Is it so difficult to believe that the market is saturated? HD TV's are no longer high end products, you might have paid a lot for your CRT, but 40" LCD's are pretty cheap now-a-days and as cost is no longer a barrier to entry most people that want one already have one. Sure there will be the slow trickle of people upgrading over time, but the kind of market expansion that companies like sony have come to rely on is over with the current technology.geizr said:I find it difficult to believe the market is yet saturated; a lot of people still have CRT based televisions, and a lot of people who bought into HDTV early have CRT televisions that are a significant investment that cannot be so easily replaced(I myself am one such). Even so, I think we have to be careful to separate the concept from the implementation in our criticisms.-|- said:In this case they are right. 3D that needs glasses is a technological dead end. Once you have to wear them, you might as well be projecting the images directly into glasses and do away with the TV completely.geizr said:There is no auto-magic about it. Just making your game 3D will not auto-magically make it better. However, just because 3D has some difficulty fully realizing potential today does not make the effort of it worthless(honestly, if everyone thought like even half the opinions you read on these forums, we wouldn't have any technology at all).
The fact is that flat panel TV manufactures have saturated the market and there is practically no growth left in selling them. Pushing 3D solves this problem (marketing 101 - create the need, sell the product) and isn't a new creative medium.
Yes, it would be nice to have the image directly project from the glasses, however, that may currently still be infeasible without creating a rather heavy and cumbersome headset. The other option is to create a television screen that is capable of creating the parallax images, which is what manufacturers are currently doing. They, just as much as you, want to lose the glasses to open the technology to more people.
Of course, there are other problems that need to be solved with 3D before it can really take off. For one, implementing only parallax is actually insufficient to completely convey the 3D information. What is missing is the plane of focus. It is this missing element that contributes to the problems of headaches and eyestrain that many experience when viewing through current implementations of 3D(basically, the human visual system performs 2 coupled motions to determine distance positioning, parallax shift and plane of focus; reference geometric optics). Current implementations require the human visual system to adjust for parallax without adjust for plane of focus. Only some people can accomplish the necessary defeating of reflexes(the coupled motion) without difficulty.(Note, this is still a significant problem even if the image is projected directly from the glasses.)
Unfortunately, solving this particular part of the problem is elusive. So, current implementations focus on achieving parallax without significantly encumbering the viewer or reducing the clarity of the image(i.e. improving the convergence of the parallax images).
It's a difficult problem, but I see the concept itself as still having potential to enhance the experience, depending on how it is used. Rather than writing it off with petulant criticism, we should find new ways to fully realize the technology(i.e. solve the parallax, plane of focus coupling problem) and use it to create a more expanded experience. This may mean coupling the technology with additional means of interacting with the game world and implementing the game mechanics such to create an experience that is enhanced beyond butt on the couch in a near comatose, vegetative state with the motion of the thumbs being the only sign of life(such an 90s way of playing games).
Yes, the holo-deck would be the ultimate answer(although, some of us will need to increase our level of fitness to fully deal with that), but we are a long ways off from that. Even so, perhaps, people can brainstorm new ideas for actually creating such a thing, real ideas based on real, sound physics, not the typical internet nerd's asinine babbling with the only intent of mocking and ridiculing.
I don't doubt that 3D will eventually be a big deal in gaming, but not like this. Parallax barrier or glasses aren't the solution - in a game you want to be able to peek round corners, not have your eyes fooled by what is no more than an optical illusion.