant zone, and Green hill, to more recent ones like Spangonia in Sonic Unleashed. The game allows you to play in either 2D or 3D mode. 2D mode plays exactly like the way Genesis/Mega Drive Sonic was, even down to the level design, and the fact you can't boost only spindash. 3D mode plays exactly like sonic unleashed, with the inclusion of boost, and other various different modern sonic features, like the homing attack. Sonic is the only playable character in Generations, but other characters do appear like knuckles, who you can race against in bonus challenges.
Today I was able to play the extended demo, which has the modern sonic level as well as the classic sonic stage from the previous demo. The first thing that hits you with Sonic generations is the fact it looks absolutely gorgeous, from the colours to the little details. Sega have really nailed the look, and feel of the classic sonic games, which after previous sonic games is nothing short of spectacular. The modern sonic level was a good five minutes give or take, which was a decent length. The beginning of the level see's you running (very fast mind you) through mountains, and jumping on rails, then a few minutes in, it jumps you into a cave, where a mechanical fish chases you. All of this is going on without any screen tear, jaggies, or slowdown. Which given it's sheer scope, is something truly impressive. The only real gripe I have with the demo which was more prevalent in the 3d stage, was how floaty the controls were, and how there is a little delay in button presses. Hopefully this will not be in the final version, or if it is, will be improved upon in a later patch.
People who are worried about the new sonic, needed not be. The game looks and plays great, and has a great sense of nostalgia to it. The awesome 3D stage was enough to confirm to me that this will be a great sonic game, and one that will surely break the sonic cycle. I'll be picking it up from day one, that's for sure.
Also, this game is not a console exclusive either, so if you are a PC gamer, you can also pick up sonic generations when it comes out November the 1st. Demo is available on PS3, and 360, with a PC demo coming very soon.
If you had any problems with recent sonic games, I urge you to play this demo, you might just be as shock, and as surprised as I am.
Sonic Generations is Sega's tribute to Sonic. Celebrating 20 years of the spiky hedgehog, with classic stages re-visioned with the new sonic engine. These stages vary from old classics such as Chemical Plant zone, and Green hill, to more recent ones like Spangonia in Sonic Unleashed. The game allows you to play in either 2D or 3D mode. 2D mode plays exactly like the way Genesis/Mega Drive Sonic was, even down to the level design, and the fact you can't boost only spindash. 3D mode plays exactly like sonic unleashed, with the inclusion of boost, and other various different modern sonic features, like the homing attack. Sonic is the only playable character in Generations, but other characters do appear like knuckles, who you can race against in bonus challenges.
Today I was able to play the extended demo, which has the modern sonic level as well as the classic sonic stage from the previous demo. The first thing that hits you with Sonic generations is the fact it looks absolutely gorgeous, from the colours to the little details. Sega have really nailed the look, and feel of the classic sonic games, which after previous sonic games is nothing short of spectacular. The modern sonic level was a good five minutes give or take, which was a decent length. The beginning of the level see's you running (very fast mind you) through mountains, and jumping on rails, then a few minutes in, it jumps you into a cave, where a mechanical fish chases you. All of this is going on without any screen tear, jaggies, or slowdown. Which given it's sheer scope, is something truly impressive. The only real gripe I have with the demo which was more prevalent in the 3d stage, was how floaty the controls were, and how there is a little delay in button presses. Hopefully this will not be in the final version, or if it is, will be improved upon in a later patch.
People who are worried about the new sonic, needed not be. The game looks and plays great, and has a great sense of nostalgia to it. The awesome 3D stage was enough to confirm to me that this will be a great sonic game, and one that will surely break the sonic cycle. I'll be picking it up from day one, that's for sure.
Also, this game is not a console exclusive either, so if you are a PC gamer, you can also pick up sonic generations when it comes out November the 1st. Demo is available on PS3, and 360, with a PC demo coming very soon.
If you had any problems with recent sonic games, I urge you to play this demo, you might just be as shock, and as surprised as I am.