I wasn't hoping for a triumphant return to anything. Honestly, I would've been happy with a retread of the Modern Sonic portions of Sonic Generations. Throw in some new levels, call it a day. After they'd finally gotten a style of gameplay nearly perfect, I just can't see why they'd throw it away and try to do something different.Sonic Lost World is not the triumphant return to wonder, grace, and awesome innovative play that some had hoped.
Colours too did really well all round, I don't know what possessed them to change it :/Soxafloppin said:I thought after Generations got such good reviews and everyone basically loved it we would have got more of that style
Oh well.
I'd absolutely direct someone to Jim's review over at Destructoid for a contrasting opinion. He appears to have had a different experience from me, and praises the slow segments of the game. An excellent other take on the game.Ponyholder said:The Escapist Review is kinda melodramatic about it. It is by no means a "Great Game", but it is at the very least "Good". Jim Sterling's review is honestly the best review for the game that I have read so far. It isn't a game you would buy a Wii U for, however it is a game that you should buy if you enjoyed Sonic and already own a Wii U game. Good fun, but not a console seller.The_Echo said:Man, that's disappointing.
I thought Lost World actually looked good. It had cool ideas that felt like they'd really work in a Sonic game.
To be honest, it is a 3.5/5 or a 6.75/7.50 out of 10 in terms of review numbers. Or in basic words: Above Average, below greatness.
I can't really agree enough. They crafted a beautiful set of visuals, sound, and animation. This game is like taking flawless crystal decanter and filling it with mud from the cowfields.SkarKrow said:Colours too did really well all round, I don't know what possessed them to change it :/Soxafloppin said:I thought after Generations got such good reviews and everyone basically loved it we would have got more of that style
Oh well.
Hmm. Okay.Charli said:Sonic adventure 2 was abysmally written... I'm sorry I do not mean to shit on anyone's nostalgia but come ON.The_Darkness said:Oh. And get someone who can actually write a decent storyline. Like, the people who wrote Sonic Adventure 2, get them back.
The adventure games trying to be increasingly 'edgy' is what led up to Shadow the Hedgehog and 06'.
These cartoony stories are fine. They're inoffensive, don't take over the game play, and aren't continuously trying to complete with actual rpgs for cheesy cliche 'drama'.
This is coming from someone who really loved Adventure 2. I'm serious, I A ranked nearly ALL of it. I raised a chao to maximum powar. It was the last game before the dark years I truly enjoyed. But the writing and the tone was just so darn lame. Like what 90's teens thought 'deep and edgy' was.
Honestly the story coulda worked if it wasn't a freakin' Sonic the Hedgehog game. He was the most out of place thing in that 'story', if not for the gameplay that made him relevant. And Shadow being another random bug eyed mutant hedgehog, which brings me to another annoying point about those games:
Humans in a Sonic game. Uuuuuuuuuuuuuuuuuuughhhhhh. Could they maybe explain why 3 feet tall multi-coloured anthropomorphic animals running around doing things is NORMAL in this world. Or if not. Just... don't go there. Seriously. Suspension of disbelief is shattered when you start doing that and expect us to just swallow it.
I will defend the gameplay, and enjoy-ability of SA2 to my dying breath but just don't imply that a Sonic game has ever been 'well written'. It hasn't happened. And I'd rather they move forward and try something new-er than go back to that.
See what you're outlining here is aesthetic . Which I am TOTALLY with you. The aesthetic, both visually and gameplay-wise and even themeatically for SA2 was excellent. It's the writing, acting and characterization that I felt fell so hard in that game. And no humans have not always been in a Sonic game, it's only been Eggman who was already a 'caricature' of humanity anyway. And it was ONLY him, he looked just as weird and mutant as the anthropomorphic animals. The other humans though? Once it was made apparent they exist and looking pretty 'real'(Starting from SA1)... there were alot of questions left unanswered. If you cannot set the stage for your world/universe effectively. Then you've already left behind a chunk of your audience. Tripping at the start-line, so to speak.The_Darkness said:Charli said:Sonic adventure 2 was abysmally written... I'm sorry I do not mean to shit on anyone's nostalgia but come ON.The_Darkness said:Oh. And get someone who can actually write a decent storyline. Like, the people who wrote Sonic Adventure 2, get them back.
The adventure games trying to be increasingly 'edgy' is what led up to Shadow the Hedgehog and 06'.
These cartoony stories are fine. They're inoffensive, don't take over the game play, and aren't continuously trying to complete with actual rpgs for cheesy cliche 'drama'.
This is coming from someone who really loved Adventure 2. I'm serious, I A ranked nearly ALL of it. I raised a chao to maximum powar. It was the last game before the dark years I truly enjoyed. But the writing and the tone was just so darn lame. Like what 90's teens thought 'deep and edgy' was.
Honestly the story coulda worked if it wasn't a freakin' Sonic the Hedgehog game. He was the most out of place thing in that 'story', if not for the gameplay that made him relevant. And Shadow being another random bug eyed mutant hedgehog, which brings me to another annoying point about those games:
Humans in a Sonic game. Uuuuuuuuuuuuuuuuuuughhhhhh. Could they maybe explain why 3 feet tall multi-coloured anthropomorphic animals running around doing things is NORMAL in this world. Or if not. Just... don't go there. Seriously. Suspension of disbelief is shattered when you start doing that and expect us to just swallow it.
I will defend the gameplay, and enjoy-ability of SA2 to my dying breath but just don't imply that a Sonic game has ever been 'well written'. It hasn't happened. And I'd rather they move forward and try something new-er than go back to that.Hmm. Okay.
Since I'm expecting this to come down to a difference of opinion, and since I'm not expecting to change your opinion, I'm going to throw up the "Agree to disagree?" offer straight away.
But that doesn't mean I'm not going to defend my point of view. All the spirit of friendly debate, eh?
For the record - I haven't played "Shadow the Hedgehog" or "Sonic 2006". I've only played SA2 - I haven't even played SA1, since it wasn't available on Gamecube. I did play "Sonic Heroes", and that's what I'd consider a 'bad' Sonic storyline (although it did have some strong points - the final twist would have been good, if the intro-cinematic hadn't spoiled it...)
So I'm not taking "Shadow the Hedgehog" or "Sonic 2006" into consideration here. Even if they were bad games, that doesn't mean SA2 is bad by association...
On a thematic level, SA2 had a good contrast between Sonic and Shadow. Sonic's a laid-back, carefree character with a need for adventure and a strong sense of right and wrong, where Shadow has a strict sense of self-control and a need for vengeance. That actually spanned the entire cast - I could draw similar parallels and contrasts between Robotnik and Tails or Rouge and Knuckles. Heck, the two campaign modes contrasted - in one you're fighting to save the world, in the other you're fighting to conquer it!
That split storyline worked well too. You saw events from different perspectives, which allowed you to put together a bigger picture (OH, that's why the island is exploding...). That only worked because the events had been well plotted in order to let them fit together. SA2 is also the only Sonic game where I've fully understood why I'm in a location performing a level - if I'm battling ghosts in a pyramid, or searching for emeralds within a vault, or doing loop-the-loops in space, I know how that fits into the larger storyline. If you ask me what the teams were doing in a haunted house in Sonic Heroes, on the other hand, I have NO IDEA.
And in the finale, the themes of contrast met to become themes of co-operation. SA2's endgame was, in my opinion, quite frankly brilliant.
So.. yeah. That's what I liked about SA2.
Sidenote:
Your point about humans in a Sonic game - haven't they always been there? As I recall, the very first boss of the very first level of the very first Sonic game was a human. Dr Robotnik with a flying wrecking ball. Unless we assume that Dr Robotnik sprung into existence from nowhere, and single-handedly invented technology, humans must have been in the background somewhere. The Adventure games just had them visible, and that doesn't bother me.
I feared from the outset that they'd mess this up by trying to do too many things with it rather than remaining focused on something simple, like a smooth, flowing experience. From the outset the control scheme sounded difficult but I remained optimistic. It's sad to see them make these mistakes again after such stellar work in recent years.JonB said:I'd absolutely direct someone to Jim's review over at Destructoid for a contrasting opinion. He appears to have had a different experience from me, and praises the slow segments of the game. An excellent other take on the game.Ponyholder said:The Escapist Review is kinda melodramatic about it. It is by no means a "Great Game", but it is at the very least "Good". Jim Sterling's review is honestly the best review for the game that I have read so far. It isn't a game you would buy a Wii U for, however it is a game that you should buy if you enjoyed Sonic and already own a Wii U game. Good fun, but not a console seller.The_Echo said:Man, that's disappointing.
I thought Lost World actually looked good. It had cool ideas that felt like they'd really work in a Sonic game.
To be honest, it is a 3.5/5 or a 6.75/7.50 out of 10 in terms of review numbers. Or in basic words: Above Average, below greatness.
I rated it a 2.5 because I consider it just below average for games right now. In a year with so many otherwise outstanding platformers - rayman legends, puppeteer - this is, frankly, just not a good enough game. Your assessment here - that it's "a game you should buy if you enjoyed sonic and already own a Wii U" - is absolutely spot on. That's what I said with my Recommendation in the review.
I can't really agree enough. They crafted a beautiful set of visuals, sound, and animation. This game is like taking flawless crystal decanter and filling it with mud from the cowfields.SkarKrow said:Colours too did really well all round, I don't know what possessed them to change it :/Soxafloppin said:I thought after Generations got such good reviews and everyone basically loved it we would have got more of that style
Oh well.
If you want my attention quote me you bastard!TizzytheTormentor said:See [user]SkarKrow[/user]! I told you Sonic has fallen from grace! But you didn't listen to me!
In all seriousness, I was actually getting optimistic about the game, I have never been a fan of Sonic games and it doesn't look like this will be the game to change my tune.
Fair enough. I haven't played it recently enough to judge the voice acting or the actual script. I don't remember it being particularly cringeworthy, but I was in my mid-teens at the time... (As opposed to my current early twenties.) So I'll note that it was the overall plot that I look back on with nostalgia, and leave it with that.Charli said:See what you're outlining here is aesthetic . Which I am TOTALLY with you. The aesthetic, both visually and gameplay-wise and even themeatically for SA2 was excellent. It's the writing, acting and characterization that I felt fell so hard in that game.The_Darkness said:Okay, let's actually snip this quote pyramid rather than constantly shoving it under the carpet...
See, this is interesting. SA2 was probably the first Sonic game that I played seriously, so in my experience humans have always been there. I have since gone back and played Sonic 1, 2, 3 & Knuckles, and I certainly didn't miss having humans around then, but if I'd done things the other way around, I might be sitting where you are now and arguing against it... Just a thought.And no humans have not always been in a Sonic game, it's only been Eggman who was already a 'caricature' of humanity anyway. And it was ONLY him, he looked just as weird and mutant as the anthropomorphic animals. The other humans though? Once it was made apparent they exist and looking pretty 'real'(Starting from SA1)... there were alot of questions left unanswered. If you cannot set the stage for your world/universe effectively. Then you've already left behind a chunk of your audience. Tripping at the start-line, so to speak.
Likewise. SA2 might be well within my comfort zone, and Lost World outside it (TOO MUCH SUGAR-CANDY!) but I'm all for a good balance between the two. Generations was decent, it just felt a little bit story-lite. So maybe I'll modify my earlier statement that sparked off this debate:If you read, I pretty much implied that SA2 is on my list of favorite games of all time. Sonic 3 and Knuckles and this game are my 2 favorite sonic games. I am not bashing it's existence. There is so much good in it.
But the implication that returning to this style of writing compared to the cartoony writing this run of games is tackling? As though it was somehow superior? I draw a line there. That's a bit much. Since sonic is in fact...a cartoon, you need a world and a tone that the audience can swallow and suspend disbelief on. This current run? Might have gone a bit too far in the OTHER direction with it. But the SA 'canon' went too far with the 'we want you to take our little blue rodent seriously so here's some serious things with serious seriousness stitched on'.
Find a good balance? Improve upon it? Absolutely. I'm on board.
Point taken. I'll follow that advice. Crisis City was possibly my favourite level from Generations BUT I've heard enough about the game that it came from to give the original a wide berth...I'm not even going to go into Shadow and 06'. Suffice to say I did not play a Sonic game for 3 years after them (My Brother is much younger than me and we actually bond well over Sonic games so this is where I finally stopped and said 'nope, no more sonic for a while'. Not even for Nostalgia sakes. They look what existed in SA2 and painted it with poo. Keep your cherished memories intact and keep away from these abortions of games.
Anytime, most gracious fellow on and off Sonic fan. I too have used up my time for internet bickering for the week and were most satisfied in having wasted it with you. /saluteThe_Darkness said:Fair enough. I haven't played it recently enough to judge the voice acting or the actual script. I don't remember it being particularly cringeworthy, but I was in my mid-teens at the time... (As opposed to my current early twenties.) So I'll note that it was the overall plot that I look back on with nostalgia, and leave it with that.Charli said:See what you're outlining here is aesthetic . Which I am TOTALLY with you. The aesthetic, both visually and gameplay-wise and even themeatically for SA2 was excellent. It's the writing, acting and characterization that I felt fell so hard in that game.The_Darkness said:Okay, let's actually snip this quote pyramid rather than constantly shoving it under the carpet...
See, this is interesting. SA2 was probably the first Sonic game that I played seriously, so in my experience humans have always been there. I have since gone back and played Sonic 1, 2, 3 & Knuckles, and I certainly didn't miss having humans around then, but if I'd done things the other way around, I might be sitting where you are now and arguing against it... Just a thought.And no humans have not always been in a Sonic game, it's only been Eggman who was already a 'caricature' of humanity anyway. And it was ONLY him, he looked just as weird and mutant as the anthropomorphic animals. The other humans though? Once it was made apparent they exist and looking pretty 'real'(Starting from SA1)... there were alot of questions left unanswered. If you cannot set the stage for your world/universe effectively. Then you've already left behind a chunk of your audience. Tripping at the start-line, so to speak.
Likewise. SA2 might be well within my comfort zone, and Lost World outside it (TOO MUCH SUGAR-CANDY!) but I'm all for a good balance between the two. Generations was decent, it just felt a little bit story-lite. So maybe I'll modify my earlier statement that sparked off this debate:If you read, I pretty much implied that SA2 is on my list of favorite games of all time. Sonic 3 and Knuckles and this game are my 2 favorite sonic games. I am not bashing it's existence. There is so much good in it.
But the implication that returning to this style of writing compared to the cartoony writing this run of games is tackling? As though it was somehow superior? I draw a line there. That's a bit much. Since sonic is in fact...a cartoon, you need a world and a tone that the audience can swallow and suspend disbelief on. This current run? Might have gone a bit too far in the OTHER direction with it. But the SA 'canon' went too far with the 'we want you to take our little blue rodent seriously so here's some serious things with serious seriousness stitched on'.
Find a good balance? Improve upon it? Absolutely. I'm on board.
SEGA - get some decent scriptwriters. Just make sure they know which series they're writing for.
Point taken. I'll follow that advice. Crisis City was possibly my favourite level from Generations BUT I've heard enough about the game that it came from to give the original a wide berth...I'm not even going to go into Shadow and 06'. Suffice to say I did not play a Sonic game for 3 years after them (My Brother is much younger than me and we actually bond well over Sonic games so this is where I finally stopped and said 'nope, no more sonic for a while'. Not even for Nostalgia sakes. They look what existed in SA2 and painted it with poo. Keep your cherished memories intact and keep away from these abortions of games.
And all in all, thanks for a fun debate on a Friday evening.
Having just played the first two worlds I feel the need to inform you that I now think you may have been over generous. The game is full of horrible cheap deaths, I've had 6 game overs and not a single death has felt like it's my fault, each and every one felt like a random string of piss poor collision detection and slippery awful controls damning me to my fate.JonB said:I'd absolutely direct someone to Jim's review over at Destructoid for a contrasting opinion. He appears to have had a different experience from me, and praises the slow segments of the game. An excellent other take on the game.Ponyholder said:The Escapist Review is kinda melodramatic about it. It is by no means a "Great Game", but it is at the very least "Good". Jim Sterling's review is honestly the best review for the game that I have read so far. It isn't a game you would buy a Wii U for, however it is a game that you should buy if you enjoyed Sonic and already own a Wii U game. Good fun, but not a console seller.The_Echo said:Man, that's disappointing.
I thought Lost World actually looked good. It had cool ideas that felt like they'd really work in a Sonic game.
To be honest, it is a 3.5/5 or a 6.75/7.50 out of 10 in terms of review numbers. Or in basic words: Above Average, below greatness.
I rated it a 2.5 because I consider it just below average for games right now. In a year with so many otherwise outstanding platformers - rayman legends, puppeteer - this is, frankly, just not a good enough game. Your assessment here - that it's "a game you should buy if you enjoyed sonic and already own a Wii U" - is absolutely spot on. That's what I said with my Recommendation in the review.
I can't really agree enough. They crafted a beautiful set of visuals, sound, and animation. This game is like taking flawless crystal decanter and filling it with mud from the cowfields.SkarKrow said:Colours too did really well all round, I don't know what possessed them to change it :/Soxafloppin said:I thought after Generations got such good reviews and everyone basically loved it we would have got more of that style
Oh well.
AndJonB said:Each level is full of interesting, unique models, and there's enough variation between 2D and 3D platforming that you don't get bored on account of repetitious gameplay types.
It's an irrational review with little to no substance because it's cluttered with contradictions in it's argument. Because it's cluttered with these emotional irrational arguments I'd say the author holds a grudge against Sonic, and is incapable of giving an actual "review". This is probably the case with most former, drunk on Sonic, fans who feel betrayed by the past. Like asking a divorcé what they think of the success of their ex.JonB said:There's just not much new here. While the developers made a big deal of wallrunning and "defying gravity," they don't feel like wondrous, new things.